timeline: Add cubic-bezier() progress functions
Another progress function from the CSS3 Transitions specification, using a parametrices cubic bezier curve between (0, 0) and (1, 1) with two control points. (sadly, no ASCII art can approximate a cubic bezier, so no graph) The cubic-bezier() progress function comes with a bunch of preset easing modes: ease, ease-in, ease-out, and ease-in-out, that we can map to enumeration values.
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@ -402,6 +402,71 @@ clutter_ease_steps_end (double t,
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return ease_steps_end ((t / d), n_steps);
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}
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static inline double
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x_for_t (double t,
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double x_1,
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double x_2)
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{
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double omt = 1.0 - t;
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return 3.0 * omt * omt * t * x_1
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+ 3.0 * omt * t * t * x_2
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+ t * t * t;
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}
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static inline double
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y_for_t (double t,
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double y_1,
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double y_2)
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{
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double omt = 1.0 - t;
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return 3.0 * omt * omt * t * y_1
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+ 3.0 * omt * t * t * y_2
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+ t * t * t;
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}
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static inline double
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t_for_x (double x,
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double x_1,
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double x_2)
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{
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double min_t = 0, max_t = 1;
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int i;
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for (i = 0; i < 30; ++i)
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{
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double guess_t = (min_t + max_t) / 2.0;
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double guess_x = x_for_t (guess_t, x_1, x_2);
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if (x < guess_x)
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max_t = guess_t;
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else
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min_t = guess_t;
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}
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return (min_t + max_t) / 2.0;
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}
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double
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clutter_ease_cubic_bezier (double t,
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double d,
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double x_1,
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double y_1,
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double x_2,
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double y_2)
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{
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double p = t / d;
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if (p == 0.0)
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return 0.0;
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if (p == 1.0)
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return 1.0;
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return y_for_t (t_for_x (p, x_1, x_2), y_1, y_2);
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}
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/*< private >
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* _clutter_animation_modes:
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*
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@ -446,10 +511,17 @@ static const struct {
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{ CLUTTER_EASE_OUT_BOUNCE, clutter_ease_out_bounce, "easeOutBounce" },
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{ CLUTTER_EASE_IN_OUT_BOUNCE, clutter_ease_in_out_bounce, "easeInOutBounce" },
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/* the parametrized functions need a cast */
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{ CLUTTER_STEPS, (ClutterEasingFunc) clutter_ease_steps_end, "steps" },
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{ CLUTTER_STEP_START, (ClutterEasingFunc) clutter_ease_steps_start, "stepStart" },
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{ CLUTTER_STEP_END, (ClutterEasingFunc) clutter_ease_steps_end, "stepEnd" },
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{ CLUTTER_CUBIC_BEZIER, (ClutterEasingFunc) clutter_ease_cubic_bezier, "cubicBezier" },
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{ CLUTTER_EASE, (ClutterEasingFunc) clutter_ease_cubic_bezier, "ease" },
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{ CLUTTER_EASE_IN, (ClutterEasingFunc) clutter_ease_cubic_bezier, "easeIn" },
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{ CLUTTER_EASE_OUT, (ClutterEasingFunc) clutter_ease_cubic_bezier, "easeOut" },
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{ CLUTTER_EASE_IN_OUT, (ClutterEasingFunc) clutter_ease_cubic_bezier, "easeInOut" },
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{ CLUTTER_ANIMATION_LAST, NULL, "sentinel" },
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};
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@ -129,6 +129,13 @@ G_GNUC_INTERNAL
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double clutter_ease_steps_end (double t,
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double d,
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int steps);
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G_GNUC_INTERNAL
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double clutter_ease_cubic_bezier (double t,
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double d,
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double x_1,
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double y_1,
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double x_2,
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double y_2);
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G_END_DECLS
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@ -165,7 +165,17 @@ typedef enum { /*< prefix=CLUTTER_REQUEST >*/
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* @CLUTTER_STEP_START: equivalent to %CLUTTER_STEPS with a number of steps
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* equal to 1, and a step mode of %CLUTTER_STEP_MODE_START. (Since 1.12)
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* @CLUTTER_STEP_END: equivalent to %CLUTTER_STEPS with a number of steps
