2007-11-28 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-actor.h: (clutter_actor_set_positionu): (clutter_actor_set_sizeu): (clutter_actor_get_widthu): (clutter_actor_get_heightu): (clutter_actor_set_widthu): (clutter_actor_set_heightu): (clutter_actor_get_xu): (clutter_actor_get_yu): (clutter_actor_set_xu): (clutter_actor_set_yu): Expanded ClutterActor API with new ClutterUnit-base functions. * clutter/clutter-stage.c: * clutter/clutter-stage.h: (clutter_stage_get_resolution): (clutter_stage_get_resolutionx): New function to query stage resolution (floating and fixed point versions). * clutter/clutter-units.h: (CLUTTER_UNITS_FROM_STAGE_WIDTH_PERCENTAGE): (CLUTTER_UNITS_FROM_STAGE_HEIGHT_PERCENTAGE): (CLUTTER_UNITS_FROM_PARENT_WIDTH_PERCENTAGE): (CLUTTER_UNITS_FROM_PARENT_HEIGHT_PERCENTAGE): (CLUTTER_UNITS_FROM_MM): (CLUTTER_UNITS_FROM_MMX): (CLUTTER_UNITS_FROM_POINTS): (CLUTTER_UNITS_FROM_POINTSX): New macros for conversions to ClutterUnits. * clutter.symbols: Added: ClutterActor anchor_point functions, clutter_stage_get_resolution functions. Removed: clutter_actor_scale_with_gravity functions.
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ChangeLog
42
ChangeLog
@ -1,3 +1,45 @@
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2007-11-28 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-actor.h:
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(clutter_actor_set_positionu):
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(clutter_actor_set_sizeu):
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(clutter_actor_get_widthu):
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(clutter_actor_get_heightu):
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(clutter_actor_set_widthu):
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(clutter_actor_set_heightu):
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(clutter_actor_get_xu):
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(clutter_actor_get_yu):
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(clutter_actor_set_xu):
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(clutter_actor_set_yu):
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Expanded ClutterActor API with new ClutterUnit-base functions.
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* clutter/clutter-stage.c:
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* clutter/clutter-stage.h:
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(clutter_stage_get_resolution):
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(clutter_stage_get_resolutionx):
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New function to query stage resolution (floating and fixed point
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versions).
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* clutter/clutter-units.h:
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(CLUTTER_UNITS_FROM_STAGE_WIDTH_PERCENTAGE):
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(CLUTTER_UNITS_FROM_STAGE_HEIGHT_PERCENTAGE):
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(CLUTTER_UNITS_FROM_PARENT_WIDTH_PERCENTAGE):
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(CLUTTER_UNITS_FROM_PARENT_HEIGHT_PERCENTAGE):
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(CLUTTER_UNITS_FROM_MM):
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(CLUTTER_UNITS_FROM_MMX):
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(CLUTTER_UNITS_FROM_POINTS):
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(CLUTTER_UNITS_FROM_POINTSX):
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New macros for conversions to ClutterUnits.
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* clutter.symbols:
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Added:
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ClutterActor anchor_point functions,
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clutter_stage_get_resolution functions.
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Removed:
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clutter_actor_scale_with_gravity functions.
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2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.[ch]: Documentation fixes.
