Bug 1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline

* clutter/clutter-path.h:
	* clutter/clutter-path.c: Implementation of new ClutterPath object
	to represent a path combining straight line and bezier curve
	elements.

	* clutter/clutter.h: Include clutter-path.h and remove
	clutter-behaviour-bspline.h

	* tests/interactive/test-threads.c (test_threads_main):
	* tests/interactive/test-script.c:
	* tests/interactive/test-behave.c (test_behave_main): Use new path
	API

	* clutter/clutter-effect.c: Use the new ClutterBehaviourPath API.

	* clutter/clutter-bezier.h:
	* clutter/clutter-bezier.c: Moved bezier curve handling code out
	from clutter-behaviour-bspline.c to a separate file.

	* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Reimplemented to work with a
	ClutterPath

	* clutter/clutter-behaviour-bspline.h:
	* clutter/clutter-behaviour-bspline.c: Removed

	* clutter/Makefile.am: Add clutter-path and clutter-bezier, remove
	clutter-behaviour-bspline.

	* tests/conform/test-path.c: New automatic test for ClutterPath
	consistency

	* tests/conform/test-conform-main.c (main): Add test_path

	* tests/conform/Makefile.am (test_conformance_SOURCES): Add
	test-path.c

	* clutter/clutter-sections.txt: Add ClutterPath docs

	* clutter/clutter.types:
	* clutter/clutter-docs.xml:
	* doc/reference/clutter/clutter-animation-tutorial.xml: Remove
	mention of ClutterBehaviourBspline

	* clutter/clutter-marshal.list: Add VOID:UINT
This commit is contained in:
Neil Roberts
2008-12-05 13:13:37 +00:00
parent 98035e4d8a
commit 1a63414966
24 changed files with 3164 additions and 1877 deletions

