actor: Deprecate anchor-point
The pivot point and the translation transformation replace it completely. https://bugzilla.gnome.org/show_bug.cgi?id=677853
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@ -6847,9 +6847,20 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* ClutterActor:anchor-x:
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*
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* The X coordinate of an actor's anchor point, relative to
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* the actor coordinate space, in pixels
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* the actor coordinate space, in pixels.
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*
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* <warning>It is highly recommended not to use #ClutterActor:anchor-x,
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* #ClutterActor:anchor-y, and #ClutterActor:anchor-gravity in newly
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* written code; the anchor point adds an additional translation that
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* will affect the actor's relative position with regards to its
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* parent, as well as the position of its children. This change is
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* needs to always be taken into account when positioning the actor.
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* It is recommended to use the #ClutterActor:pivot-point property
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* instead, as it will affect only the transformations.</warning>
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*
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* Since: 0.8
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*
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* Deprecated: 1.12: Use #ClutterActor:pivot-point instead
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*/
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obj_props[PROP_ANCHOR_X] =
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g_param_spec_float ("anchor-x",
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@ -6857,7 +6868,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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P_("X coordinate of the anchor point"),
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-G_MAXFLOAT, G_MAXFLOAT,
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0,
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CLUTTER_PARAM_READWRITE);
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_DEPRECATED);
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/**
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* ClutterActor:anchor-y:
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@ -6865,7 +6878,18 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* The Y coordinate of an actor's anchor point, relative to
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* the actor coordinate space, in pixels
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*
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* <warning>It is highly recommended not to use #ClutterActor:anchor-x,
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* #ClutterActor:anchor-y, and #ClutterActor:anchor-gravity in newly
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* written code; the anchor point adds an additional translation that
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* will affect the actor's relative position with regards to its
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* parent, as well as the position of its children. This change is
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* needs to always be taken into account when positioning the actor.
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* It is recommended to use the #ClutterActor:pivot-point property
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* instead, as it will affect only the transformations.</warning>
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*
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* Since: 0.8
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*
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* Deprecated: 1.12: Use #ClutterActor:pivot-point instead
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*/
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obj_props[PROP_ANCHOR_Y] =
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g_param_spec_float ("anchor-y",
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@ -6873,14 +6897,27 @@ clutter_actor_class_init (ClutterActorClass *klass)
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P_("Y coordinate of the anchor point"),
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-G_MAXFLOAT, G_MAXFLOAT,
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0,
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CLUTTER_PARAM_READWRITE);
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_DEPRECATED);
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/**
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* ClutterActor:anchor-gravity:
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*
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* The anchor point expressed as a #ClutterGravity
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*
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* <warning>It is highly recommended not to use #ClutterActor:anchor-x,
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* #ClutterActor:anchor-y, and #ClutterActor:anchor-gravity in newly
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* written code; the anchor point adds an additional translation that
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* will affect the actor's relative position with regards to its
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* parent, as well as the position of its children. This change is
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* needs to always be taken into account when positioning the actor.
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* It is recommended to use the #ClutterActor:pivot-point property
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* instead, as it will affect only the transformations.</warning>
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*
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* Since: 1.0
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*
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* Deprecated: 1.12: Use #ClutterActor:pivot-point instead
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*/
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obj_props[PROP_ANCHOR_GRAVITY] =
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g_param_spec_enum ("anchor-gravity",
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@ -6888,7 +6925,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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P_("The anchor point as a ClutterGravity"),
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CLUTTER_TYPE_GRAVITY,
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CLUTTER_GRAVITY_NONE,
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CLUTTER_PARAM_READWRITE);
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_DEPRECATED);
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/**
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* ClutterActor:translation-x:
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@ -9761,7 +9800,8 @@ clutter_actor_set_fixed_position_set (ClutterActor *self,
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*
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* This function modifies the fixed position of an actor and thus removes
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* it from any layout management. Another way to move an actor is with an
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* anchor point, see clutter_actor_set_anchor_point().
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* anchor point, see clutter_actor_set_anchor_point(), or with an additional
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* translation, using clutter_actor_set_translation().
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*
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* Since: 0.2
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*/
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@ -13387,6 +13427,8 @@ clutter_actor_get_reactive (ClutterActor *actor)
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* Gets the current anchor point of the @actor in pixels.
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*
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* Since: 0.6
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*
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* Deprecated: 1.12: Use #ClutterActor:pivot-point instead
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*/
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void
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clutter_actor_get_anchor_point (ClutterActor *self,
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@ -13416,6 +13458,8 @@ clutter_actor_get_anchor_point (ClutterActor *self,
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* of the actor.
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*
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* Since: 0.6
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*
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* Deprecated: 1.12: Use #ClutterActor:pivot-point instead.
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*/
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void
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clutter_actor_set_anchor_point (ClutterActor *self,
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@ -13478,6 +13522,8 @@ clutter_actor_set_anchor_point (ClutterActor *self,
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* Return value: the #ClutterGravity used by the anchor point
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*
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* Since: 1.0
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*
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* Deprecated: 1.12: Use #ClutterActor:pivot-point instead.
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*/
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ClutterGravity
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clutter_actor_get_anchor_point_gravity (ClutterActor *self)
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@ -13501,6 +13547,8 @@ clutter_actor_get_anchor_point_gravity (ClutterActor *self)
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* the relative position of the actor toward its parent remains the same.
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*
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* Since: 0.6
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*
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* Deprecated: 1.12: Use #ClutterActor:pivot-point instead.
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*/
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void
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clutter_actor_move_anchor_point (ClutterActor *self,
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@ -13546,6 +13594,8 @@ clutter_actor_move_anchor_point (ClutterActor *self,
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* to the bottom right.
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*
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* Since: 0.6
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*
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* Deprecated: 1.12: Use #ClutterActor:pivot-point instead.
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*/
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void
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clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
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@ -13595,6 +13645,8 @@ clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
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* to the bottom right.
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*
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* Since: 0.6
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*
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* Deprecated: 1.12: Use #ClutterActor:pivot-point instead.
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*/
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void
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clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
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@ -661,20 +661,6 @@ void clutter_actor_get_translation
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gfloat *translate_x,
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gfloat *translate_y,
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gfloat *translate_z);
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void clutter_actor_set_anchor_point (ClutterActor *self,
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gfloat anchor_x,
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gfloat anchor_y);
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void clutter_actor_move_anchor_point (ClutterActor *self,
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gfloat anchor_x,
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gfloat anchor_y);
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void clutter_actor_get_anchor_point (ClutterActor *self,
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gfloat *anchor_x,
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gfloat *anchor_y);
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ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
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void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
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ClutterGravity gravity);
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void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
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ClutterGravity gravity);
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void clutter_actor_get_transformed_position (ClutterActor *self,
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gfloat *x,
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gfloat *y);
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@ -128,6 +128,27 @@ void clutter_actor_get_scale_center (ClutterActor
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CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_actor_get_pivot_point)
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ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_set_anchor_point (ClutterActor *self,
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gfloat anchor_x,
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gfloat anchor_y);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_move_anchor_point (ClutterActor *self,
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gfloat anchor_x,
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gfloat anchor_y);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_get_anchor_point (ClutterActor *self,
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gfloat *anchor_x,
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gfloat *anchor_y);
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CLUTTER_DEPRECATED_IN_1_12
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ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
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ClutterGravity gravity);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
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ClutterGravity gravity);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
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