surface-actor-wayland: Fix meta_surface_actor_wayland_is_argb32
This prevents us from clipping shadows under windows for all apps, and loads of other fun optimizations.
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@ -83,8 +83,21 @@ meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor)
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static gboolean
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static gboolean
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meta_surface_actor_wayland_is_argb32 (MetaSurfaceActor *actor)
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meta_surface_actor_wayland_is_argb32 (MetaSurfaceActor *actor)
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{
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{
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/* XXX -- look at the SHM buffer format. */
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MetaShapedTexture *stex = meta_surface_actor_get_texture (actor);
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CoglTexture *texture = meta_shaped_texture_get_texture (stex);
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switch (cogl_texture_get_components (texture))
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{
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case COGL_TEXTURE_COMPONENTS_A:
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case COGL_TEXTURE_COMPONENTS_RGBA:
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return TRUE;
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return TRUE;
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case COGL_TEXTURE_COMPONENTS_RG:
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case COGL_TEXTURE_COMPONENTS_RGB:
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case COGL_TEXTURE_COMPONENTS_DEPTH:
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return FALSE;
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default:
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g_assert_not_reached ();
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}
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}
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}
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static gboolean
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static gboolean
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