View File

@ -25,20 +25,29 @@
/**
* SECTION:clutter-behaviour-path
* @short_description: A behaviour interpolating position along a path
* @short_description: A behaviour for moving actors along a #ClutterPath
*
* #ClutterBehaviourPath interpolates actors along a defined path.
*
* A path is a set of #ClutterKnots object given when creating a new
* #ClutterBehaviourPath instance. Knots can be also added to the path
* using clutter_behaviour_path_append_knot(). The whole path can be
* cleared using clutter_behaviour_path_clear(). Each time the behaviour
* reaches a knot in the path, the "knot-reached" signal is emitted.
* A path is described by a #ClutterPath object. The path can contain
* straight line parts and bezier curves. If the path contains
* %CLUTTER_PATH_MOVE_TO parts then the actors will jump to those
* coordinates. This can be used make disjoint paths.
*
* This first knot in the path is reached with the lower bound value
* provided by the #ClutterAlpha objectused by the behaviour; the last
* knot in the path is reached with the upper bound value provided by
* the #ClutterAlpha object used by the behaviour.
* When creating a path behaviour in a #ClutterScript, you can specify
* the path property directly as a string. For example:
*
* |[
* {
* "id" : "spline-path",
* "type" : "ClutterBehaviourPath",
* "path" : "M 50 50 L 100 100",
* "alpha" : {
* "timeline" : "main-timeline",
* "function" : "ramp
* }
* }
* ]|
*
* <note>If the alpha function is a periodic function, i.e. it returns to
* 0 after reaching %CLUTTER_ALPHA_MAX_ALPHA, then the actors will walk
@ -54,13 +63,14 @@
#include "clutter-actor.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-path.h"
#include "clutter-bezier.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-scriptable.h"
#include "clutter-script-private.h"
#include "clutter-scriptable.h"
#include <math.h>
@ -68,14 +78,14 @@ static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterBehaviourPath,
clutter_behaviour_path,
CLUTTER_TYPE_BEHAVIOUR,
CLUTTER_TYPE_BEHAVIOUR,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
clutter_scriptable_iface_init));
struct _ClutterBehaviourPathPrivate
{
GSList *knots;
ClutterKnot *last_knot_passed;
ClutterPath *path;
guint last_knot_passed;
};
#define CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE(obj) \
@ -96,72 +106,9 @@ enum
{
PROP_0,
PROP_KNOT
PROP_PATH
};
static void
clutter_behaviour_path_finalize (GObject *object)
{
ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
g_slist_foreach (self->priv->knots, (GFunc) clutter_knot_free, NULL);
g_slist_free (self->priv->knots);
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->finalize (object);
}
static inline void
interpolate (const ClutterKnot *start,
const ClutterKnot *end,
ClutterKnot *out,
ClutterFixed t)
{
out->x = start->x + COGL_FIXED_TO_INT (t * (end->x - start->x));
out->y = start->y + COGL_FIXED_TO_INT (t * (end->y - start->y));
}
static gint
node_distance (const ClutterKnot *start,
const ClutterKnot *end)
{
gint t;
g_return_val_if_fail (start != NULL, 0);
g_return_val_if_fail (end != NULL, 0);
if (clutter_knot_equal (start, end))
return 0;
t = (end->x - start->x) * (end->x - start->x) +
(end->y - start->y) * (end->y - start->y);
/*
* If we are using limited precision sqrti implementation, fallback on
* clib sqrt if the precission would be less than 10%
*/
#if INT_MAX > CLUTTER_SQRTI_ARG_10_PERCENT
if (t <= COGL_SQRTI_ARG_10_PERCENT)
return cogl_sqrti (t);
else
return COGL_FLOAT_TO_INT (sqrt(t));
#else
return cogl_sqrti (t);
#endif
}
static gint
path_total_length (ClutterBehaviourPath *behave)
{
GSList *l;
gint len = 0;
for (l = behave->priv->knots; l != NULL; l = l->next)
if (l->next && l->next->data)
len += node_distance (l->data, l->next->data);
return len;
}
static void
actor_apply_knot_foreach (ClutterBehaviour *behaviour,
ClutterActor *actor,
@ -175,105 +122,50 @@ actor_apply_knot_foreach (ClutterBehaviour *behaviour,
}
static void
path_alpha_to_position (ClutterBehaviourPath *behave,
guint32 alpha)
clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave,
guint32 alpha_value)
{
ClutterBehaviourPathPrivate *priv = behave->priv;
ClutterBehaviour *behaviour = CLUTTER_BEHAVIOUR (behave);
GSList *l;
gint total_len, offset, dist = 0;
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (behave);
ClutterBehaviourPathPrivate *priv = pathb->priv;
ClutterKnot position;
guint knot_num;
/* FIXME: Optimise. Much of the data used here can be pre-generated
* ( total_len, dist between knots ) when knots are added/removed.
*/
/* Calculation as follows:
* o Get total length of path
* o Find the offset on path where alpha val corresponds to
* o Figure out between which knots this offset lies.
* o Interpolate new co-ords via dist between these knots
