debug: Clean up debugging notes

This commit is contained in:
Emmanuele Bassi 2011-10-17 10:24:25 +01:00
parent f75dfcfd8b
commit 146e15297f
11 changed files with 29 additions and 36 deletions

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@ -465,7 +465,7 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
{
new_stage = NULL;
CLUTTER_NOTE (MULTISTAGE,
CLUTTER_NOTE (BACKEND,
"Stage [%p] is not realized, unsetting the stage",
stage);
}
@ -473,7 +473,7 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
{
new_stage = stage;
CLUTTER_NOTE (MULTISTAGE,
CLUTTER_NOTE (BACKEND,
"Setting the new stage [%p]",
new_stage);
}
@ -515,7 +515,7 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
current_context_stage = new_stage;
}
else
CLUTTER_NOTE (MULTISTAGE, "Stage is the same");
CLUTTER_NOTE (BACKEND, "Stage is the same");
}

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@ -180,7 +180,7 @@ _clutter_bezier_advance (const ClutterBezier *b, gint L, ClutterKnot * knot)
knot->x = _clutter_bezier_t2x (b, t);
knot->y = _clutter_bezier_t2y (b, t);
CLUTTER_NOTE (BEHAVIOUR, "advancing to relative pt %f: t %f, {%d,%d}",
CLUTTER_NOTE (MISC, "advancing to relative pt %f: t %f, {%d,%d}",
(double) L / (double) CBZ_T_ONE,
(double) t / (double) CBZ_T_ONE,
knot->x, knot->y);

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@ -13,21 +13,18 @@ typedef enum {
CLUTTER_DEBUG_TEXTURE = 1 << 2,
CLUTTER_DEBUG_EVENT = 1 << 3,
CLUTTER_DEBUG_PAINT = 1 << 4,
CLUTTER_DEBUG_GL = 1 << 5,
CLUTTER_DEBUG_ALPHA = 1 << 6,
CLUTTER_DEBUG_BEHAVIOUR = 1 << 7,
CLUTTER_DEBUG_PANGO = 1 << 8,
CLUTTER_DEBUG_BACKEND = 1 << 9,
CLUTTER_DEBUG_SCHEDULER = 1 << 10,
CLUTTER_DEBUG_SCRIPT = 1 << 11,
CLUTTER_DEBUG_SHADER = 1 << 12,
CLUTTER_DEBUG_MULTISTAGE = 1 << 13,
CLUTTER_DEBUG_ANIMATION = 1 << 14,
CLUTTER_DEBUG_LAYOUT = 1 << 15,
CLUTTER_DEBUG_PICK = 1 << 16,
CLUTTER_DEBUG_EVENTLOOP = 1 << 17,
CLUTTER_DEBUG_CLIPPING = 1 << 18,
CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 19
CLUTTER_DEBUG_PANGO = 1 << 5,
CLUTTER_DEBUG_BACKEND = 1 << 6,
CLUTTER_DEBUG_SCHEDULER = 1 << 7,
CLUTTER_DEBUG_SCRIPT = 1 << 8,
CLUTTER_DEBUG_SHADER = 1 << 9,
CLUTTER_DEBUG_MULTISTAGE = 1 << 10,
CLUTTER_DEBUG_ANIMATION = 1 << 11,
CLUTTER_DEBUG_LAYOUT = 1 << 12,
CLUTTER_DEBUG_PICK = 1 << 13,
CLUTTER_DEBUG_EVENTLOOP = 1 << 14,
CLUTTER_DEBUG_CLIPPING = 1 << 15,
CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 16
} ClutterDebugFlag;
typedef enum {

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@ -163,15 +163,11 @@ static const GDebugKey clutter_debug_keys[] = {
{ "event", CLUTTER_DEBUG_EVENT },
{ "paint", CLUTTER_DEBUG_PAINT },
{ "pick", CLUTTER_DEBUG_PICK },
{ "gl", CLUTTER_DEBUG_GL },
{ "alpha", CLUTTER_DEBUG_ALPHA },
{ "behaviour", CLUTTER_DEBUG_BEHAVIOUR },
{ "pango", CLUTTER_DEBUG_PANGO },
{ "backend", CLUTTER_DEBUG_BACKEND },
{ "scheduler", CLUTTER_DEBUG_SCHEDULER },
{ "script", CLUTTER_DEBUG_SCRIPT },
{ "shader", CLUTTER_DEBUG_SHADER },
{ "multistage", CLUTTER_DEBUG_MULTISTAGE },
{ "animation", CLUTTER_DEBUG_ANIMATION },
{ "layout", CLUTTER_DEBUG_LAYOUT },
{ "clipping", CLUTTER_DEBUG_CLIPPING },

