2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add more clarifications on the size and position accessors and the distinction between transformed and untransformed actor box inside the actor's description.
This commit is contained in:
parent
da8eea1842
commit
13df7d579d
@ -1,3 +1,10 @@
|
|||||||
|
2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
|
||||||
|
|
||||||
|
* clutter/clutter-actor.c: Add more clarifications on the
|
||||||
|
size and position accessors and the distinction between
|
||||||
|
transformed and untransformed actor box inside the actor's
|
||||||
|
description.
|
||||||
|
|
||||||
2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
|
2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
|
||||||
|
|
||||||
* clutter/clutter-actor.c: Clarify the documentation of the
|
* clutter/clutter-actor.c: Clarify the documentation of the
|
||||||
|
@ -40,6 +40,13 @@
|
|||||||
* <graphic fileref="actor-box.png" format="PNG"/>
|
* <graphic fileref="actor-box.png" format="PNG"/>
|
||||||
* </figure>
|
* </figure>
|
||||||
*
|
*
|
||||||
|
* The actor box represents the untransformed area occupied by an actor. Each
|
||||||
|
* visible actor that has been put on a #ClutterStage also has a transformed
|
||||||
|
* area, depending on the actual transformations applied to it by the
|
||||||
|
* developer (scale, rotation), the transformations applied by its
|
||||||
|
* containers, the transformations applied to the containers themselves and,
|
||||||
|
* finally, the perspective transformations applied to the #ClutterStage.
|
||||||
|
*
|
||||||
* The OpenGL modelview matrix for the actor is constructed from
|
* The OpenGL modelview matrix for the actor is constructed from
|
||||||
* the actor settings by the following order of operations:
|
* the actor settings by the following order of operations:
|
||||||
* <orderedlist>
|
* <orderedlist>
|
||||||
@ -51,13 +58,29 @@
|
|||||||
* <listitem><para>Rotation around y axis,</para></listitem>
|
* <listitem><para>Rotation around y axis,</para></listitem>
|
||||||
* <listitem><para>Rotation around x axis,</para></listitem>
|
* <listitem><para>Rotation around x axis,</para></listitem>
|
||||||
* <listitem><para>Translation by actor depth (z),</para></listitem>
|
* <listitem><para>Translation by actor depth (z),</para></listitem>
|
||||||
* <listitem><para>Clip stencil is applied (not an operation on the matrix
|
* <listitem><para>Clip stencil is applied (this is not an operation on
|
||||||
* as such, but done as part of the transform set up).</para></listitem>
|
* the matrix as such, but it is done as part of the transform set
|
||||||
|
* up).</para></listitem>
|
||||||
* </orderedlist>
|
* </orderedlist>
|
||||||
*
|
*
|
||||||
* <note>The position of any children is referenced from the top-left corner of
|
* <note>The position of any children is referenced from the top-left corner of
|
||||||
* the parent, not the parent's anchor point.</note>
|
* the parent, not the parent's anchor point.</note>
|
||||||
*
|
*
|
||||||
|
* An actor can either be explicitly sized and positioned, using the
|
||||||
|
* various size and position accessors, like clutter_actor_set_x() or
|
||||||
|
* clutter_actor_set_width(); or it can have a preferred width and
|
||||||
|
* height, which then allows a layout manager to implicitly size and
|
||||||
|
* position it by "allocating" an area for an actor.
|
||||||
|
*
|
||||||
|
* When accessing the position and size of an actor, the simple accessors
|
||||||
|
* like clutter_actor_get_width() and clutter_actor_get_x() will return
|
||||||
|
* a value depending on whether the actor has been explicitly sized and
|
||||||
|
* positioned by the developer or implicitly by the layout manager.
|
||||||
|
*
|
||||||
|
* Depending on whether you are querying an actor or implementing a
|
||||||
|
* layout manager, you should either use the simple accessors or use the
|
||||||
|
* size negotiation API.
|
||||||
|
*
|
||||||
* Events are handled in the following ways:
|
* Events are handled in the following ways:
|
||||||
* <orderedlist>
|
* <orderedlist>
|
||||||
* <listitem><para>Actors emit pointer events if set reactive, see
|
* <listitem><para>Actors emit pointer events if set reactive, see
|
||||||
|
Loading…
x
Reference in New Issue
Block a user