* o Apply to actors.
*/
total_len = path_total_length (behave);
offset = (alpha * total_len) / CLUTTER_ALPHA_MAX_ALPHA;
CLUTTER_NOTE (BEHAVIOUR, "alpha %i vs %i, len: %i vs %i",
alpha, CLUTTER_ALPHA_MAX_ALPHA,
offset, total_len);
if (offset == 0)
if (priv->path)
knot_num = clutter_path_get_position (priv->path, alpha_value, &position);
else
{
/* first knot */
clutter_behaviour_actors_foreach (behaviour,
actor_apply_knot_foreach,
priv->knots->data);
priv->last_knot_passed = (ClutterKnot*)priv->knots->data;
g_signal_emit (behave, path_signals[KNOT_REACHED], 0,
priv->knots->data);
return;
memset (&position, 0, sizeof (position));
knot_num = 0;
}
if (offset == total_len)
clutter_behaviour_actors_foreach (behave,
actor_apply_knot_foreach,
&position);
if (knot_num != priv->last_knot_passed)
{
/* Special case for last knot */
ClutterKnot *last_knot = (g_slist_last (priv->knots))->data;
clutter_behaviour_actors_foreach (behaviour,
actor_apply_knot_foreach,
last_knot);
priv->last_knot_passed = (ClutterKnot*)priv->knots->data;
g_signal_emit (behave, path_signals[KNOT_REACHED], 0, last_knot);
return;
}
for (l = priv->knots; l != NULL; l = l->next)
{
gint dist_to_next = 0;
ClutterKnot *knot = l->data;
if (l->next)
{
ClutterKnot *next = l->next->data;
dist_to_next = node_distance (knot, next);
if (offset >= dist && offset < (dist + dist_to_next))
{
ClutterKnot new;
ClutterFixed t;
t = COGL_FIXED_FROM_INT (offset - dist) / dist_to_next;
interpolate (knot, next, &new, t);
clutter_behaviour_actors_foreach (behaviour,
actor_apply_knot_foreach,
&new);
if (knot != priv->last_knot_passed)
{
/* We just passed a new Knot */
priv->last_knot_passed = knot;
g_signal_emit (behave, path_signals[KNOT_REACHED], 0, knot);
}
return;
}
}
dist += dist_to_next;
g_signal_emit (behave, path_signals[KNOT_REACHED], 0, knot_num);
priv->last_knot_passed = knot_num;
}
}
static void
clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave,
guint32 alpha_value)
clutter_behaviour_path_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
path_alpha_to_position (CLUTTER_BEHAVIOUR_PATH (behave), alpha_value);
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (gobject);
switch (prop_id)
{
case PROP_PATH:
g_value_set_object (value, clutter_behaviour_path_get_path (pathb));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
@ -286,8 +178,8 @@ clutter_behaviour_path_set_property (GObject *gobject,
switch (prop_id)
{
case PROP_KNOT:
clutter_behaviour_path_append_knot (pathb, g_value_get_boxed (value));
case PROP_PATH:
clutter_behaviour_path_set_path (pathb, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
@ -295,34 +187,39 @@ clutter_behaviour_path_set_property (GObject *gobject,
}
}
static void
clutter_behaviour_path_dispose (GObject *gobject)
{
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (gobject);
clutter_behaviour_path_set_path (pathb, NULL);
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->dispose (gobject);
}
static void
clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBehaviourClass *behave_class = CLUTTER_BEHAVIOUR_CLASS (klass);
GParamSpec *pspec;
gobject_class->get_property = clutter_behaviour_path_get_property;
gobject_class->set_property = clutter_behaviour_path_set_property;
gobject_class->finalize = clutter_behaviour_path_finalize;
gobject_class->dispose = clutter_behaviour_path_dispose;
/**
* ClutterBehaviourPath:knot:
*
* This property can be used to append a new knot to the path.
*
* Since: 0.2
*/
g_object_class_install_property (gobject_class,
PROP_KNOT,
g_param_spec_boxed ("knot",
"Knot",
"Can be used to append a knot to the path",
CLUTTER_TYPE_KNOT,
CLUTTER_PARAM_WRITABLE));
pspec = g_param_spec_object ("path",
"Path",
"The ClutterPath object representing the path "
"to animate along",
CLUTTER_TYPE_PATH,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_PATH, pspec);
/**
* ClutterBehaviourPath::knot-reached:
* @pathb: the object which received the signal
* @knot: the #ClutterKnot reached
* @knot_num: the index of the #ClutterPathKnot reached
*
* This signal is emitted each time a node defined inside the path
* is reached.
@ -335,51 +232,16 @@ clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterBehaviourPathClass, knot_reached),
NULL, NULL,
clutter_marshal_VOID__BOXED,
clutter_marshal_VOID__UINT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_KNOT);
G_TYPE_UINT);
behave_class->alpha_notify = clutter_behaviour_path_alpha_notify;
g_type_class_add_private (klass, sizeof (ClutterBehaviourPathPrivate));
}
static void
clutter_behaviour_path_init (ClutterBehaviourPath *self)
{
ClutterBehaviourPathPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE (self);
}
static void
clutter_behaviour_path_set_custom_property (ClutterScriptable *scriptable,