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@ -91,7 +91,7 @@ clutter_behaviour_depth_alpha_notify (ClutterBehaviour *behaviour,
depth = (alpha_value * (priv->depth_end - priv->depth_start))
+ priv->depth_start;
CLUTTER_NOTE (BEHAVIOUR, "alpha: %.4f, depth: %d", alpha_value, depth);
CLUTTER_NOTE (ANIMATION, "alpha: %.4f, depth: %d", alpha_value, depth);
clutter_behaviour_actors_foreach (behaviour,
alpha_notify_foreach,

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@ -176,7 +176,7 @@ clutter_behaviour_ellipse_advance (ClutterBehaviourEllipse *e,
knot->y = y;
knot->z = z;
CLUTTER_NOTE (BEHAVIOUR, "advancing to angle %.2f [%d, %d] (a: %d, b: %d)",
CLUTTER_NOTE (ANIMATION, "advancing to angle %.2f [%d, %d] (a: %d, b: %d)",
angle,
knot->x, knot->y,
priv->a, priv->b);

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@ -97,7 +97,7 @@ clutter_behaviour_alpha_notify (ClutterBehaviour *behave,
* (priv->opacity_end - priv->opacity_start)
+ priv->opacity_start;
CLUTTER_NOTE (BEHAVIOUR, "alpha: %.4f, opacity: %u",
CLUTTER_NOTE (ANIMATION, "alpha: %.4f, opacity: %u",
alpha_value,
opacity);

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@ -128,7 +128,7 @@ actor_apply_knot_foreach (ClutterBehaviour *behaviour,
{
ClutterKnot *knot = data;
CLUTTER_NOTE (BEHAVIOUR, "Setting actor to %ix%i", knot->x, knot->y);
CLUTTER_NOTE (ANIMATION, "Setting actor to %ix%i", knot->x, knot->y);
clutter_actor_set_position (actor, knot->x, knot->y);
}

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@ -518,17 +518,17 @@ notify_cb (GObject *object,
klass = CLUTTER_BEHAVIOUR_GET_CLASS (behave);
CLUTTER_NOTE (BEHAVIOUR, "notify::alpha");
CLUTTER_NOTE (ANIMATION, "notify::alpha");
/* no actors, we can stop right here */
if (behave->priv->actors == NULL)
return;
if (klass->alpha_notify)
if (klass->alpha_notify != NULL)
{
gdouble alpha_value = clutter_alpha_get_alpha (behave->priv->alpha);
CLUTTER_NOTE (BEHAVIOUR, "calling %s::alpha_notify (%p, %.4f)",
CLUTTER_NOTE (ANIMATION, "calling %s::alpha_notify (%p, %.4f)",
g_type_name (G_TYPE_FROM_CLASS (klass)),
behave, alpha_value);
@ -571,7 +571,7 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
if (priv->notify_id)
{
CLUTTER_NOTE (BEHAVIOUR, "removing previous notify-id (%d)",
CLUTTER_NOTE (ANIMATION, "removing previous notify-id (%d)",
priv->notify_id);
g_signal_handler_disconnect (priv->alpha, priv->notify_id);
@ -580,7 +580,7 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
if (priv->alpha != NULL)
{
CLUTTER_NOTE (BEHAVIOUR, "removing previous alpha object");
CLUTTER_NOTE (ANIMATION, "removing previous alpha object");
g_object_unref (priv->alpha);
priv->alpha = NULL;
@ -594,7 +594,7 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
G_CALLBACK(notify_cb),
behave);
CLUTTER_NOTE (BEHAVIOUR, "setting new alpha object (%p, notify:%d)",
CLUTTER_NOTE (ANIMATION, "setting new alpha object (%p, notify:%d)",
priv->alpha, priv->notify_id);
}

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@ -401,7 +401,7 @@ try_create_context (ClutterBackend *backend,
goto fail;
}
CLUTTER_NOTE (GL, "Created EGL Context");
CLUTTER_NOTE (BACKEND, "Created EGL Context");
}
if (!eglMakeCurrent (backend_wayland->edpy,

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@ -440,8 +440,8 @@ clutter_win32_handle_event (const MSG *msg)
break;
case WM_PAINT:
CLUTTER_NOTE (MULTISTAGE, "expose for stage:%p, redrawing", stage);
clutter_redraw (stage);
CLUTTER_NOTE (BACKEND, "expose for stage:%p, redrawing", stage);
clutter_stage_ensure_redraw (stage);
break;
case WM_DESTROY: