[async-loading] Update asynchronous image loading
Provide a main loop-based fallback to the asynchronous loading in case the GLib threading support hasn't been enabled. This also allows us to clean up the asynchronous loading machinery and have it behave consistently across different scenarios. Emit the ::load-finished even if the asynchronous loading from disk was not enabled. Finally, block clutter_texture_set_from_file() until we have an image width and height, so that querying the texture actor size after set_from_file() will still yield the correct result even when asynchronous loading is set.
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@ -99,10 +99,10 @@ struct _ClutterTexturePrivate
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guint load_async : 1;
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GThread *load_thread;
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guint load_idle;
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gchar *load_filename;
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CoglBitmap *load_bitmap;
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GError *load_error;
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guint load_source;
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};
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enum
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@ -612,8 +612,15 @@ clutter_texture_paint (ClutterActor *self)
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0, 0, t_w, t_h);
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}
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/*
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* clutter_texture_async_load_cancel:
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* @texture: a #ClutterTexture
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*
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* Cancels an asynchronous loading operation, whether done
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* with threads enabled or just using the main loop
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*/
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static void
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clutter_texture_thread_cancel (ClutterTexture *texture)
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clutter_texture_async_load_cancel (ClutterTexture *texture)
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{
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ClutterTexturePrivate *priv = texture->priv;
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@ -623,22 +630,25 @@ clutter_texture_thread_cancel (ClutterTexture *texture)
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priv->load_thread = NULL;
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}
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if (priv->load_source)
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if (priv->load_idle)
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{
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g_source_remove (priv->load_source);
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priv->load_source = 0;
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g_source_remove (priv->load_idle);
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priv->load_idle = 0;
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}
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if (priv->load_error)
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{
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g_error_free (priv->load_error);
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priv->load_error = NULL;
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}
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else
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if (priv->load_bitmap)
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{
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cogl_bitmap_free (priv->load_bitmap);
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priv->load_bitmap = NULL;
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}
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}
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g_free (priv->load_filename);
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}
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static void
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@ -666,7 +676,7 @@ clutter_texture_dispose (GObject *object)
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priv->local_data = NULL;
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}
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clutter_texture_thread_cancel (texture);
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clutter_texture_async_load_cancel (texture);
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G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
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}
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@ -730,8 +740,6 @@ clutter_texture_set_property (GObject *object,
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break;
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case PROP_LOAD_ASYNC:
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priv->load_async = g_value_get_boolean (value);
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if (priv->load_async && !g_thread_supported())
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priv->load_async = FALSE;
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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@ -911,6 +919,20 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTexture:load-async:
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*
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* Tries to load a texture from a filename by using a local thread
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* to perform the read operations. Threading is only enabled if
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* g_thread_init() has been called prior to clutter_init(), otherwise
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* #ClutterTexture will use the main loop to load the image.
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*
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* The upload of the texture data on the GL pipeline is not
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* asynchronous, as it must be performed from within the same
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* thread that called clutter_main().
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*
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* Since: 1.0
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*/
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g_object_class_install_property
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(gobject_class, PROP_LOAD_ASYNC,
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g_param_spec_boolean ("load-async",
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@ -960,12 +982,14 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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* @texture: the texture which received the signal
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* @error: A set error, or %NULL
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*
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* The ::load-finished signal is emitted when asynchronous texture
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* load has completed. If there was an error during loading, @error will
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* be set.
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* The ::load-finished signal is emitted when a texture load has
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* completed. If there was an error during loading, @error will
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* be set, otherwise it will be %NULL
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*
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* Since: 1.0
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*/
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texture_signals[LOAD_FINISHED] =
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g_signal_new ("load-finished",
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g_signal_new (I_("load-finished"),
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterTextureClass, load_finished),
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@ -1340,7 +1364,7 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture,
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* Return value: %TRUE if the texture was successfully updated
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*
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* Since: 0.4
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**/
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*/
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gboolean
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clutter_texture_set_from_yuv_data (ClutterTexture *texture,
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const guchar *data,
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@ -1379,12 +1403,52 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
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error);
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}
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static gboolean
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clutter_texture_thread_cb (ClutterTexture *self)
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/*
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* clutter_texture_async_load_complete:
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* @self: a #ClutterTexture
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* @error: load error
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*
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* If @error is %NULL, loads the #CoglBitmap into a #CoglTexture.
