debug: Clean up debugging notes
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@ -465,7 +465,7 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
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{
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{
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new_stage = NULL;
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new_stage = NULL;
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CLUTTER_NOTE (MULTISTAGE,
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CLUTTER_NOTE (BACKEND,
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"Stage [%p] is not realized, unsetting the stage",
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"Stage [%p] is not realized, unsetting the stage",
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stage);
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stage);
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}
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}
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@ -473,7 +473,7 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
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{
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{
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new_stage = stage;
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new_stage = stage;
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CLUTTER_NOTE (MULTISTAGE,
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CLUTTER_NOTE (BACKEND,
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"Setting the new stage [%p]",
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"Setting the new stage [%p]",
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new_stage);
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new_stage);
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}
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}
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@ -515,7 +515,7 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
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current_context_stage = new_stage;
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current_context_stage = new_stage;
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}
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}
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else
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else
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CLUTTER_NOTE (MULTISTAGE, "Stage is the same");
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CLUTTER_NOTE (BACKEND, "Stage is the same");
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}
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}
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@ -180,7 +180,7 @@ _clutter_bezier_advance (const ClutterBezier *b, gint L, ClutterKnot * knot)
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knot->x = _clutter_bezier_t2x (b, t);
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knot->x = _clutter_bezier_t2x (b, t);
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knot->y = _clutter_bezier_t2y (b, t);
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knot->y = _clutter_bezier_t2y (b, t);
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CLUTTER_NOTE (BEHAVIOUR, "advancing to relative pt %f: t %f, {%d,%d}",
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CLUTTER_NOTE (MISC, "advancing to relative pt %f: t %f, {%d,%d}",
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(double) L / (double) CBZ_T_ONE,
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(double) L / (double) CBZ_T_ONE,
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(double) t / (double) CBZ_T_ONE,
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(double) t / (double) CBZ_T_ONE,
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knot->x, knot->y);
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knot->x, knot->y);
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@ -13,21 +13,18 @@ typedef enum {
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CLUTTER_DEBUG_TEXTURE = 1 << 2,
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CLUTTER_DEBUG_TEXTURE = 1 << 2,
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CLUTTER_DEBUG_EVENT = 1 << 3,
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CLUTTER_DEBUG_EVENT = 1 << 3,
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CLUTTER_DEBUG_PAINT = 1 << 4,
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CLUTTER_DEBUG_PAINT = 1 << 4,
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CLUTTER_DEBUG_GL = 1 << 5,
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CLUTTER_DEBUG_PANGO = 1 << 5,
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CLUTTER_DEBUG_ALPHA = 1 << 6,
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CLUTTER_DEBUG_BACKEND = 1 << 6,
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CLUTTER_DEBUG_BEHAVIOUR = 1 << 7,
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CLUTTER_DEBUG_SCHEDULER = 1 << 7,
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CLUTTER_DEBUG_PANGO = 1 << 8,
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CLUTTER_DEBUG_SCRIPT = 1 << 8,
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CLUTTER_DEBUG_BACKEND = 1 << 9,
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CLUTTER_DEBUG_SHADER = 1 << 9,
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CLUTTER_DEBUG_SCHEDULER = 1 << 10,
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CLUTTER_DEBUG_MULTISTAGE = 1 << 10,
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CLUTTER_DEBUG_SCRIPT = 1 << 11,
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CLUTTER_DEBUG_ANIMATION = 1 << 11,
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CLUTTER_DEBUG_SHADER = 1 << 12,
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CLUTTER_DEBUG_LAYOUT = 1 << 12,
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CLUTTER_DEBUG_MULTISTAGE = 1 << 13,
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CLUTTER_DEBUG_PICK = 1 << 13,
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CLUTTER_DEBUG_ANIMATION = 1 << 14,
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CLUTTER_DEBUG_EVENTLOOP = 1 << 14,
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CLUTTER_DEBUG_LAYOUT = 1 << 15,
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CLUTTER_DEBUG_CLIPPING = 1 << 15,
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CLUTTER_DEBUG_PICK = 1 << 16,
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CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 16
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CLUTTER_DEBUG_EVENTLOOP = 1 << 17,
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CLUTTER_DEBUG_CLIPPING = 1 << 18,
