2008-06-16 Tomas Frydrych <tf@openedhand.com>

* clutter/clutter-actor.c:
	    (clutter_actor_move_anchor_point):
	    (clutter_actor_move_anchor_pointu):
	    (clutter_actor_move_anchor_point_from_gravity):
	    Fixed incorrect sign of position adjustment.
	    Fixed replace call to _move_by with move_byu in
	    _move_anchor_pointu.

	    Stripped trailing whitespace.
This commit is contained in:
Tomas Frydrych 2008-06-16 09:27:44 +00:00
parent 8996406189
commit 1c4b1ce90e
2 changed files with 44 additions and 32 deletions

View File

@ -1,3 +1,15 @@
2008-06-16 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
(clutter_actor_move_anchor_point):
(clutter_actor_move_anchor_pointu):
(clutter_actor_move_anchor_point_from_gravity):
Fixed incorrect sign of position adjustment.
Fixed replace call to _move_by with move_byu in
_move_anchor_pointu.
Stripped trailing whitespace.
2008-06-15 Emmanuele Bassi <ebassi@openedhand.com>
Bug #967 - Mismatch of Timeline::marker-reached signal signature
@ -17,7 +29,7 @@
* README:
Make needed GL version 1.4, note GLES2 support, add some notes
for COGL.
for COGL.
2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
@ -173,7 +185,7 @@
* configure.ac: Detect the GL headers in flavour=fruity
* clutter/fruity/clutter-stage-fruity.c: Update the Fruity backend to
* clutter/fruity/clutter-stage-fruity.c: Update the Fruity backend to
use the new size negotiation API.
2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
@ -505,13 +517,13 @@
* clutter/eglnative/clutter-event-egl.c (get_backend_time): Added
a NULL for the microseconds parameter of g_timer_elapsed.
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-backend-egl.h: Include
clutter-egl-headers.h instead of including the GL headers directly
so it can include gl2.h when building for GLES 2.
* clutter/eglnative/clutter-egl-headers.h:
* clutter/eglnative/clutter-egl-headers.h:
* clutter/eglnative/Makefile.am (libclutter_eglnative_la_SOURCES):
Added clutter-egl-headers.h
@ -687,7 +699,7 @@
2008-06-03 Øyvind Kolås <pippin@o-hand.com>
* clutter/clutter-container.c: (container_get_child_property):
* clutter/clutter-container.c: (container_get_child_property):
s/g_object_set_property/g_object_get_property/
2008-06-02 Neil Roberts <neil@o-hand.com>
@ -701,12 +713,12 @@
Applied 'final patch' from bug #874
* clutter/cogl/gles/cogl.c:
* clutter/cogl/gles/cogl.c:
* clutter/cogl/gl/cogl.c: The clip planes are now set using the
inverse projection matrix as the modelview matrix so that they can
be specified in screen coordinates.
* clutter/cogl/gles/cogl-context.h (CoglContext):
* clutter/cogl/gles/cogl-context.h (CoglContext):
* clutter/cogl/gl/cogl-context.h (CoglContext): Added a member to
cache the inverse projection matrix
@ -732,9 +744,9 @@
(_cogl_features_init): Report support for the shaders feature on
GLES 2
* clutter/cogl/gles/cogl-shader.h:
* clutter/cogl/gles/cogl-shader.c:
* clutter/cogl/gles/cogl-program.h:
* clutter/cogl/gles/cogl-shader.h:
* clutter/cogl/gles/cogl-shader.c:
* clutter/cogl/gles/cogl-program.h:
* clutter/cogl/gles/cogl-program.c: Separate files to handle
shaders on programs on GLES. If version 1.1 is being used then the
stub functions which all fail are still used.
@ -796,7 +808,7 @@
2008-05-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-fontmap.c:
* clutter/pango/pangoclutter-renderer.c:
* clutter/pango/pangoclutter-renderer.c:
* clutter/pango/pangoclutter.h
* clutter/pango/pangoclutter-private.h: Add a function retrieving
the font mipmapping setting.
@ -966,7 +978,7 @@
items.
(clutter_script_construct_object): Fix a typo in the type check.
(clutter_script_init): Do not copy the key inside the hash
table holding the objects - we are already holding it inside
the value.
@ -982,7 +994,7 @@
glTexParameteri. Call glGenerateMipmap after every change to the
texture image data.
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: Added a wrapper for
glTexParameteri so that it can ignore requests to set
GL_GENERATE_MIPMAP. Added a wrapper for glGenerateMipmap that does
@ -1009,9 +1021,9 @@
2008-05-27 Neil Roberts <neil@o-hand.com>
* clutter/eglx/clutter-stage-egl.h:
* clutter/eglx/clutter-egl-headers.h:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/clutter-stage-egl.h:
* clutter/eglx/clutter-egl-headers.h:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
clutter-egl-headers.h so that the right version can be used
depending on whether the GLES 2 wrapper is being used.
@ -1027,11 +1039,11 @@
* clutter/cogl/gles/stringify.sh: Shell script to convert the
shaders into a C string.
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
missing GL functions in GLES 2.
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
GLES 2
@ -1041,8 +1053,8 @@
* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
for the state of the GLES 2 wrapper.
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
functions where neccessary.
@ -1084,7 +1096,7 @@
called in cogl-texture etc.
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign):
* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
GE(*) can't be used to wrap around calls that use the return
value.