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*
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* This function emits the ::load-finished signal on @self.
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*/
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static void
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clutter_texture_async_load_complete (ClutterTexture *self,
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const GError *error)
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{
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ClutterTexturePrivate *priv = self->priv;
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CoglHandle handle;
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gboolean enable_mipmap = FALSE;
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gint waste = -1;
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priv->load_source = 0;
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if (error == NULL)
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{
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if (priv->no_slice)
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waste = priv->max_tile_waste;
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if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
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enable_mipmap = TRUE;
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handle = cogl_texture_new_from_bitmap (priv->load_bitmap,
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waste, enable_mipmap,
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COGL_PIXEL_FORMAT_ANY);
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clutter_texture_set_cogl_texture (self, handle);
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cogl_texture_unref (handle);
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cogl_bitmap_free (priv->load_bitmap);
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priv->load_bitmap = NULL;
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}
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g_signal_emit (self, texture_signals[LOAD_FINISHED], 0, error);
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}
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static gboolean
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clutter_texture_thread_cb (gpointer data)
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{
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ClutterTexture *self = data;
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ClutterTexturePrivate *priv = self->priv;
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priv->load_idle = 0;
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if (priv->load_thread)
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{
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@ -1394,24 +1458,7 @@ clutter_texture_thread_cb (ClutterTexture *self)
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else
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return FALSE;
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if (!priv->load_error)
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{
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CoglHandle handle;
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handle = cogl_texture_new_from_bitmap (priv->load_bitmap,
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priv->no_slice ?
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-1 : priv->max_tile_waste,
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priv->filter_quality ==
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CLUTTER_TEXTURE_QUALITY_HIGH,
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COGL_PIXEL_FORMAT_ANY);
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clutter_texture_set_cogl_texture (self, handle);
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cogl_texture_unref (handle);
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cogl_bitmap_free (priv->load_bitmap);
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priv->load_bitmap = NULL;
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}
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g_signal_emit (self, texture_signals[LOAD_FINISHED], 0, priv->load_error);
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clutter_texture_async_load_complete (self, priv->load_error);
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if (priv->load_error)
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{
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@ -1423,8 +1470,9 @@ clutter_texture_thread_cb (ClutterTexture *self)
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}
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static gpointer
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clutter_texture_thread_func (ClutterTexture *self)
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clutter_texture_thread_func (gpointer data)
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{
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ClutterTexture *self = data;
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ClutterTexturePrivate *priv = self->priv;
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/* Try loading with imaging backend */
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@ -1433,11 +1481,105 @@ clutter_texture_thread_func (ClutterTexture *self)
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g_free (priv->load_filename);
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priv->load_filename = NULL;
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clutter_threads_add_idle ((GSourceFunc)clutter_texture_thread_cb, self);
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/* make sure we load the image in the main thread, where we
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* hold the main Clutter lock
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*/
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priv->load_idle =
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clutter_threads_add_idle (clutter_texture_thread_cb, self);
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return NULL;
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}
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static gboolean
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clutter_texture_idle_func (gpointer data)
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{
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ClutterTexture *self = data;
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ClutterTexturePrivate *priv = self->priv;
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GError *internal_error;
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internal_error = NULL;
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priv->load_bitmap = cogl_bitmap_new_from_file (priv->load_filename,
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&internal_error);
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clutter_texture_async_load_complete (self, internal_error);
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g_free (priv->load_filename);
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priv->load_filename = NULL;
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if (internal_error)
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g_error_free (internal_error);
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return FALSE;
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}
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/*
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* clutter_texture_async_load:
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* @self: a #ClutterTexture
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* @error: return location for a #GError
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*
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* Starts an asynchronous load of the file name stored inside
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* the load_filename private member.