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CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 19
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} ClutterDebugFlag;
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} ClutterDebugFlag;
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typedef enum {
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typedef enum {
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@ -163,15 +163,11 @@ static const GDebugKey clutter_debug_keys[] = {
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{ "event", CLUTTER_DEBUG_EVENT },
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{ "event", CLUTTER_DEBUG_EVENT },
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{ "paint", CLUTTER_DEBUG_PAINT },
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{ "paint", CLUTTER_DEBUG_PAINT },
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{ "pick", CLUTTER_DEBUG_PICK },
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{ "pick", CLUTTER_DEBUG_PICK },
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{ "gl", CLUTTER_DEBUG_GL },
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{ "alpha", CLUTTER_DEBUG_ALPHA },
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{ "behaviour", CLUTTER_DEBUG_BEHAVIOUR },
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{ "pango", CLUTTER_DEBUG_PANGO },
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{ "pango", CLUTTER_DEBUG_PANGO },
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{ "backend", CLUTTER_DEBUG_BACKEND },
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{ "backend", CLUTTER_DEBUG_BACKEND },
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{ "scheduler", CLUTTER_DEBUG_SCHEDULER },
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{ "scheduler", CLUTTER_DEBUG_SCHEDULER },
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{ "script", CLUTTER_DEBUG_SCRIPT },
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{ "script", CLUTTER_DEBUG_SCRIPT },
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{ "shader", CLUTTER_DEBUG_SHADER },
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{ "shader", CLUTTER_DEBUG_SHADER },
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{ "multistage", CLUTTER_DEBUG_MULTISTAGE },
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{ "animation", CLUTTER_DEBUG_ANIMATION },
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{ "animation", CLUTTER_DEBUG_ANIMATION },
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{ "layout", CLUTTER_DEBUG_LAYOUT },
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{ "layout", CLUTTER_DEBUG_LAYOUT },
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{ "clipping", CLUTTER_DEBUG_CLIPPING },
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{ "clipping", CLUTTER_DEBUG_CLIPPING },
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@ -91,7 +91,7 @@ clutter_behaviour_depth_alpha_notify (ClutterBehaviour *behaviour,
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depth = (alpha_value * (priv->depth_end - priv->depth_start))
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depth = (alpha_value * (priv->depth_end - priv->depth_start))
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+ priv->depth_start;
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+ priv->depth_start;
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CLUTTER_NOTE (BEHAVIOUR, "alpha: %.4f, depth: %d", alpha_value, depth);
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CLUTTER_NOTE (ANIMATION, "alpha: %.4f, depth: %d", alpha_value, depth);
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clutter_behaviour_actors_foreach (behaviour,
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clutter_behaviour_actors_foreach (behaviour,
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alpha_notify_foreach,
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alpha_notify_foreach,
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@ -176,7 +176,7 @@ clutter_behaviour_ellipse_advance (ClutterBehaviourEllipse *e,
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knot->y = y;
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knot->y = y;
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knot->z = z;
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knot->z = z;
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CLUTTER_NOTE (BEHAVIOUR, "advancing to angle %.2f [%d, %d] (a: %d, b: %d)",
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CLUTTER_NOTE (ANIMATION, "advancing to angle %.2f [%d, %d] (a: %d, b: %d)",
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angle,
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angle,
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knot->x, knot->y,
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knot->x, knot->y,
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priv->a, priv->b);
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priv->a, priv->b);
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@ -97,7 +97,7 @@ clutter_behaviour_alpha_notify (ClutterBehaviour *behave,
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* (priv->opacity_end - priv->opacity_start)
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* (priv->opacity_end - priv->opacity_start)
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+ priv->opacity_start;
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+ priv->opacity_start;
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CLUTTER_NOTE (BEHAVIOUR, "alpha: %.4f, opacity: %u",
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CLUTTER_NOTE (ANIMATION, "alpha: %.4f, opacity: %u",
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alpha_value,
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alpha_value,
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opacity);
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opacity);
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@ -128,7 +128,7 @@ actor_apply_knot_foreach (ClutterBehaviour *behaviour,
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{
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{
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ClutterKnot *knot = data;
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ClutterKnot *knot = data;
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CLUTTER_NOTE (BEHAVIOUR, "Setting actor to %ix%i", knot->x, knot->y);
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CLUTTER_NOTE (ANIMATION, "Setting actor to %ix%i", knot->x, knot->y);
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clutter_actor_set_position (actor, knot->x, knot->y);
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clutter_actor_set_position (actor, knot->x, knot->y);
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}