View File

@ -1143,7 +1143,7 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
stage = clutter_actor_get_stage (self);
/* FIXME: if were not yet added to a stage, its probably unsafe to
* return default - idealy the func should fail.
* return default - idealy the func should fail.
*/
if (stage == NULL)
stage = clutter_stage_get_default ();
@ -1217,7 +1217,7 @@ clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
stage = clutter_actor_get_stage (self);
/* FIXME: if were not yet added to a stage, its probably unsafe to
* return default - idealy the func should fail.
* return default - idealy the func should fail.
*/
if (stage == NULL)
stage = clutter_stage_get_default ();
@ -1370,7 +1370,7 @@ _clutter_actor_apply_modelview_transform_recursive (ClutterActor *self,
stage = clutter_actor_get_stage (self);
/* FIXME: if were not yet added to a stage, its probably unsafe to
* return default - idealy the func should fail.
* return default - idealy the func should fail.
*/
if (stage == NULL)
stage = clutter_stage_get_default ();
@ -2033,7 +2033,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
*
* Since: 0.8
*/
g_object_class_install_property
g_object_class_install_property
(object_class,
PROP_MIN_WIDTH,
clutter_param_spec_unit ("min-width",
@ -2503,9 +2503,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
* Calling clutter_actor_hide() on an actor which has not been
* parented will set this property to %FALSE as a side effect.
*
* Since: 0.8
* Since: 0.8
*/
g_object_class_install_property
g_object_class_install_property
(object_class,
PROP_SHOW_ON_SET_PARENT,
g_param_spec_boolean ("show-on-set-parent",
@ -5587,7 +5587,7 @@ clutter_actor_set_parent (ClutterActor *self,
if (priv->show_on_set_parent)
clutter_actor_show (self);
if (CLUTTER_ACTOR_IS_VISIBLE (priv->parent_actor) &&
CLUTTER_ACTOR_IS_VISIBLE (self))
{
@ -6033,7 +6033,7 @@ clutter_actor_move_anchor_point (ClutterActor *self,
priv->anchor_y = ay;
if (priv->position_set)
clutter_actor_move_by (self, -dx, -dy);
clutter_actor_move_byu (self, dx, dy);
}
/**
@ -6136,7 +6136,7 @@ clutter_actor_move_anchor_pointu (ClutterActor *self,
priv->anchor_y = anchor_y;
if (priv->position_set)
clutter_actor_move_byu (self, -dx, -dy);
clutter_actor_move_byu (self, dx, dy);
}
/**
@ -6199,7 +6199,7 @@ clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
if (priv->position_set)
{
clutter_actor_move_byu (self, -dx, -dy);
clutter_actor_move_byu (self, dx, dy);
}
}