clip-stack: Adds _cogl_clip_stack_get_bounds API
This adds an internal function to be able to query the screen space bounding box of the current clip entries contained in a given CoglClipStack. This bounding box which is cheap to determine can be useful to know the largest extents that might be updated while drawing with this clip stack. For example the plan is to use this as part of an optimized read-pixel path handled on the CPU which will need to track the currently valid extents of the last call to cogl_clear()
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@ -531,16 +531,41 @@ _cogl_clip_stack_pop (CoglClipStack *stack)
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return new_top;
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return new_top;
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}
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}
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void
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_cogl_clip_stack_get_bounds (CoglClipStack *stack,
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int *scissor_x0,
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int *scissor_y0,
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int *scissor_x1,
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int *scissor_y1)
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{
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CoglClipStack *entry;
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*scissor_x0 = 0;
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*scissor_y0 = 0;
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*scissor_x1 = G_MAXINT;
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*scissor_y1 = G_MAXINT;
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for (entry = stack; entry; entry = entry->parent)
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{
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/* Get the intersection of the current scissor and the bounding
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box of this clip */
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*scissor_x0 = MAX (*scissor_x0, entry->bounds_x0);
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*scissor_y0 = MAX (*scissor_y0, entry->bounds_y0);
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*scissor_x1 = MIN (*scissor_x1, entry->bounds_x1);
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*scissor_y1 = MIN (*scissor_y1, entry->bounds_y1);
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}
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}
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void
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void
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_cogl_clip_stack_flush (CoglClipStack *stack)
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_cogl_clip_stack_flush (CoglClipStack *stack)
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{
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{
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int has_clip_planes;
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int has_clip_planes;
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gboolean using_clip_planes = FALSE;
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gboolean using_clip_planes = FALSE;
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gboolean using_stencil_buffer = FALSE;
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gboolean using_stencil_buffer = FALSE;
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int scissor_x0 = 0;
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int scissor_x0;
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int scissor_y0 = 0;
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int scissor_y0;
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int scissor_x1 = G_MAXINT;
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int scissor_x1;
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int scissor_y1 = G_MAXINT;
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int scissor_y1;
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CoglMatrixStack *modelview_stack;
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CoglMatrixStack *modelview_stack;
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CoglClipStack *entry;
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CoglClipStack *entry;
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int scissor_y_start;
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int scissor_y_start;
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@ -581,15 +606,9 @@ _cogl_clip_stack_flush (CoglClipStack *stack)
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clear the stencil buffer then the clear will be clipped to the
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clear the stencil buffer then the clear will be clipped to the
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intersection of all of the bounding boxes. This saves having to
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intersection of all of the bounding boxes. This saves having to
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clear the whole stencil buffer */
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clear the whole stencil buffer */
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for (entry = stack; entry; entry = entry->parent)
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_cogl_clip_stack_get_bounds (stack,
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{
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&scissor_x0, &scissor_y0,
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/* Get the intersection of the current scissor and the bounding
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&scissor_x1, &scissor_y1);
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box of this clip */
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scissor_x0 = MAX (scissor_x0, entry->bounds_x0);
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scissor_y0 = MAX (scissor_y0, entry->bounds_y0);
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scissor_x1 = MIN (scissor_x1, entry->bounds_x1);
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scissor_y1 = MIN (scissor_y1, entry->bounds_y1);
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}
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/* Enable scissoring as soon as possible */
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/* Enable scissoring as soon as possible */
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if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
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if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
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@ -170,6 +170,13 @@ _cogl_clip_stack_push_from_path (CoglClipStack *stack,
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CoglClipStack *
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CoglClipStack *
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_cogl_clip_stack_pop (CoglClipStack *stack);
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_cogl_clip_stack_pop (CoglClipStack *stack);
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void
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_cogl_clip_stack_get_bounds (CoglClipStack *stack,
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int *scissor_x0,
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int *scissor_y0,
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int *scissor_x1,
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int *scissor_y1);
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void
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void
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_cogl_clip_stack_flush (CoglClipStack *stack);
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_cogl_clip_stack_flush (CoglClipStack *stack);
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