ClutterScript *script,
const gchar *name,
const GValue *value)
{
if (strcmp (name, "knots") == 0)
{
ClutterBehaviourPath *path = CLUTTER_BEHAVIOUR_PATH (scriptable);
GSList *knots, *l;
if (!G_VALUE_HOLDS (value, G_TYPE_POINTER))
return;
knots = g_value_get_pointer (value);
for (l = knots; l != NULL; l = l->next)
{
ClutterKnot *knot = l->data;
clutter_behaviour_path_append_knot (path, knot);
clutter_knot_free (knot);
}
g_slist_free (knots);
}
else
g_object_set_property (G_OBJECT (scriptable), name, value);
}
static ClutterScriptableIface *parent_scriptable_iface = NULL;
static gboolean
clutter_behaviour_path_parse_custom_node (ClutterScriptable *scriptable,
@ -388,237 +250,190 @@ clutter_behaviour_path_parse_custom_node (ClutterScriptable *scriptable,
const gchar *name,
JsonNode *node)
{
if (strcmp (name, "knots") == 0)
if (strcmp ("path", name) == 0)
{
JsonArray *array;
guint knots_len, i;
GSList *knots = NULL;
ClutterPath *path;
GValue node_value = { 0 };
array = json_node_get_array (node);
knots_len = json_array_get_length (array);
path = g_object_ref_sink (clutter_path_new ());
for (i = 0; i < knots_len; i++)
{
JsonNode *val = json_array_get_element (array, i);
ClutterKnot knot = { 0, };
json_node_get_value (node, &node_value);
if (clutter_script_parse_knot (script, val, &knot))
{
CLUTTER_NOTE (SCRIPT, "parsed knot [ x:%d, y:%d ]",
knot.x, knot.y);
if (!G_VALUE_HOLDS (&node_value, G_TYPE_STRING)
|| !clutter_path_set_description (path,
g_value_get_string (&node_value)))
g_warning ("Invalid path description");
knots = g_slist_prepend (knots, clutter_knot_copy (&knot));
}
}
g_value_unset (&node_value);
g_value_init (value, G_TYPE_POINTER);
g_value_set_pointer (value, g_slist_reverse (knots));
g_value_init (value, G_TYPE_OBJECT);
g_value_take_object (value, path);
return TRUE;
}
return FALSE;
/* chain up */
else if (parent_scriptable_iface->parse_custom_node)
return parent_scriptable_iface->parse_custom_node (scriptable, script,
value, name, node);
else
return FALSE;
}
static void
clutter_scriptable_iface_init (ClutterScriptableIface *iface)
{
parent_scriptable_iface = g_type_interface_peek_parent (iface);
if (!parent_scriptable_iface)
parent_scriptable_iface
= g_type_default_interface_peek (CLUTTER_TYPE_SCRIPTABLE);
iface->parse_custom_node = clutter_behaviour_path_parse_custom_node;
iface->set_custom_property = clutter_behaviour_path_set_custom_property;
}
static void
clutter_behaviour_path_init (ClutterBehaviourPath *self)
{
ClutterBehaviourPathPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE (self);
priv->path = NULL;
priv->last_knot_passed = G_MAXUINT;
}
/**
* clutter_behaviour_path_new:
* @alpha: a #ClutterAlpha, or %NULL
* @knots: a list of #ClutterKnots, or %NULL for an empty path
* @n_knots: the number of nodes in the path
* @path: a #ClutterPath or %NULL for an empty path
*
* Creates a new path behaviour. You can use this behaviour to drive
* actors along the nodes of a path, described by the @knots.
* actors along the nodes of a path, described by @path.
*
* This will claim the floating reference on the #ClutterPath so you
* do not need to unref if it.
*
* Return value: a #ClutterBehaviour
*
* Since: 0.2
*/
ClutterBehaviour *
clutter_behaviour_path_new (ClutterAlpha *alpha,
const ClutterKnot *knots,
guint n_knots)
clutter_behaviour_path_new (ClutterAlpha *alpha,
ClutterPath *path)
{
ClutterBehaviourPath *behave;
gint i;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
NULL);
for (i = 0; i < n_knots; i++)
{
ClutterKnot knot = knots[i];
clutter_behaviour_path_append_knot (behave, &knot);
}
return CLUTTER_BEHAVIOUR (behave);
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
"path", path,
NULL);
}
/**
* clutter_behaviour_path_get_knots:
* @pathb: a #ClutterBehvaiourPath
* clutter_behaviour_path_new_with_description:
* @alpha: a #ClutterAlpha
* @desc: a string description of the path
*
* Returns a copy of the list of knots contained by @pathb
* Creates a new path behaviour using the path described by @desc. See
* clutter_path_add_string() for a description of the format.
*
* Return value: a #GSList of the paths knots.
* Return value: a #ClutterBehaviour
*
* Since: 0.2
* Since: 1.0
*/
GSList *
clutter_behaviour_path_get_knots (ClutterBehaviourPath *pathb)
ClutterBehaviour *
clutter_behaviour_path_new_with_description (ClutterAlpha *alpha,
const gchar *desc)
{
GSList *retval, *l;
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
"path", clutter_path_new_with_description (desc),
NULL);
}
/**
* clutter_behaviour_path_new_with_knots:
* @alpha: a #ClutterAlpha
* @knots: an array of #ClutterKnot<!-- -->s
* @n_knots: number of entries in @knots
*
* Creates a new path behaviour that will make the actors visit all of