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@ -16,7 +16,9 @@ clutter_actor_set_geometry
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clutter_actor_get_geometry
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clutter_actor_get_coords
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clutter_actor_set_size
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clutter_actor_set_sizeu
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clutter_actor_set_position
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clutter_actor_set_positionu
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clutter_actor_get_abs_position
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clutter_actor_get_width
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clutter_actor_get_height
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@ -26,6 +28,14 @@ clutter_actor_get_x
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clutter_actor_set_x
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clutter_actor_get_y
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clutter_actor_set_y
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clutter_actor_get_widthu
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clutter_actor_get_heightu
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clutter_actor_set_widthu
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clutter_actor_set_heightu
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clutter_actor_get_xu
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clutter_actor_set_xu
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clutter_actor_get_yu
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clutter_actor_set_yu
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clutter_actor_set_rotation
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clutter_actor_set_rotationx
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clutter_actor_get_rotation
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@ -53,8 +63,11 @@ clutter_actor_set_scalex
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clutter_actor_set_scale
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clutter_actor_get_scalex
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clutter_actor_get_scale
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clutter_actor_set_scale_with_gravityx
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clutter_actor_set_scale_with_gravity
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clutter_actor_set_anchor_point
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clutter_actor_get_anchor_point
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clutter_actor_set_anchor_pointu
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clutter_actor_get_anchor_pointu
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clutter_actor_set_anchor_point_from_gravity
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clutter_actor_get_abs_size
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clutter_actor_get_size
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clutter_actor_move_by
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@ -410,6 +423,8 @@ clutter_stage_set_fog
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clutter_stage_get_fog
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clutter_stage_set_fogx
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clutter_stage_get_fogx
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clutter_stage_get_resolution
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clutter_stage_get_resolutionx
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clutter_texture_error_quark
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clutter_texture_get_type
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clutter_texture_new
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@ -1903,6 +1903,37 @@ clutter_actor_set_position (ClutterActor *self,
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clutter_actor_request_coords (self, &box);
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}
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/**
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* clutter_actor_set_positionu
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* @self: A #ClutterActor
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* @x: New left position of actor in #ClutterUnit
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* @y: New top position of actor in #ClutterUnit
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*
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* Sets the actors position in #ClutterUnit relative to any
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* parent actor.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_positionu (ClutterActor *self,
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ClutterUnit x,
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ClutterUnit y)
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{
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ClutterActorBox box;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_query_coords (self, &box);
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box.x2 += (x - box.x1);
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box.y2 += (y - box.y1);
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box.x1 = x;
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box.y1 = y;
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clutter_actor_request_coords (self, &box);
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}
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/**
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* clutter_actor_move_by
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* @self: A #ClutterActor
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@ -1957,6 +1988,28 @@ clutter_actor_set_size_internal (ClutterActor *self,
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clutter_actor_request_coords (self, &box);
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}
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/* local inline unit version, without type checking to be used by
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* set_width() and set_height(). if one of the dimensions is < 0
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* it will not be changed
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*/
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static inline void
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clutter_actor_set_size_internalu (ClutterActor *self,
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ClutterUnit width,
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ClutterUnit height)
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{
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ClutterActorBox box;
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clutter_actor_query_coords (self, &box);
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if (width > 0)
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box.x2 = box.x1 + width;
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if (height > 0)
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box.y2 = box.y1 + height;
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clutter_actor_request_coords (self, &box);
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}
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/**
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* clutter_actor_set_size
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* @self: A #ClutterActor
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@ -1976,6 +2029,27 @@ clutter_actor_set_size (ClutterActor *self,
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clutter_actor_set_size_internal (self, width, height);
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}
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/**
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* clutter_actor_set_sizeu
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* @self: A #ClutterActor
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* @width: New width of actor in #ClutterUnit, or -1
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* @height: New height of actor in #ClutterUnit, or -1
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*
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* Sets the actors size in #ClutterUnit. If @width and/or @height are -1 the
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* actor will assume the same size of its bounding box.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_sizeu (ClutterActor *self,
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ClutterUnit width,
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ClutterUnit height)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_size_internalu (self, width, height);
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}
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/**
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* clutter_actor_get_size:
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* @self: A #ClutterActor
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@ -2185,6 +2259,28 @@ clutter_actor_get_width (ClutterActor *self)
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return CLUTTER_UNITS_TO_INT (box.x2 - box.x1);
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}
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/**
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* clutter_actor_get_widthu
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* @self: A #ClutterActor
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*
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* Retrieves the actors width ignoring any scaling factors.
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*
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* Return value: The actor width in #ClutterUnit
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*
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* since: 0.6
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**/
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ClutterUnit
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clutter_actor_get_widthu (ClutterActor *self)
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{
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ClutterActorBox box;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
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clutter_actor_query_coords (self, &box);
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return box.x2 - box.x1;
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}
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/**
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* clutter_actor_get_height
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* @self: A #ClutterActor
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@ -2205,6 +2301,28 @@ clutter_actor_get_height (ClutterActor *self)
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return CLUTTER_UNITS_TO_INT (box.y2 - box.y1);
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}
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/**
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* clutter_actor_get_heightu
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* @self: A #ClutterActor
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*
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* Retrieves the actors height ignoring any scaling factors.
