cookbook: Begin porting examples to the new API

Start dropping the usage of deprecated classes and API.
This commit is contained in:
Emmanuele Bassi
2012-01-24 15:01:00 +00:00
parent 75549456fd
commit 1c01554e6a
7 changed files with 68 additions and 60 deletions

View File

@ -17,11 +17,9 @@ static const ClutterColor blue_color = { 0x00, 0x00, 0xff, 0xff };
* to a random x position
*/
static void
add_keys_for_actor (ClutterActor *actor,
gpointer user_data)
add_keys_for_actor (ClutterActor *actor,
ClutterAnimator *animator)
{
ClutterAnimator *animator = CLUTTER_ANIMATOR (user_data);
gfloat x, end_x;
x = clutter_actor_get_x (actor);
@ -41,7 +39,8 @@ move_actors (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
State *state = (State *) user_data;
State *state = user_data;
ClutterActor *child;
/* do nothing if the animator is already running */
if (clutter_timeline_is_playing (clutter_animator_get_timeline (state->animator)))
@ -51,9 +50,12 @@ move_actors (ClutterActor *actor,
clutter_animator_remove_key (state->animator, NULL, NULL, -1);
/* add keys for all actors in the group */
clutter_container_foreach (CLUTTER_CONTAINER (state->group),
add_keys_for_actor,
state->animator);
for (child = clutter_actor_get_first_child (state->group);
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
add_keys_for_actor (child, state->animator);
}
/* start the animation */
clutter_animator_start (state->animator);
@ -68,12 +70,13 @@ main (int argc,
ClutterActor *red;
ClutterActor *green;
ClutterActor *blue;
State *state = g_new0 (State, 1);
/* seed random number generator */
srand ((unsigned int) time (NULL));
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
state->animator = clutter_animator_new ();
@ -87,32 +90,32 @@ if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
G_CALLBACK (clutter_main_quit),
NULL);
state->group = clutter_group_new ();
state->group = clutter_actor_new ();
clutter_actor_add_child (state->stage, state->group);
red = clutter_rectangle_new_with_color (&red_color);
red = clutter_actor_new ();
clutter_actor_set_background_color (red, &red_color);
clutter_actor_set_size (red, 50, 50);
clutter_actor_set_position (red, 50, 50);
clutter_actor_add_child (state->group, red);
green = clutter_rectangle_new_with_color (&green_color);
green = clutter_actor_new ();
clutter_actor_set_background_color (green, &green_color);
clutter_actor_set_size (green, 50, 50);
clutter_actor_set_position (green, 50, 150);
clutter_actor_add_child (state->group, green);
blue = clutter_rectangle_new_with_color (&blue_color);
blue = clutter_actor_new ();
clutter_actor_set_background_color (blue, &blue_color);
clutter_actor_set_size (blue, 50, 50);
clutter_actor_set_position (blue, 50, 250);
clutter_actor_add_child (state->group, blue);
g_signal_connect (state->stage,
"key-press-event",
G_CALLBACK (move_actors),
state);
clutter_container_add (CLUTTER_CONTAINER (state->group),
red,
green,
blue,
NULL);
clutter_container_add_actor (CLUTTER_CONTAINER (state->stage), state->group);
clutter_actor_show (state->stage);
clutter_main ();