actor: Ensure static scope to allocation-changed arguments
In theory, handlers connected to the ::allocation-changed signal may be able to modify the actor's real allocation and allocation flags, especially now that we use STATIC_SCOPE; let's avoid this, so that we don't regret it later.
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@ -2113,9 +2113,14 @@ clutter_actor_real_allocate (ClutterActor *self,
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clutter_actor_maybe_layout_children (self, box, flags);
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clutter_actor_maybe_layout_children (self, box, flags);
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if (changed)
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if (changed)
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g_signal_emit (self, actor_signals[ALLOCATION_CHANGED], 0,
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{
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&priv->allocation,
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ClutterActorBox signal_box = priv->allocation;
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priv->allocation_flags);
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ClutterAllocationFlags signal_flags = priv->allocation_flags;
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g_signal_emit (self, actor_signals[ALLOCATION_CHANGED], 0,
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&signal_box,
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signal_flags);
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}
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g_object_thaw_notify (G_OBJECT (self));
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g_object_thaw_notify (G_OBJECT (self));
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}
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}
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@ -7981,9 +7986,14 @@ clutter_actor_set_allocation (ClutterActor *self,
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clutter_actor_maybe_layout_children (self, box, flags);
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clutter_actor_maybe_layout_children (self, box, flags);
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if (changed)
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if (changed)
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g_signal_emit (self, actor_signals[ALLOCATION_CHANGED], 0,
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{
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&priv->allocation,
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ClutterActorBox signal_box = priv->allocation;
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priv->allocation_flags);
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ClutterAllocationFlags signal_flags = priv->allocation_flags;
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g_signal_emit (self, actor_signals[ALLOCATION_CHANGED], 0,
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&signal_box,
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signal_flags);
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}
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g_object_thaw_notify (G_OBJECT (self));
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g_object_thaw_notify (G_OBJECT (self));
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}
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}
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