* the given knots in order with straight lines in between.
*
* A path will be created where the first knot is used in a
* %CLUTTER_PATH_MOVE_TO and the subsequent knots are used in
* %CLUTTER_PATH_LINE_TO<!-- -->s.
*
* Return value: a #ClutterBehaviour
*
* Since: 1.0
*/
ClutterBehaviour *
clutter_behaviour_path_new_with_knots (ClutterAlpha *alpha,
const ClutterKnot *knots,
guint n_knots)
{
ClutterPath *path = clutter_path_new ();
guint i;
if (n_knots > 0)
{
clutter_path_add_move_to (path, knots[0].x, knots[0].y);
for (i = 1; i < n_knots; i++)
clutter_path_add_line_to (path, knots[i].x, knots[i].y);
}
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
"path", path,
NULL);
}
/**
* clutter_behaviour_path_set_path:
* @pathb: the path behaviour
* @path: the new path to follow
*
* Change the path that the actors will follow. This will take the
* floating reference on the #ClutterPath so you do not need to unref
* it.
*
* Since: 1.0
*/
void
clutter_behaviour_path_set_path (ClutterBehaviourPath *pathb,
ClutterPath *path)
{
ClutterBehaviourPathPrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
priv = pathb->priv;
if (path)
g_object_ref_sink (path);
if (priv->path)
g_object_unref (priv->path);
priv->path = path;
g_object_notify (G_OBJECT (pathb), "path");
}
/**
* clutter_behaviour_path_get_path:
* @pathb: a #ClutterBehaviourPath instance
*
* Get the current path of the behaviour
*
* Return value: the path
*
* Since 1.0:
*/
ClutterPath *
clutter_behaviour_path_get_path (ClutterBehaviourPath *pathb)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb), NULL);
retval = NULL;
for (l = pathb->priv->knots; l != NULL; l = l->next)
retval = g_slist_prepend (retval, l->data);
return g_slist_reverse (retval);
}
/**
* clutter_behaviour_path_append_knot:
* @pathb: a #ClutterBehvaiourPath
* @knot: a #ClutterKnot to append.
*
* Appends a #ClutterKnot to the path
*
* Since: 0.2
*/
void
clutter_behaviour_path_append_knot (ClutterBehaviourPath *pathb,
const ClutterKnot *knot)
{
ClutterBehaviourPathPrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
g_return_if_fail (knot != NULL);
priv = pathb->priv;
priv->knots = g_slist_append (priv->knots, clutter_knot_copy (knot));
}
/**
* clutter_behaviour_path_insert_knot:
* @pathb: a #ClutterBehvaiourPath
* @offset: position in path to insert knot.
* @knot: a #ClutterKnot to append.
*
* Inserts a #ClutterKnot in the path at specified position. Values greater
* than total number of knots will append the knot at the end of path.
*
* Since: 0.2
*/
void
clutter_behaviour_path_insert_knot (ClutterBehaviourPath *pathb,
guint offset,
const ClutterKnot *knot)
{
ClutterBehaviourPathPrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
g_return_if_fail (knot != NULL);
priv = pathb->priv;
priv->knots = g_slist_insert (priv->knots, clutter_knot_copy (knot), offset);
}
/**
* clutter_behaviour_path_remove_knot:
* @pathb: a #ClutterBehvaiourPath
* @offset: position in path to remove knot.
*
* Removes a #ClutterKnot in the path at specified offset.
*
* Since: 0.2
*/
void
clutter_behaviour_path_remove_knot (ClutterBehaviourPath *pathb,
guint offset)
{
ClutterBehaviourPathPrivate *priv;
GSList *togo;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
priv = pathb->priv;
togo = g_slist_nth (priv->knots, offset);
if (togo)
{
clutter_knot_free ((ClutterKnot*)togo->data);
priv->knots = g_slist_delete_link (priv->knots, togo);
}
}
static void
clutter_behaviour_path_append_knots_valist (ClutterBehaviourPath *pathb,
const ClutterKnot *first_knot,
va_list args)
{
const ClutterKnot * knot;
knot = first_knot;
while (knot)
{
clutter_behaviour_path_append_knot (pathb, knot);
knot = va_arg (args, ClutterKnot*);
}
}
/**
* clutter_behaviour_path_append_knots:
* @pathb: a #ClutterBehvaiourPath
* @first_knot: the #ClutterKnot knot to add to the path
* @Varargs: additional knots to add to the path
*
* Adds a NULL-terminated list of knots to a path. This function is
* equivalent to calling clutter_behaviour_path_append_knot() for each
* member of the list.
*
* Since: 0.2
*/
void
clutter_behaviour_path_append_knots (ClutterBehaviourPath *pathb,
const ClutterKnot *first_knot,
...)
{
va_list args;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
g_return_if_fail (first_knot != NULL);
va_start (args, first_knot);
clutter_behaviour_path_append_knots_valist (pathb, first_knot, args);
va_end (args);
}
/**
* clutter_behaviour_path_clear:
* @pathb: a #ClutterBehvaiourPath
*
* Removes all knots from a path
*
* Since: 0.2
*/
void
clutter_behaviour_path_clear (ClutterBehaviourPath *pathb)
{
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
g_slist_foreach (pathb->priv->knots, (GFunc) clutter_knot_free, NULL);
g_slist_free (pathb->priv->knots);
pathb->priv->knots = NULL;
return pathb->priv->path;
}