2006-06-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-stage.c: * clutter/clutter-stage.h: Add clutter_stage_set_xwindow_foreign() call * clutter/clutter-util.c: * clutter/clutter-util.h: Add some X error traps * examples/super-oh.c: Toy with us of new clutter_stage_set_xwindow_foreign() for optional screensaver functionality.
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12
ChangeLog
12
ChangeLog
@ -1,3 +1,15 @@
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2006-06-15 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-stage.c:
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* clutter/clutter-stage.h:
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Add clutter_stage_set_xwindow_foreign() call
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* clutter/clutter-util.c:
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* clutter/clutter-util.h:
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Add some X error traps
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* examples/super-oh.c:
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Toy with us of new clutter_stage_set_xwindow_foreign() for
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optional screensaver functionality.
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2006-06-14 Matthew Allum <mallum@openedhand.com>
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* configure.ac:
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@ -145,7 +145,7 @@ clutter_actor_queue_redraw (ClutterActor *self);
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void
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clutter_actor_request_coords (ClutterActor *self,
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ClutterActorBox *box);
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ClutterActorBox *box);
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void
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clutter_actor_allocate_coords (ClutterActor *self,
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@ -28,6 +28,7 @@
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#include "clutter-stage.h"
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#include "clutter-main.h"
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#include "clutter-color.h"
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#include "clutter-util.h"
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#include "clutter-marshal.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h" /* for DBG */
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@ -390,14 +391,14 @@ clutter_stage_realize (ClutterActor *actor)
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return;
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}
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priv->xwin = XCreateSimpleWindow(clutter_xdisplay(),
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clutter_root_xwindow(),
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0, 0,
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priv->xwin_width, priv->xwin_height,
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0, 0,
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WhitePixel(clutter_xdisplay(),
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clutter_xscreen()));
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if (priv->xwin == None)
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priv->xwin = XCreateSimpleWindow(clutter_xdisplay(),
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clutter_root_xwindow(),
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0, 0,
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priv->xwin_width, priv->xwin_height,
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0, 0,
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WhitePixel(clutter_xdisplay(),
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clutter_xscreen()));
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XSelectInput(clutter_xdisplay(),
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priv->xwin,
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StructureNotifyMask
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@ -792,6 +793,61 @@ clutter_stage_get_xwindow (ClutterStage *stage)
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return stage->priv->xwin;
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}
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/**
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* clutter_stage_set_xwindow_foreign
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* @stage: A #ClutterStage
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* @xid: A preexisting X Window ID
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*
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* Target the #ClutterStage to use an existing externtal X Window.
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*
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* Return Value: TRUE if foreign window valid, FALSE otherwise
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**/
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gboolean
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clutter_stage_set_xwindow_foreign (ClutterStage *stage,
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Window xid)
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{
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/* For screensavers via XSCREENSAVER_WINDOW env var.
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* Also for toolkit binding.
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*/
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gint x,y;
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guint width, height, border, depth;
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Window root_return;
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Status status;
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ClutterGeometry geom;
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clutter_util_trap_x_errors();
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status = XGetGeometry (clutter_xdisplay(),
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xid,
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&root_return,
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&x,
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&y,
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&width,
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&height,
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&border,
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&depth);
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if (clutter_util_untrap_x_errors() || !status
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|| width == 0 || height == 0 || depth != stage->priv->xvisinfo->depth)
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return FALSE;
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clutter_actor_unrealize (CLUTTER_ACTOR(stage));
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stage->priv->xwin = xid;
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geom.x = x;
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geom.y = y;
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geom.width = stage->priv->xwin_width = width;
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geom.height = stage->priv->xwin_height = height;
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clutter_actor_set_geometry (CLUTTER_ACTOR(stage), &geom);
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clutter_actor_realize (CLUTTER_ACTOR(stage));
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return TRUE;
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}
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/**
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* clutter_stage_get_xvisual
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* @stage: A #ClutterStage
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@ -112,6 +112,9 @@ ClutterActor *clutter_stage_get_default (void);
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Window clutter_stage_get_xwindow (ClutterStage *stage);
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gboolean clutter_stage_set_xwindow_foreign (ClutterStage *stage,
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Window xid);
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void clutter_stage_set_color (ClutterStage *stage,
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const ClutterColor *color);
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@ -26,6 +26,31 @@
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#include "clutter-util.h"
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#include "clutter-main.h"
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static int TrappedErrorCode = 0;
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static int (*old_error_handler) (Display *, XErrorEvent *);
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static int
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error_handler(Display *xdpy,
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XErrorEvent *error)
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{
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TrappedErrorCode = error->error_code;
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return 0;
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}
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void
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clutter_util_trap_x_errors(void)
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{
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TrappedErrorCode = 0;
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old_error_handler = XSetErrorHandler(error_handler);
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}
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int
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clutter_util_untrap_x_errors(void)
