texture-2d/wayland: destroy transient EGLImages

When creating a texture from a wayland buffer we create an intermediate
EGLImage that we then create a GL texture from, but we were never
destroying that EGLImage. This patch ensures we destroy the image right
after we've created the texture so we don't leak a reference to the
underlying buffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg 2012-01-11 16:05:53 +00:00
parent 99c651d2b4
commit 161fad2860

View File

@ -540,6 +540,7 @@ cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
else
{
EGLImageKHR image;
CoglTexture2D *tex;
_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
@ -548,13 +549,14 @@ cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
EGL_WAYLAND_BUFFER_WL,
buffer,
NULL);
#warning "XXX: without a way to query the format of a wayland buffer we have to guess!"
return _cogl_egl_texture_2d_new_from_image (ctx,
buffer->width,
buffer->height,
COGL_PIXEL_FORMAT_ARGB_8888_PRE,
image,
error);
tex = _cogl_egl_texture_2d_new_from_image (ctx,
buffer->width,
buffer->height,
COGL_PIXEL_FORMAT_ARGB_8888_PRE,
image,
error);
_cogl_egl_destroy_image (ctx, image);
return tex;
}
}
#endif /* COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT */