From 180e7d74f3325731ac5e91350233c26200a44fd7 Mon Sep 17 00:00:00 2001 From: Adel Gadllah Date: Tue, 25 Jun 2013 15:04:19 +0200 Subject: [PATCH] clutter-offscreen-effect: Allocate the cogl texture directly Cogl now lazy loads the textures so we cannot rely on getting NULL from cogl_texture_new_with_size so we have to allocate it by ourselves. https://bugzilla.redhat.com/show_bug.cgi?id=975171 --- clutter/clutter-offscreen-effect.c | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/clutter/clutter-offscreen-effect.c b/clutter/clutter-offscreen-effect.c index 5394fb820..e1197b56f 100644 --- a/clutter/clutter-offscreen-effect.c +++ b/clutter/clutter-offscreen-effect.c @@ -139,9 +139,21 @@ clutter_offscreen_effect_real_create_texture (ClutterOffscreenEffect *effect, gfloat width, gfloat height) { - return cogl_texture_new_with_size (MAX (width, 1), MAX (height, 1), - COGL_TEXTURE_NO_SLICING, - COGL_PIXEL_FORMAT_RGBA_8888_PRE); + CoglError *error = NULL; + CoglHandle texture = cogl_texture_new_with_size (MAX (width, 1), MAX (height, 1), + COGL_TEXTURE_NO_SLICING, + COGL_PIXEL_FORMAT_RGBA_8888_PRE); + + if (!cogl_texture_allocate (texture, &error)) + { +#if CLUTTER_ENABLE_DEBUG + g_warning ("Unable to allocate texture for offscreen effect: %s", error->message); +#endif /* CLUTTER_ENABLE_DEBUG */ + cogl_error_free (error); + return NULL; + } + + return texture; } static gboolean