docs: Use % for defines not #
Some links to defines in the gtk-doc annotations were using '#' instead of '%'.
This commit is contained in:
parent
1b94cc9268
commit
1bdc3db9ab
@ -914,7 +914,7 @@ clutter_actor_real_map (ClutterActor *self)
|
|||||||
* clutter_actor_map:
|
* clutter_actor_map:
|
||||||
* @self: A #ClutterActor
|
* @self: A #ClutterActor
|
||||||
*
|
*
|
||||||
* Sets the #CLUTTER_ACTOR_MAPPED flag on the actor and possibly maps
|
* Sets the %CLUTTER_ACTOR_MAPPED flag on the actor and possibly maps
|
||||||
* and realizes its children if they are visible. Does nothing if the
|
* and realizes its children if they are visible. Does nothing if the
|
||||||
* actor is not visible.
|
* actor is not visible.
|
||||||
*
|
*
|
||||||
@ -979,7 +979,7 @@ clutter_actor_real_unmap (ClutterActor *self)
|
|||||||
* clutter_actor_unmap:
|
* clutter_actor_unmap:
|
||||||
* @self: A #ClutterActor
|
* @self: A #ClutterActor
|
||||||
*
|
*
|
||||||
* Unsets the #CLUTTER_ACTOR_MAPPED flag on the actor and possibly
|
* Unsets the %CLUTTER_ACTOR_MAPPED flag on the actor and possibly
|
||||||
* unmaps its children if they were mapped.
|
* unmaps its children if they were mapped.
|
||||||
*
|
*
|
||||||
* Calling this is allowed in only one case: you are implementing the
|
* Calling this is allowed in only one case: you are implementing the
|
||||||
|
@ -371,7 +371,7 @@ clutter_path_add_node_helper (ClutterPath *path,
|
|||||||
* @x: the x coordinate
|
* @x: the x coordinate
|
||||||
* @y: the y coordinate
|
* @y: the y coordinate
|
||||||
*
|
*
|
||||||
* Adds a #CLUTTER_PATH_MOVE_TO type node to the path. This is usually
|
* Adds a %CLUTTER_PATH_MOVE_TO type node to the path. This is usually
|
||||||
* used as the first node in a path. It can also be used in the middle
|
* used as the first node in a path. It can also be used in the middle
|
||||||
* of the path to cause the actor to jump to the new coordinate.
|
* of the path to cause the actor to jump to the new coordinate.
|
||||||
*
|
*
|
||||||
@ -414,7 +414,7 @@ clutter_path_add_rel_move_to (ClutterPath *path,
|
|||||||
* @x: the x coordinate
|
* @x: the x coordinate
|
||||||
* @y: the y coordinate
|
* @y: the y coordinate
|
||||||
*
|
*
|
||||||
* Adds a #CLUTTER_PATH_LINE_TO type node to the path. This causes the
|
* Adds a %CLUTTER_PATH_LINE_TO type node to the path. This causes the
|
||||||
* actor to move to the new coordinates in a straight line.
|
* actor to move to the new coordinates in a straight line.
|
||||||
*
|
*
|
||||||
* Since: 1.0
|
* Since: 1.0
|
||||||
@ -460,7 +460,7 @@ clutter_path_add_rel_line_to (ClutterPath *path,
|
|||||||
* @x_3: the x coordinate of the third control point
|
* @x_3: the x coordinate of the third control point
|
||||||
* @y_3: the y coordinate of the third control point
|
* @y_3: the y coordinate of the third control point
|
||||||
*
|
*
|
||||||
* Adds a #CLUTTER_PATH_CURVE_TO type node to the path. This causes
|
* Adds a %CLUTTER_PATH_CURVE_TO type node to the path. This causes
|
||||||
* the actor to follow a bezier from the last node to (@x_3, @y_3) using
|
* the actor to follow a bezier from the last node to (@x_3, @y_3) using
|
||||||
* (@x_1, @y_1) and (@x_2,@y_2) as control points.
|
* (@x_1, @y_1) and (@x_2,@y_2) as control points.
|
||||||
*
|
*
|
||||||
@ -519,8 +519,8 @@ clutter_path_add_rel_curve_to (ClutterPath *path,
|
|||||||
* clutter_path_add_close:
|
* clutter_path_add_close:
|
||||||
* @path: a #ClutterPath
|
* @path: a #ClutterPath
|
||||||
*
|
*
|
||||||
* Adds a #CLUTTER_PATH_CLOSE type node to the path. This creates a
|
* Adds a %CLUTTER_PATH_CLOSE type node to the path. This creates a
|
||||||
* straight line from the last node to the last #CLUTTER_PATH_MOVE_TO
|
* straight line from the last node to the last %CLUTTER_PATH_MOVE_TO
|
||||||
* type node.
|
* type node.
|
||||||
*
|
*
|
||||||
* Since: 1.0
|
* Since: 1.0
|
||||||
|
@ -707,8 +707,8 @@ cogl_fixed_sqrt (CoglFixed x)
|
|||||||
*
|
*
|
||||||
* This function is at least 6x faster than clib sqrt() on x86, and (this is
|
* This function is at least 6x faster than clib sqrt() on x86, and (this is
|
||||||
* not a typo!) about 500x faster on ARM without FPU. It's error is < 5%
|
* not a typo!) about 500x faster on ARM without FPU. It's error is < 5%
|
||||||
* for arguments < #COGL_SQRTI_ARG_5_PERCENT and < 10% for arguments <
|
* for arguments < %COGL_SQRTI_ARG_5_PERCENT and < 10% for arguments <
|
||||||
* #COGL_SQRTI_ARG_10_PERCENT. The maximum argument that can be passed to
|
* %COGL_SQRTI_ARG_10_PERCENT. The maximum argument that can be passed to
|
||||||
* this function is COGL_SQRTI_ARG_MAX.
|
* this function is COGL_SQRTI_ARG_MAX.
|
||||||
*
|
*
|
||||||
* Return value: integer square root.
|
* Return value: integer square root.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user