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* equal to 1, and a step mode of %CLUTTER_STEP_MODE_END. (Since: 1.12)
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* equal to 1, and a step mode of %CLUTTER_STEP_MODE_END. (Since 1.12)
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* @CLUTTER_CUBIC_BEZIER: cubic bezier between (0, 0) and (1, 1) with two
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* control points; see clutter_timeline_set_cubic_bezier_progress(). (Since 1.12)
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* @CLUTTER_EASE: equivalent to %CLUTTER_CUBIC_BEZIER with control points
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* in (0.25, 0.1) and (0.25, 1.0). (Since 1.12)
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* @CLUTTER_EASE_IN: equivalent to %CLUTTER_CUBIC_BEZIER with control points
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* in (0.42, 0) and (1.0, 1.0). (Since 1.12)
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* @CLUTTER_EASE_OUT: equivalent to %CLUTTER_CUBIC_BEZIER with control points
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* in (0, 0) and (0.58, 1.0). (Since 1.12)
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* @CLUTTER_EASE_IN_OUT: equivalent to %CLUTTER_CUBIC_BEZIER with control points
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* in (0.42, 0) and (0.58, 1.0). (Since 1.12)
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* @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
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* registered global alpha functions
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*
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@ -244,6 +254,13 @@ typedef enum {
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CLUTTER_STEP_START, /* steps(1, start) */
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CLUTTER_STEP_END, /* steps(1, end) */
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/* cubic bezier (see css3-transitions) */
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CLUTTER_CUBIC_BEZIER,
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CLUTTER_EASE,
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CLUTTER_EASE_IN,
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CLUTTER_EASE_OUT,
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CLUTTER_EASE_IN_OUT,
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/* guard, before registered alpha functions */
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CLUTTER_ANIMATION_LAST
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} ClutterAnimationMode;
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@ -150,9 +150,14 @@ struct _ClutterTimelinePrivate
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GDestroyNotify progress_notify;
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ClutterAnimationMode progress_mode;
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/* step() parameters */
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gint n_steps;
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ClutterStepMode step_mode;
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/* cubic-bezier() parameters */
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ClutterPoint cb_1;
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ClutterPoint cb_2;
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guint is_playing : 1;
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/* If we've just started playing and haven't yet gotten
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@ -815,8 +820,14 @@ clutter_timeline_init (ClutterTimeline *self)
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ClutterTimelinePrivate);
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priv->progress_mode = CLUTTER_LINEAR;
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/* default steps() parameters are 1, end */
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priv->n_steps = 1;
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priv->step_mode = CLUTTER_STEP_MODE_END;
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/* default cubic-bezier() paramereters are (0, 0, 1, 1) */
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clutter_point_init (&priv->cb_1, 0, 0);
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clutter_point_init (&priv->cb_2, 1, 1);
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}
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struct CheckIfMarkerHitClosure
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@ -2148,6 +2159,27 @@ clutter_timeline_progress_func (ClutterTimeline *timeline,
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case CLUTTER_STEP_END:
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return clutter_ease_steps_end (elapsed, duration, 1);
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case CLUTTER_CUBIC_BEZIER:
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return clutter_ease_cubic_bezier (elapsed, duration,
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priv->cb_1.x, priv->cb_1.y,
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priv->cb_2.x, priv->cb_2.y);
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case CLUTTER_EASE:
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return clutter_ease_cubic_bezier (elapsed, duration,
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0.25, 0.1, 0.25, 1.0);
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case CLUTTER_EASE_IN:
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return clutter_ease_cubic_bezier (elapsed, duration,
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0.42, 0.0, 1.0, 1.0);
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case CLUTTER_EASE_OUT:
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return clutter_ease_cubic_bezier (elapsed, duration,
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0.0, 0.0, 0.58, 1.0);
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case CLUTTER_EASE_IN_OUT:
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return clutter_ease_cubic_bezier (elapsed, duration,
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0.42, 0.0, 0.58, 1.0);
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default:
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break;
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}
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@ -2339,3 +2371,74 @@ clutter_timeline_get_step_progress (ClutterTimeline *timeline,
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return TRUE;
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}
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/**
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* clutter_timeline_set_cubic_bezier_progress:
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* @timeline: a #ClutterTimeline
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* @c_1: the first control point for the cubic bezier
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* @c_2: the second control point for the cubic bezier
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*
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* Sets the #ClutterTimeline:progress-mode of @timeline
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* to %CLUTTER_CUBIC_BEZIER, and sets the two control
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* points for the cubic bezier.
