shaped-texture: Stop using MetaTextureTower and use GL mipmapping instead
But only in cases where it's needed; when we are displaying a texture at less than half its native resolution. We also keep the existing optimization that avoids mipmapping of textures while they're animating. Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/849 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2506>
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16fa2100dc
@ -41,7 +41,6 @@
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#include "cogl/cogl.h"
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#include "compositor/clutter-utils.h"
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#include "compositor/meta-texture-tower.h"
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#include "compositor/region-utils.h"
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#include "core/boxes-private.h"
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#include "meta/meta-shaped-texture.h"
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@ -82,8 +81,6 @@ struct _MetaShapedTexture
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{
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GObject parent;
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MetaTextureTower *paint_tower;
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CoglTexture *texture;
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CoglTexture *mask_texture;
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CoglSnippet *snippet;
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@ -96,6 +93,11 @@ struct _MetaShapedTexture
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CoglPipeline *unblended_pipeline;
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CoglPipeline *unblended_tower_pipeline;
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CoglTexture *mipmap_texture;
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gboolean mipmap_texture_out_of_date;
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CoglFramebuffer *mipmap_fb;
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CoglPipeline *mipmap_pipeline;
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gboolean is_y_inverted;
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/* The region containing only fully opaque pixels */
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@ -154,8 +156,6 @@ invalidate_size (MetaShapedTexture *stex)
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static void
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meta_shaped_texture_init (MetaShapedTexture *stex)
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{
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stex->paint_tower = meta_texture_tower_new ();
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stex->buffer_scale = 1;
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stex->texture = NULL;
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stex->mask_texture = NULL;
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@ -252,6 +252,13 @@ meta_shaped_texture_reset_pipelines (MetaShapedTexture *stex)
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g_clear_pointer (&stex->unblended_tower_pipeline, cogl_object_unref);
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}
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static void
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free_mipmaps (MetaShapedTexture *stex)
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{
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g_clear_object (&stex->mipmap_fb);
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cogl_clear_object (&stex->mipmap_texture);
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}
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static void
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meta_shaped_texture_dispose (GObject *object)
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{
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@ -259,9 +266,8 @@ meta_shaped_texture_dispose (GObject *object)
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g_clear_handle_id (&stex->remipmap_timeout_id, g_source_remove);
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if (stex->paint_tower)
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meta_texture_tower_free (stex->paint_tower);
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stex->paint_tower = NULL;
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free_mipmaps (stex);
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cogl_clear_object (&stex->mipmap_pipeline);
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g_clear_pointer (&stex->texture, cogl_object_unref);
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@ -618,13 +624,7 @@ set_cogl_texture (MetaShapedTexture *stex,
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update_size (stex);
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}
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/* NB: We don't queue a redraw of the actor here because we don't
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* know how much of the buffer has changed with respect to the
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* previous buffer. We only queue a redraw in response to surface
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* damage. */
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if (stex->create_mipmaps)
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meta_texture_tower_set_base_texture (stex->paint_tower, cogl_tex);
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stex->mipmap_texture_out_of_date = TRUE;
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}
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static gboolean
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@ -652,11 +652,14 @@ flip_ints (int *x,
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*y = tmp;
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}
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static CoglTexture *
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select_texture_for_paint (MetaShapedTexture *stex,
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ClutterPaintContext *paint_context);
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static void
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do_paint_content (MetaShapedTexture *stex,
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ClutterPaintNode *root_node,
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ClutterPaintContext *paint_context,
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CoglTexture *paint_tex,
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ClutterActorBox *alloc,
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uint8_t opacity)
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{
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@ -665,7 +668,9 @@ do_paint_content (MetaShapedTexture *stex,
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gboolean use_opaque_region;
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cairo_region_t *blended_tex_region;
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CoglContext *ctx;
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CoglPipelineFilter filter;
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CoglPipelineFilter min_filter, mag_filter;
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MetaTransforms transforms;
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CoglTexture *paint_tex = stex->texture;
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CoglFramebuffer *framebuffer;
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int sample_width, sample_height;
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gboolean debug_paint_opaque_region;
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@ -712,10 +717,33 @@ do_paint_content (MetaShapedTexture *stex,
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if (meta_actor_painting_untransformed (framebuffer,
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dst_width, dst_height,
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sample_width, sample_height,
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NULL))
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filter = COGL_PIPELINE_FILTER_NEAREST;
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&transforms))
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{
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min_filter = COGL_PIPELINE_FILTER_NEAREST;
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mag_filter = COGL_PIPELINE_FILTER_NEAREST;
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/* Back to normal desktop viewing. Save some memory */
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free_mipmaps (stex);
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}
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else
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filter = COGL_PIPELINE_FILTER_LINEAR;
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{
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min_filter = COGL_PIPELINE_FILTER_LINEAR;
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mag_filter = COGL_PIPELINE_FILTER_LINEAR;
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/* If we're painting a texture below half its native resolution
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* then mipmapping is required to avoid aliasing. If it's above
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* half then sticking with COGL_PIPELINE_FILTER_LINEAR will look
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* and perform better.