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*
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* If threading is enabled we use a GThread to perform the actual
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* I/O; if threading is not enabled, we use an idle GSource.
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*
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* The I/O is the only bit done in a thread -- uploading the
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* texture data to the GL pipeline must be done from within the
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* same thread that called clutter_main(). Threaded upload should
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* be part of the GL implementation.
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*
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* This function will block until we get a size from the file
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* so that we can effectively get the size the texture actor after
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* clutter_texture_set_from_file().
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*
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* Return value: %TRUE if the asynchronous loading was successfully
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* initiated, %FALSE otherwise
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*/
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static gboolean
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clutter_texture_async_load (ClutterTexture *self,
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GError **error)
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{
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ClutterTexturePrivate *priv = self->priv;
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gint width, height;
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gboolean res;
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g_assert (priv->load_filename != NULL);
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/* ask the file for a size; if we cannot get the size then
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* there's no point in even continuing the asynchronous
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* loading, so we just stop there
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*/
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res = cogl_bitmap_get_size_from_file (priv->load_filename,
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&width,
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&height);
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if (!res)
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Failed to create COGL texture");
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return FALSE;
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}
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else
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clutter_actor_set_size (CLUTTER_ACTOR (self), width, height);
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if (g_thread_supported ())
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{
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priv->load_thread =
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g_thread_create ((GThreadFunc) clutter_texture_thread_func,
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self, TRUE,
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error);
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return priv->load_thread != NULL? TRUE : FALSE;
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}
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else
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{
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priv->load_idle =
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clutter_threads_add_idle (clutter_texture_idle_func, self);
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return TRUE;
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}
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}
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/**
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* clutter_texture_set_from_file:
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* @texture: A #ClutterTexture
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@ -1456,8 +1598,11 @@ clutter_texture_set_from_file (ClutterTexture *texture,
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const gchar *filename,
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GError **error)
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{
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CoglHandle new_texture;
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ClutterTexturePrivate *priv;
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CoglHandle new_texture = COGL_INVALID_HANDLE;
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GError *internal_error = NULL;
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gboolean enable_mipmap = FALSE;
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gint max_waste = -1;
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priv = texture->priv;
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@ -1465,30 +1610,36 @@ clutter_texture_set_from_file (ClutterTexture *texture,
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if (priv->load_async)
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{
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clutter_texture_thread_cancel (texture);
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clutter_texture_async_load_cancel (texture);
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priv->load_filename = g_strdup (filename);
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priv->load_thread = g_thread_create ((GThreadFunc)
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clutter_texture_thread_func,
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texture, TRUE, error);
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return priv->load_thread ? TRUE : FALSE;
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return clutter_texture_async_load (texture, error);
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}
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if ((new_texture = cogl_texture_new_from_file
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(filename,
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priv->no_slice ? -1 : priv->max_tile_waste,
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priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
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if (priv->no_slice)
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max_waste = priv->max_tile_waste;
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if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
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enable_mipmap = TRUE;
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new_texture = cogl_texture_new_from_file (filename,
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max_waste, enable_mipmap,
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COGL_PIXEL_FORMAT_ANY,
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error))
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== COGL_INVALID_HANDLE)
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&internal_error);
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if (new_texture == COGL_INVALID_HANDLE)
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{
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/* If COGL didn't give an error then make one up */
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if (error && *error == NULL)
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if (internal_error == NULL)
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Failed to create COGL texture");
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}
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else
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g_propagate_error (error, internal_error);
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g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, error);
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return FALSE;
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}
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@ -1501,6 +1652,8 @@ clutter_texture_set_from_file (ClutterTexture *texture,
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cogl_texture_unref (new_texture);
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g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, error);
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return TRUE;
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}
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