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*
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* Return value: The actor height in #ClutterUnit
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*
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* since: 0.6
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**/
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ClutterUnit
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clutter_actor_get_heightu (ClutterActor *self)
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{
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ClutterActorBox box;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
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clutter_actor_query_coords (self, &box);
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return box.y2 - box.y1;
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}
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/**
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* clutter_actor_set_width
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* @self: A #ClutterActor
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@ -2212,7 +2330,7 @@ clutter_actor_get_height (ClutterActor *self)
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*
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* Requests a new width for actor
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*
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* since: 2.0
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* since: 0.2
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**/
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void
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clutter_actor_set_width (ClutterActor *self,
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@ -2223,6 +2341,24 @@ clutter_actor_set_width (ClutterActor *self,
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clutter_actor_set_size_internal (self, width, -1);
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}
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/**
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* clutter_actor_set_widthu
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* @self: A #ClutterActor
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* @width: Requested new width for actor in #ClutterUnit
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*
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* Requests a new width for actor
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*
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* since: 0.6
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**/
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void
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clutter_actor_set_widthu (ClutterActor *self,
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ClutterUnit width)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_size_internalu (self, width, -1);
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}
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/**
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* clutter_actor_set_height
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* @self: A #ClutterActor
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@ -2230,7 +2366,7 @@ clutter_actor_set_width (ClutterActor *self,
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*
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* Requests a new height for actor
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*
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* since: 2.0
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* since: 0.2
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**/
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void
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clutter_actor_set_height (ClutterActor *self,
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@ -2241,6 +2377,24 @@ clutter_actor_set_height (ClutterActor *self,
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clutter_actor_set_size_internal (self, -1, height);
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}
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/**
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* clutter_actor_set_heightu
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* @self: A #ClutterActor
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* @height: Requested new height for actor in #ClutterUnit
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*
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* Requests a new height for actor
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*
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* since: 0.6
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**/
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void
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clutter_actor_set_heightu (ClutterActor *self,
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ClutterUnit height)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_size_internalu (self, -1, height);
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}
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/**
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* clutter_actor_set_x:
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* @self: a #ClutterActor
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@ -2261,6 +2415,26 @@ clutter_actor_set_x (ClutterActor *self,
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clutter_actor_get_y (self));
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}
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/**
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* clutter_actor_set_xu:
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* @self: a #ClutterActor
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* @x: the actors position on the X axis in #ClutterUnit
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*
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* Sets the actor's x position relative to its parent.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_xu (ClutterActor *self,
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ClutterUnit x)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_positionu (self,
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x,
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clutter_actor_get_yu (self));
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}
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/**
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* clutter_actor_set_y:
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* @self: a #ClutterActor
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@ -2281,6 +2455,26 @@ clutter_actor_set_y (ClutterActor *self,
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y);
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}
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/**
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* clutter_actor_set_yu:
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* @self: a #ClutterActor
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* @y: the actors position on the Y axis in #ClutterUnit
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*
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* Sets the actor's y position relative to its parent.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_yu (ClutterActor *self,
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ClutterUnit y)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_positionu (self,
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clutter_actor_get_xu (self),
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y);
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}
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/**
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* clutter_actor_get_x
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* @self: A #ClutterActor
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@ -2302,6 +2496,29 @@ clutter_actor_get_x (ClutterActor *self)
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return CLUTTER_UNITS_TO_INT (box.x1);
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}
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/**
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* clutter_actor_get_xu
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* @self: A #ClutterActor
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*
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* Retrieves the actors x position relative to any parent, in #ClutterUnit
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*
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* Return value: The actor x position in #ClutterUnit ignoring any tranforms
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* (i.e scaling, rotation).
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*
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* Since: 0.6
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**/
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ClutterUnit
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clutter_actor_get_xu (ClutterActor *self)
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{
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ClutterActorBox box;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
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clutter_actor_query_coords (self, &box);
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return box.x1;
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}
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/**
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* clutter_actor_get_y:
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* @self: A #ClutterActor
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@ -2323,6 +2540,27 @@ clutter_actor_get_y (ClutterActor *self)
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return CLUTTER_UNITS_TO_INT (box.y1);
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}
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/**
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* clutter_actor_get_yu:
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* @self: A #ClutterActor
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*
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* Retrieves the actors y position relative to any parent, in #ClutterUnit
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*
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* Return value: The actor y position in #ClutterUnit ignoring any tranforms
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* (i.e scaling, rotation).