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*/
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if (stex->create_mipmaps &&
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transforms.x_scale < 0.5 &&
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transforms.y_scale < 0.5)
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{
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paint_tex = select_texture_for_paint (stex, paint_context);
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if (paint_tex == stex->mipmap_texture)
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min_filter = COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST;
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}
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}
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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@ -777,7 +805,7 @@ do_paint_content (MetaShapedTexture *stex,
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opaque_pipeline = get_unblended_pipeline (stex, ctx, paint_tex);
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cogl_pipeline_set_layer_texture (opaque_pipeline, 0, paint_tex);
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cogl_pipeline_set_layer_filters (opaque_pipeline, 0, filter, filter);
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cogl_pipeline_set_layer_filters (opaque_pipeline, 0, min_filter, mag_filter);
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n_rects = cairo_region_num_rectangles (region);
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for (i = 0; i < n_rects; i++)
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@ -825,11 +853,11 @@ do_paint_content (MetaShapedTexture *stex,
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{
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blended_pipeline = get_masked_pipeline (stex, ctx, paint_tex);
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cogl_pipeline_set_layer_texture (blended_pipeline, 1, stex->mask_texture);
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cogl_pipeline_set_layer_filters (blended_pipeline, 1, filter, filter);
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cogl_pipeline_set_layer_filters (blended_pipeline, 1, min_filter, mag_filter);
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}
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cogl_pipeline_set_layer_texture (blended_pipeline, 0, paint_tex);
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cogl_pipeline_set_layer_filters (blended_pipeline, 0, filter, filter);
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cogl_pipeline_set_layer_filters (blended_pipeline, 0, min_filter, mag_filter);
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CoglColor color;
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cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
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@ -894,6 +922,94 @@ do_paint_content (MetaShapedTexture *stex,
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g_clear_pointer (&blended_tex_region, cairo_region_destroy);
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}
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static void
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ensure_mipmap_texture (MetaShapedTexture *stex)
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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int width, height;
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/* Let's avoid spending any texture memory copying the base level texture
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* because we'll never need that one and it would have used most of the
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* memory;
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* S(0) = W x H
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* S(n) = S(n-1) / 4
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* sum to infinity of S(n) = 4/3 * S(0)
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* So subtracting S(0) means even infinite mipmap levels only need one third
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* of the original texture's memory. Finite levels need less.
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*
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* The fact that mipmap level 0 of stex->mipmap_texture is half the
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* resolution of stex->texture makes no visual difference, so long as you're
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* never trying to view a level of detail higher than half. If you need that
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* then just use stex->texture instead of stex->mipmap_texture, which is
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* faster anyway.
