actor: Fix completed transitions logic
We need to remove the transition only if the current repeat is equal to the number of repeats, and if the transition was marked as remove on complete. Otherwise, the transition has to remain where it is.
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@ -17052,41 +17052,32 @@ static void
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on_transition_completed (ClutterTransition *transition,
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TransitionClosure *clos)
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{
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ClutterTimeline *timeline = CLUTTER_TIMELINE (transition);
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ClutterActor *actor = clos->actor;
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ClutterAnimationInfo *info;
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gint n_repeats, cur_repeat;
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info = _clutter_actor_get_animation_info (actor);
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/* reset the caches used by animations */
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clutter_actor_store_content_box (actor, NULL);
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info = _clutter_actor_get_animation_info (actor);
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/* this will take care of cleaning clos for us */
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if (!clutter_transition_get_remove_on_complete (transition))
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{
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/* we take a reference here because removing the closure
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* will release the reference on the transition, and we
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* want the transition to survive the signal emission;
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* the master clock will release the laste reference at
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* the end of the frame processing.
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*/
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g_object_ref (transition);
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g_hash_table_remove (info->transitions, clos->name);
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}
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else
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{
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ClutterTimeline *timeline = CLUTTER_TIMELINE (transition);
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gint n_repeats, cur_repeat;
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/* ensure that we remove the transition only at the end
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* of its run; we emit ::completed for every repeat
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*/
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n_repeats = clutter_timeline_get_repeat_count (timeline);
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cur_repeat = clutter_timeline_get_current_repeat (timeline);
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if (cur_repeat == n_repeats)
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{
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/* see the comment above on why this ref() is necessary */
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if (clutter_transition_get_remove_on_complete (transition))
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{
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/* we take a reference here because removing the closure
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* will release the reference on the transition, and we
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* want the transition to survive the signal emission;
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* the master clock will release the last reference at
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* the end of the frame processing.
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*/
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g_object_ref (transition);
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g_hash_table_remove (info->transitions, clos->name);
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}
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