property-transition: Remove animatable from the ctor
Should not have been there in the first place: the animatable will be set either using ClutterTransition API, or when adding the transition to a ClutterActor.
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@ -17124,8 +17124,7 @@ _clutter_actor_create_transition (ClutterActor *actor,
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g_value_unset (&initial);
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g_value_unset (&final);
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res = clutter_property_transition_new (CLUTTER_ANIMATABLE (actor),
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pspec->name);
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res = clutter_property_transition_new (pspec->name);
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clutter_transition_set_interval (res, interval);
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clutter_transition_set_remove_on_complete (res, TRUE);
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@ -17210,6 +17209,8 @@ clutter_actor_add_transition (ClutterActor *self,
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return;
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}
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clutter_transition_set_animatable (transition, CLUTTER_ANIMATABLE (self));
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timeline = CLUTTER_TIMELINE (transition);
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clutter_timeline_set_delay (timeline, info->cur_state->easing_delay);
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@ -97,6 +97,7 @@ clutter_property_transition_compute_value (ClutterTransition *transition,
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GValue value = G_VALUE_INIT;
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gboolean res;
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/* if we have a GParamSpec we also have an animatable instance */
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if (priv->pspec == NULL)
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return;
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@ -210,10 +211,9 @@ clutter_property_transition_init (ClutterPropertyTransition *self)
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/**
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* clutter_property_transition_new:
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* @animatable: (allow-none): a #ClutterAnimatable, or %NULL
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* @property_name: (allow-none): a property of @animatable, or %NULL
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*
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* Creates a new #ClutterPropertyTransition for @animatable.
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* Creates a new #ClutterPropertyTransition.
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*
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* Return value: (transfer full): the newly created #ClutterPropertyTransition.
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* Use g_object_unref() when done
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@ -221,11 +221,9 @@ clutter_property_transition_init (ClutterPropertyTransition *self)
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* Since: 1.10
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*/
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ClutterTransition *
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clutter_property_transition_new (ClutterAnimatable *animatable,
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const char *property_name)
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clutter_property_transition_new (const char *property_name)
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{
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return g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION,
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"animatable", animatable,
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"property-name", property_name,
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NULL);
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}
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@ -79,8 +79,7 @@ CLUTTER_AVAILABLE_IN_1_10
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GType clutter_property_transition_get_type (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_1_10
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ClutterTransition * clutter_property_transition_new (ClutterAnimatable *animatable,
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const char *property_name);
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ClutterTransition * clutter_property_transition_new (const char *property_name);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_property_transition_set_property_name (ClutterPropertyTransition *transition,
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const char *property_name);
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