cogl/matrix: Update outdated documentation and comments
No direct access of matrix entries is allowed anymore; and we use graphene_matrix_t internally. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
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@ -59,8 +59,8 @@ G_BEGIN_DECLS
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/**
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* CoglMatrix:
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*
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* A CoglMatrix holds a 4x4 transform matrix. This is a single precision,
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* column-major matrix which means it is compatible with what OpenGL expects.
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* A CoglMatrix holds a 4x4 transform matrix. It uses #graphene_matrix_t
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* internally which means it is compatible with what OpenGL expects.
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*
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* A CoglMatrix can represent transforms such as, rotations, scaling,
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* translation, sheering, and linear projections. You can combine these
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@ -77,20 +77,12 @@ G_BEGIN_DECLS
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* ]|
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*
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* Where w is normally 1
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*
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* <note>You must consider the members of the CoglMatrix structure read only,
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* and all matrix modifications must be done via the cogl_matrix API. This
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* allows Cogl to annotate the matrices internally. Violation of this will give
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* undefined results. If you need to initialize a matrix with a constant other
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* than the identity matrix you can use cogl_matrix_init_from_array().</note>
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*/
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struct _CoglMatrix
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{
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/*< private >*/
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graphene_matrix_t m;
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/* Note: we may want to extend this later with private flags
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* and a cache of the inverse transform matrix. */
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graphene_matrix_t COGL_PRIVATE (inv);
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unsigned long COGL_PRIVATE (flags);
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unsigned long COGL_PRIVATE (_padding3);
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