MetaSurfaceActorWayland: Use weak pointer instead of destroy hook
MetaWaylandSurface is a GObject now, so lets utilize that. https://bugzilla.gnome.org/show_bug.cgi?id=763431
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@ -402,8 +402,20 @@ static void
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meta_surface_actor_wayland_dispose (GObject *object)
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{
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MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (object);
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MetaSurfaceActorWaylandPrivate *priv =
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meta_surface_actor_wayland_get_instance_private (self);
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MetaWaylandFrameCallback *cb, *next;
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meta_surface_actor_wayland_set_texture (self, NULL);
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if (priv->surface)
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{
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g_object_remove_weak_pointer (G_OBJECT (priv->surface),
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(gpointer *) &priv->surface);
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priv->surface = NULL;
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}
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wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link)
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wl_resource_destroy (cb->resource);
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G_OBJECT_CLASS (meta_surface_actor_wayland_parent_class)->dispose (object);
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}
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@ -454,6 +466,8 @@ meta_surface_actor_wayland_new (MetaWaylandSurface *surface)
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wl_list_init (&priv->frame_callback_list);
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priv->surface = surface;
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g_object_add_weak_pointer (G_OBJECT (priv->surface),
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(gpointer *) &priv->surface);
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return META_SURFACE_ACTOR (self);
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}
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@ -472,18 +486,3 @@ meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self)
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MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
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return priv->surface;
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}
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void
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meta_surface_actor_wayland_surface_destroyed (MetaSurfaceActorWayland *self)
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{
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MetaWaylandFrameCallback *callback, *next;
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MetaSurfaceActorWaylandPrivate *priv =
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meta_surface_actor_wayland_get_instance_private (self);
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wl_list_for_each_safe (callback, next, &priv->frame_callback_list, link)
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{
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wl_resource_destroy (callback->resource);
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}
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priv->surface = NULL;
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}
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@ -1134,9 +1134,6 @@ wl_surface_destructor (struct wl_resource *resource)
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if (surface->input_region)
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cairo_region_destroy (surface->input_region);
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meta_surface_actor_wayland_surface_destroyed (
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META_SURFACE_ACTOR_WAYLAND (surface->surface_actor));
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g_object_unref (surface->surface_actor);
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meta_wayland_compositor_destroy_frame_callbacks (compositor, surface);
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