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**/
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ClutterUnit
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clutter_actor_get_yu (ClutterActor *self)
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{
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ClutterActorBox box;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
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clutter_actor_query_coords (self, &box);
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return box.y1;
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}
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/**
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* clutter_actor_set_scalex:
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* @self: A #ClutterActor
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|
@ -251,9 +251,15 @@ void clutter_actor_get_coords (ClutterActor *sel
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void clutter_actor_set_size (ClutterActor *self,
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gint width,
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gint height);
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void clutter_actor_set_sizeu (ClutterActor *self,
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ClutterUnit width,
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ClutterUnit height);
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void clutter_actor_set_position (ClutterActor *self,
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gint x,
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gint y);
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void clutter_actor_set_positionu (ClutterActor *self,
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ClutterUnit x,
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ClutterUnit y);
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void clutter_actor_get_position (ClutterActor *self,
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gint *x,
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gint *y);
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@ -261,17 +267,29 @@ void clutter_actor_get_abs_position (ClutterActor *sel
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gint *x,
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gint *y);
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guint clutter_actor_get_width (ClutterActor *self);
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ClutterUnit clutter_actor_get_widthu (ClutterActor *self);
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guint clutter_actor_get_height (ClutterActor *self);
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ClutterUnit clutter_actor_get_heightu (ClutterActor *self);
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void clutter_actor_set_width (ClutterActor *self,
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guint width);
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void clutter_actor_set_widthu (ClutterActor *self,
|
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ClutterUnit width);
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void clutter_actor_set_height (ClutterActor *self,
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guint height);
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void clutter_actor_set_heightu (ClutterActor *self,
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ClutterUnit height);
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gint clutter_actor_get_x (ClutterActor *self);
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ClutterUnit clutter_actor_get_xu (ClutterActor *self);
|
||||
gint clutter_actor_get_y (ClutterActor *self);
|
||||
ClutterUnit clutter_actor_get_yu (ClutterActor *self);
|
||||
void clutter_actor_set_x (ClutterActor *self,
|
||||
gint x);
|
||||
void clutter_actor_set_xu (ClutterActor *self,
|
||||
ClutterUnit x);
|
||||
void clutter_actor_set_y (ClutterActor *self,
|
||||
gint y);
|
||||
void clutter_actor_set_yu (ClutterActor *self,
|
||||
ClutterUnit y);
|
||||
void clutter_actor_set_rotation (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gdouble angle,
|
||||
|
@ -1216,6 +1216,31 @@ clutter_stage_get_fogx (ClutterStage *stage,
|
||||
*fog = stage->priv->fog;
|
||||
}
|
||||
|
||||
gdouble
|
||||
clutter_stage_get_resolution (ClutterStage *stage)
|
||||
{
|
||||
ClutterMainContext *context;
|
||||
|
||||
context = clutter_context_get_default ();
|
||||
g_assert (context != NULL);
|
||||
|
||||
return clutter_backend_get_resolution (context->backend);
|
||||
}
|
||||
|
||||
ClutterFixed
|
||||
clutter_stage_get_resolutionx (ClutterStage *stage)
|
||||
{
|
||||
ClutterFixed res;
|
||||
ClutterMainContext *context;
|
||||
|
||||
context = clutter_context_get_default ();
|
||||
g_assert (context != NULL);
|
||||
|
||||
res = clutter_backend_get_resolution (context->backend);
|
||||
|
||||
return CLUTTER_FLOAT_TO_FIXED (res);
|
||||
}
|
||||
|
||||
/*** Perspective boxed type ******/
|
||||
|
||||
static ClutterPerspective *
|
||||
|
@ -211,6 +211,8 @@ void clutter_stage_set_fogx (ClutterStage *stage,
|
||||
ClutterFog *fog);
|
||||
void clutter_stage_get_fogx (ClutterStage *stage,
|
||||
ClutterFog *fog);
|
||||
gdouble clutter_stage_get_resolution (ClutterStage *stage);
|
||||
ClutterFixed clutter_stage_get_resolutionx (ClutterStage *stage);
|
||||
|
||||
/* New experiental calls */
|
||||
void clutter_stage_set_key_focus (ClutterStage *stage,
|
||||
|
@ -66,6 +66,7 @@ typedef gint32 ClutterUnit;
|
||||
* _FROM_FIXED and _TO_FIXED macros should always be used in case that we
|
||||
* decide to change this relationship in the future.