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}
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@ -518,17 +518,17 @@ notify_cb (GObject *object,
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klass = CLUTTER_BEHAVIOUR_GET_CLASS (behave);
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klass = CLUTTER_BEHAVIOUR_GET_CLASS (behave);
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CLUTTER_NOTE (BEHAVIOUR, "notify::alpha");
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CLUTTER_NOTE (ANIMATION, "notify::alpha");
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/* no actors, we can stop right here */
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/* no actors, we can stop right here */
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if (behave->priv->actors == NULL)
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if (behave->priv->actors == NULL)
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return;
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return;
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if (klass->alpha_notify)
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if (klass->alpha_notify != NULL)
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{
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{
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gdouble alpha_value = clutter_alpha_get_alpha (behave->priv->alpha);
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gdouble alpha_value = clutter_alpha_get_alpha (behave->priv->alpha);
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CLUTTER_NOTE (BEHAVIOUR, "calling %s::alpha_notify (%p, %.4f)",
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CLUTTER_NOTE (ANIMATION, "calling %s::alpha_notify (%p, %.4f)",
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g_type_name (G_TYPE_FROM_CLASS (klass)),
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g_type_name (G_TYPE_FROM_CLASS (klass)),
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behave, alpha_value);
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behave, alpha_value);
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@ -571,7 +571,7 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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if (priv->notify_id)
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if (priv->notify_id)
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{
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{
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CLUTTER_NOTE (BEHAVIOUR, "removing previous notify-id (%d)",
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CLUTTER_NOTE (ANIMATION, "removing previous notify-id (%d)",
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priv->notify_id);
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priv->notify_id);
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g_signal_handler_disconnect (priv->alpha, priv->notify_id);
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g_signal_handler_disconnect (priv->alpha, priv->notify_id);
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@ -580,7 +580,7 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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if (priv->alpha != NULL)
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if (priv->alpha != NULL)
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{
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{
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CLUTTER_NOTE (BEHAVIOUR, "removing previous alpha object");
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CLUTTER_NOTE (ANIMATION, "removing previous alpha object");
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g_object_unref (priv->alpha);
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g_object_unref (priv->alpha);
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priv->alpha = NULL;
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priv->alpha = NULL;
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@ -594,7 +594,7 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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G_CALLBACK(notify_cb),
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G_CALLBACK(notify_cb),
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behave);
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behave);
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CLUTTER_NOTE (BEHAVIOUR, "setting new alpha object (%p, notify:%d)",
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CLUTTER_NOTE (ANIMATION, "setting new alpha object (%p, notify:%d)",
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priv->alpha, priv->notify_id);
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priv->alpha, priv->notify_id);
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}
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}
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@ -401,7 +401,7 @@ try_create_context (ClutterBackend *backend,
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goto fail;
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goto fail;
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}
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}
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CLUTTER_NOTE (GL, "Created EGL Context");
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CLUTTER_NOTE (BACKEND, "Created EGL Context");
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}
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}
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if (!eglMakeCurrent (backend_wayland->edpy,
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if (!eglMakeCurrent (backend_wayland->edpy,
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@ -440,8 +440,8 @@ clutter_win32_handle_event (const MSG *msg)
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break;
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break;
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case WM_PAINT:
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case WM_PAINT:
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CLUTTER_NOTE (MULTISTAGE, "expose for stage:%p, redrawing", stage);
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CLUTTER_NOTE (BACKEND, "expose for stage:%p, redrawing", stage);
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clutter_redraw (stage);
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clutter_stage_ensure_redraw (stage);
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break;
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break;
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case WM_DESTROY:
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case WM_DESTROY:
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