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{
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XSetErrorHandler(old_error_handler);
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return TrappedErrorCode;
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}
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int
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clutter_util_next_p2 (int a)
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{
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@ -30,6 +30,12 @@
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G_BEGIN_DECLS
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void
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clutter_util_trap_x_errors(void);
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int
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clutter_util_untrap_x_errors(void);
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int
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clutter_util_next_p2 (int a);
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@ -1,11 +1,11 @@
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#include <clutter/clutter.h>
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#include <math.h>
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#include <errno.h>
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#include <stdlib.h>
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#define TRAILS 0
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#define NHANDS 6
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#define WINWIDTH 800
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#define WINHEIGHT 800
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#define RADIUS 250
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#define RADIUS ((CLUTTER_STAGE_WIDTH()+CLUTTER_STAGE_HEIGHT())/6)
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typedef struct SuperOH
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{
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@ -15,6 +15,33 @@ typedef struct SuperOH
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} SuperOH;
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void
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screensaver_setup (void)
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{
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Window remote_xwindow;
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const char *preview_xid;
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gboolean foreign_success = FALSE;
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preview_xid = g_getenv ("XSCREENSAVER_WINDOW");
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if (preview_xid != NULL)
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{
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char *end;
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remote_xwindow = (Window) strtoul (preview_xid, &end, 0);
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if ((remote_xwindow != 0) && (end != NULL) &&
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((*end == ' ') || (*end == '\0')) &&
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((remote_xwindow < G_MAXULONG) || (errno != ERANGE)))
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{
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foreign_success = clutter_stage_set_xwindow_foreign
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(CLUTTER_STAGE(clutter_stage_get_default()), remote_xwindow);
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}
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}
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if (!foreign_success)
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clutter_actor_set_size (clutter_stage_get_default(), 800, 600);
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}
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/* input handler */
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void
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input_cb (ClutterStage *stage,
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@ -64,8 +91,8 @@ frame_cb (ClutterTimeline *timeline,
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#if TRAILS
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oh->bgpixb = clutter_stage_snapshot (CLUTTER_STAGE (stage),
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0, 0,
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WINWIDTH,
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WINHEIGHT);
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CLUTTER_STAGE_WIDTH(),
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CLUTTER_STAGE_HEIGHT();
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clutter_texture_set_pixbuf (CLUTTER_TEXTURE (oh->bgtex), oh->bgpixb);
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g_object_unref (G_OBJECT (oh->bgpixb));
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g_object_unref (stage);
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@ -74,8 +101,8 @@ frame_cb (ClutterTimeline *timeline,
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/* Rotate everything clockwise about stage center*/
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clutter_actor_rotate_z (CLUTTER_ACTOR(oh->group),
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frame_num,
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WINWIDTH/2,
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WINHEIGHT/2);
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CLUTTER_STAGE_WIDTH()/2,
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CLUTTER_STAGE_HEIGHT()/2);
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for (i = 0; i < NHANDS; i++)
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{
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/* rotate each hand around there centers */
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@ -88,10 +115,11 @@ frame_cb (ClutterTimeline *timeline,
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/*
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clutter_actor_rotate_x (CLUTTER_ACTOR(oh->group),
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75.0,
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WINHEIGHT/2, 0);
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CLUTTER_STAGE_HEIGHT()/2, 0);
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*/
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}
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int
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main (int argc, char *argv[])
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{
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@ -112,10 +140,12 @@ main (int argc, char *argv[])
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g_error("pixbuf load failed");
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/* Set our stage (window) size */
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clutter_actor_set_size (stage, WINWIDTH, WINHEIGHT);
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// clutter_actor_set_size (stage, WINWIDTH, WINHEIGHT);
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/* and its background color */
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screensaver_setup ();
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clutter_stage_set_color (CLUTTER_STAGE (stage),
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&stage_color);
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@ -123,7 +153,8 @@ main (int argc, char *argv[])
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#if TRAILS
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oh->bgtex = clutter_texture_new();
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clutter_actor_set_size (oh->bgtex, WINWIDTH, WINHEIGHT);
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clutter_actor_set_size (oh->bgtex,
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CLUTTER_STAGE_WIDTH(), CLUTTER_STAGE_HEIGHT());
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clutter_actor_set_opacity (oh->bgtex, 0x99);
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clutter_group_add (CLUTTER_GROUP (stage), oh->bgtex);
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#endif
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@ -145,8 +176,10 @@ main (int argc, char *argv[])
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w = clutter_actor_get_width (oh->hand[0]);
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h = clutter_actor_get_height (oh->hand[0]);
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x = WINWIDTH/2 + RADIUS * cos (i * M_PI / (NHANDS/2)) - w/2;
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y = WINHEIGHT/2 + RADIUS * sin (i * M_PI / (NHANDS/2)) - h/2;
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x = CLUTTER_STAGE_WIDTH() / 2
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+ RADIUS * cos (i * M_PI / (NHANDS/2)) - w/2;
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y = CLUTTER_STAGE_HEIGHT() / 2
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+ RADIUS * sin (i * M_PI / (NHANDS/2)) - h/2;
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clutter_actor_set_position (oh->hand[i], x, y);
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@ -169,7 +202,7 @@ main (int argc, char *argv[])
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oh);
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/* Create a timeline to manage animation */
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timeline = clutter_timeline_new (360, 60); /* num frames, fps */
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timeline = clutter_timeline_new (360, 90); /* num frames, fps */
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g_object_set(timeline, "loop", TRUE, 0); /* have it loop */
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/* fire a callback for frame change */
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