|
||||
*/
|
||||
|
||||
#define CLUTTER_UNITS_FROM_DEVICE(x) CLUTTER_UNITS_FROM_INT (x)
|
||||
#define CLUTTER_UNITS_TO_DEVICE(x) CLUTTER_UNITS_TO_INT (x)
|
||||
|
||||
@ -84,6 +85,30 @@ typedef gint32 ClutterUnit;
|
||||
#define CLUTTER_UNITS_FROM_PANGO_UNIT(x) ((x) << 6)
|
||||
#define CLUTTER_UNITS_TO_PANGO_UNIT(x) ((x) >> 6)
|
||||
|
||||
#define CLUTTER_UNITS_FROM_STAGE_WIDTH_PERCENTAGE(x) \
|
||||
((clutter_actor_get_widthu (clutter_stage_get_default ()) * x)/100)
|
||||
|
||||
#define CLUTTER_UNITS_FROM_STAGE_HEIGHT_PERCENTAGE(x) \
|
||||
((clutter_actor_get_heightu (clutter_stage_get_default ()) * x)/100)
|
||||
|
||||
#define CLUTTER_UNITS_FROM_PARENT_WIDTH_PERCENTAGE(a, x) \
|
||||
((clutter_actor_get_widthu (clutter_actor_get_parent (a)) * x)/100)
|
||||
|
||||
#define CLUTTER_UNITS_FROM_PARENT_HEIGHT_PERCENTAGE(a, x) \
|
||||
((clutter_actor_get_heightu (clutter_actor_get_parent (a)) * x)/100)
|
||||
|
||||
#define CLUTTER_UNITS_FROM_MM(x) \
|
||||
CLUTTER_UNITS_FROM_FLOAT(((x*clutter_stage_get_resolution (clutter_stage_get_default ())) / 25.4))
|
||||
|
||||
#define CLUTTER_UNITS_FROM_MMX(x) \
|
||||
CFX_DIV(CFX_MUL(x,clutter_stage_get_resolutionx(clutter_stage_get_default())),0x196666)
|
||||
|
||||
#define CLUTTER_UNITS_FROM_POINTS(x) \
|
||||
CLUTTER_UNITS_FROM_FLOAT(((x*clutter_stage_get_resolution(clutter_stage_get_default()))/72.0))
|
||||
|
||||
#define CLUTTER_UNITS_FROM_POINTSX(x) \
|
||||
(CFX_MUL(x,clutter_stage_get_resolutionx(clutter_stage_get_default()))/72)
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* _HAVE_CLUTTER_UNITS_H */
|
||||
|
@ -1,3 +1,7 @@
|
||||
2007-11-28 Tomas Frydrych <tf@openedhand.com>
|
||||
|
||||
* clutter-sections.txt: added new CLUTTER_UNITS_FROM_* macros.
|
||||
|
||||
2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
* clutter-sections.txt: Documentation fixes.
|
||||
|
@ -40,6 +40,14 @@ CLUTTER_UNITS_FROM_PANGO_UNIT
|
||||
CLUTTER_UNITS_TO_PANGO_UNIT
|
||||
CLUTTER_UNITS_TMP_FROM_DEVICE
|
||||
CLUTTER_UNITS_TMP_TO_DEVICE
|
||||
CLUTTER_UNITS_FROM_STAGE_WIDTH_PERCENTAGE
|
||||
CLUTTER_UNITS_FROM_STAGE_HEIGHT_PERCENTAGE
|
||||
CLUTTER_UNITS_FROM_PARENT_WIDTH_PERCENTAGE
|
||||
CLUTTER_UNITS_FROM_PARENT_HEIGHT_PERCENTAGE
|
||||
CLUTTER_UNITS_FROM_MM
|
||||
CLUTTER_UNITS_FROM_MMX
|
||||
CLUTTER_UNITS_FROM_POINTS
|
||||
CLUTTER_UNITS_FROM_POINTSX
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
|
Loading…
Reference in New Issue
Block a user