winsys-egl-kms: dont create 0x0 surface
commit 188752158
changed cogl to stop needlessly creating its own
monitor output configuration when mutter would just soon overwrite
it anyway.
Unfortunately, that commit is causing a crash in some cases because
cogl will now create and later draw to a 0x0 egl surface until mutter
sets the monitor layout.
This commit changes cogl to avoid creating and using a surface, before
it knows how big of a surface to create.
https://bugzilla.gnome.org/show_bug.cgi?id=758073
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@ -909,6 +909,7 @@ _cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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if (kms_onscreen->pending_surface)
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{
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free_current_bo (onscreen);
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if (kms_onscreen->surface)
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gbm_surface_destroy (kms_onscreen->surface);
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kms_onscreen->surface = kms_onscreen->pending_surface;
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kms_onscreen->pending_surface = NULL;
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@ -1030,6 +1031,15 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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kms_onscreen = g_slice_new0 (CoglOnscreenKMS);
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egl_onscreen->platform = kms_onscreen;
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/* If a kms_fd is set then the display width and height
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* won't be available until cogl_kms_display_set_layout
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* is called. In that case, defer creating the surface
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* until then.
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*/
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if (kms_display->width == 0 ||
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kms_display->height == 0)
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return TRUE;
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kms_onscreen->surface =
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gbm_surface_create (kms_renderer->gbm,
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kms_display->width,
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@ -1265,9 +1275,25 @@ cogl_kms_display_set_layout (CoglDisplay *display,
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if (kms_onscreen->pending_surface)
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gbm_surface_destroy (kms_onscreen->pending_surface);
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/* If there's already a surface, wait until the next swap to switch
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* it out, otherwise, if we're just starting up we can use the new
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* surface right away.
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*/
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if (kms_onscreen->surface != NULL)
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{
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kms_onscreen->pending_surface = new_surface;
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kms_onscreen->pending_egl_surface = new_egl_surface;
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}
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else
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (kms_display->onscreen);
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kms_onscreen->surface = new_surface;
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egl_onscreen->egl_surface = new_egl_surface;
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_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
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}
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}
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kms_display->width = width;
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kms_display->height = height;
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