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*/
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width = cogl_texture_get_width (stex->texture) / 2;
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height = cogl_texture_get_height (stex->texture) / 2;
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if (!width || !height)
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{
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free_mipmaps (stex);
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return;
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}
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if (!stex->mipmap_texture ||
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cogl_texture_get_width (stex->mipmap_texture) != width ||
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cogl_texture_get_height (stex->mipmap_texture) != height)
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{
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CoglOffscreen *offscreen;
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CoglTexture2D *tex2d;
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free_mipmaps (stex);
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tex2d = cogl_texture_2d_new_with_size (ctx, width, height);
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if (!tex2d)
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return;
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stex->mipmap_texture = COGL_TEXTURE (tex2d);
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offscreen = cogl_offscreen_new_with_texture (stex->mipmap_texture);
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if (!offscreen)
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{
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free_mipmaps (stex);
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return;
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}
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stex->mipmap_fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (stex->mipmap_fb, NULL))
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{
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free_mipmaps (stex);
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return;
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}
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cogl_framebuffer_orthographic (stex->mipmap_fb,
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0, 0, width, height, -1.0, 1.0);
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stex->mipmap_texture_out_of_date = TRUE;
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}
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if (stex->mipmap_texture_out_of_date)
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{
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if (!stex->mipmap_pipeline)
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{
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stex->mipmap_pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_blend (stex->mipmap_pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_pipeline_set_layer_filters (stex->mipmap_pipeline, 0,
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COGL_PIPELINE_FILTER_LINEAR,
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COGL_PIPELINE_FILTER_LINEAR);
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}
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cogl_pipeline_set_layer_texture (stex->mipmap_pipeline, 0, stex->texture);
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cogl_framebuffer_draw_textured_rectangle (stex->mipmap_fb,
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stex->mipmap_pipeline,
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0, 0, width, height,
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0.0, 0.0, 1.0, 1.0);
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stex->mipmap_texture_out_of_date = FALSE;
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}
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}
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static CoglTexture *
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select_texture_for_paint (MetaShapedTexture *stex,
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ClutterPaintContext *paint_context)
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@ -913,8 +1029,8 @@ select_texture_for_paint (MetaShapedTexture *stex,
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if (age >= MIN_MIPMAP_AGE_USEC ||
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stex->fast_updates < MIN_FAST_UPDATES_BEFORE_UNMIPMAP)
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{
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texture = meta_texture_tower_get_paint_texture (stex->paint_tower,
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paint_context);
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ensure_mipmap_texture (stex);
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texture = stex->mipmap_texture;
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}
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}
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@ -946,7 +1062,6 @@ meta_shaped_texture_paint_content (ClutterContent *content,
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{
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MetaShapedTexture *stex = META_SHAPED_TEXTURE (content);
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ClutterActorBox alloc;
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CoglTexture *paint_tex = NULL;
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uint8_t opacity;
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if (stex->clip_region && cairo_region_is_empty (stex->clip_region))
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@ -967,14 +1082,13 @@ meta_shaped_texture_paint_content (ClutterContent *content,
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* Setting the texture quality to high without SGIS_generate_mipmap
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* support for TFP textures will result in fallbacks to XGetImage.
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*/
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paint_tex = select_texture_for_paint (stex, paint_context);
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if (!paint_tex)
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if (stex->texture == NULL)
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return;
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opacity = clutter_actor_get_paint_opacity (actor);
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clutter_actor_get_content_box (actor, &alloc);
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do_paint_content (stex, root_node, paint_context, paint_tex, &alloc, opacity);
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do_paint_content (stex, root_node, paint_context, &alloc, opacity);
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}
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static gboolean
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@ -1012,10 +1126,10 @@ meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex,
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if (create_mipmaps != stex->create_mipmaps)
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{
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CoglTexture *base_texture;
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stex->create_mipmaps = create_mipmaps;
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base_texture = create_mipmaps ? stex->texture : NULL;
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meta_texture_tower_set_base_texture (stex->paint_tower, base_texture);
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if (!stex->create_mipmaps)
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free_mipmaps (stex);
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}
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}
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@ -1144,12 +1258,7 @@ meta_shaped_texture_update_area (MetaShapedTexture *stex,
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clip);
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}
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meta_texture_tower_update_area (stex->paint_tower,
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x,
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y,
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width,
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height);
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stex->mipmap_texture_out_of_date = TRUE;
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stex->prev_invalidation = stex->last_invalidation;
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stex->last_invalidation = g_get_monotonic_time ();
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@ -1214,8 +1323,6 @@ meta_shaped_texture_set_snippet (MetaShapedTexture *stex,
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g_clear_pointer (&stex->snippet, cogl_object_unref);
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if (snippet)
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stex->snippet = cogl_object_ref (snippet);
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meta_texture_tower_set_snippet (stex->paint_tower, snippet);
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}
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/**
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