box-layout: Honor actor expand and alignment
Check if the actor has needs to expand and use Actor.allocate() instead of Actor.allocate_align_fill() in that case. https://bugzilla.gnome.org/show_bug.cgi?id=677283
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@ -640,6 +640,13 @@ allocate_box_child (ClutterBoxLayout *self,
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clutter_actor_set_easing_delay (child, easing_delay);
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}
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/* call allocate() instead of allocate_align_fill() if the actor needs
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* expand in either direction. this will honour the actors alignment settings
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*/
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if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL) ||
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clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL))
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clutter_actor_allocate (child, child_box, flags);
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else
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clutter_actor_allocate_align_fill (child, child_box,
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get_box_alignment_factor (box_child->x_align),
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get_box_alignment_factor (box_child->y_align),
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@ -685,6 +692,7 @@ count_expand_children (ClutterLayoutManager *layout,
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gint *visible_children,
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gint *expand_children)
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{
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ClutterBoxLayoutPrivate *priv = CLUTTER_BOX_LAYOUT (layout)->priv;
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ClutterActor *actor, *child;
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ClutterActorIter iter;
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@ -705,7 +713,8 @@ count_expand_children (ClutterLayoutManager *layout,
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container,
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child);
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if (CLUTTER_BOX_CHILD (meta)->expand)
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if (clutter_actor_needs_expand (child, priv->orientation) ||
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CLUTTER_BOX_CHILD (meta)->expand)
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*expand_children += 1;
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}
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}
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@ -1025,7 +1034,8 @@ clutter_box_layout_allocate (ClutterLayoutManager *layout,
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{
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child_size = sizes[i].minimum_size;
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if (box_child->expand)
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if (clutter_actor_needs_expand (child, priv->orientation) ||
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box_child->expand)
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{
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child_size += extra;
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@ -1040,7 +1050,8 @@ clutter_box_layout_allocate (ClutterLayoutManager *layout,
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/* Assign the child's position. */
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if (priv->orientation == CLUTTER_ORIENTATION_VERTICAL)
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{
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if (box_child->y_fill)
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if (clutter_actor_needs_expand (child, priv->orientation) ||
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box_child->y_fill)
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{
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child_allocation.y1 = y;
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child_allocation.y2 = child_allocation.y1 + MAX (1.0, child_size);
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@ -1065,7 +1076,8 @@ clutter_box_layout_allocate (ClutterLayoutManager *layout,
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}
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else /* CLUTTER_ORIENTATION_HORIZONTAL */
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{
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if (box_child->x_fill)
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if (clutter_actor_needs_expand (child, priv->orientation) ||
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box_child->x_fill)
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{
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child_allocation.x1 = x;
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child_allocation.x2 = child_allocation.x1 + MAX (1.0, child_size);
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