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*
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* The cubic bezier curve is between (0, 0) and (1, 1). The X coordinate
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* of the two control points must be in the [ 0, 1 ] range, while the
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* Y coordinate of the two control points can exceed this range.
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*
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* Since: 1.12
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*/
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void
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clutter_timeline_set_cubic_bezier_progress (ClutterTimeline *timeline,
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const ClutterPoint *c_1,
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const ClutterPoint *c_2)
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{
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ClutterTimelinePrivate *priv;
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g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
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g_return_if_fail (c_1 != NULL && c_2 != NULL);
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priv = timeline->priv;
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priv->cb_1 = *c_1;
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priv->cb_2 = *c_2;
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clutter_timeline_set_progress_mode (timeline, CLUTTER_CUBIC_BEZIER);
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}
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/**
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* clutter_timeline_get_cubic_bezier_progress:
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* @timeline: a #ClutterTimeline
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* @c_1: (out caller-allocates): return location for the first control
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* point of the cubic bezier, or %NULL
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* @c_2: (out caller-allocates): return location for the second control
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* point of the cubic bezier, or %NULL
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*
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* Retrieves the control points for the cubic bezier progress mode.
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*
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* Return value: %TRUE if the @timeline is using a cubic bezier progress
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* more, and %FALSE otherwise
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*
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* Since: 1.12
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*/
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gboolean
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clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
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ClutterPoint *c_1,
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ClutterPoint *c_2)
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{
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g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
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if (timeline->priv->progress_mode != CLUTTER_CUBIC_BEZIER ||
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timeline->priv->progress_mode != CLUTTER_EASE ||
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timeline->priv->progress_mode != CLUTTER_EASE_IN ||
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timeline->priv->progress_mode != CLUTTER_EASE_OUT ||
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timeline->priv->progress_mode != CLUTTER_EASE_IN_OUT)
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return FALSE;
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if (c_1 != NULL)
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*c_1 = timeline->priv->cb_1;
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if (c_2 != NULL)
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*c_2 = timeline->priv->cb_2;
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return TRUE;
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}
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@ -117,72 +117,80 @@ struct _ClutterTimelineClass
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GType clutter_timeline_get_type (void) G_GNUC_CONST;
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ClutterTimeline * clutter_timeline_new (guint msecs);
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ClutterTimeline * clutter_timeline_new (guint msecs);
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guint clutter_timeline_get_duration (ClutterTimeline *timeline);
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void clutter_timeline_set_duration (ClutterTimeline *timeline,
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guint msecs);
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ClutterTimelineDirection clutter_timeline_get_direction (ClutterTimeline *timeline);
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void clutter_timeline_set_direction (ClutterTimeline *timeline,
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ClutterTimelineDirection direction);
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void clutter_timeline_start (ClutterTimeline *timeline);
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void clutter_timeline_pause (ClutterTimeline *timeline);
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void clutter_timeline_stop (ClutterTimeline *timeline);
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void clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
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gboolean reverse);
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gboolean clutter_timeline_get_auto_reverse (ClutterTimeline *timeline);
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guint clutter_timeline_get_duration (ClutterTimeline *timeline);
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void clutter_timeline_set_duration (ClutterTimeline *timeline,
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guint msecs);
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ClutterTimelineDirection clutter_timeline_get_direction (ClutterTimeline *timeline);
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void clutter_timeline_set_direction (ClutterTimeline *timeline,
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ClutterTimelineDirection direction);
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void clutter_timeline_start (ClutterTimeline *timeline);
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void clutter_timeline_pause (ClutterTimeline *timeline);
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void clutter_timeline_stop (ClutterTimeline *timeline);
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void clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
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gboolean reverse);
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gboolean clutter_timeline_get_auto_reverse (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_timeline_set_repeat_count (ClutterTimeline *timeline,
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gint count);
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void clutter_timeline_set_repeat_count (ClutterTimeline *timeline,
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gint count);
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CLUTTER_AVAILABLE_IN_1_10
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gint clutter_timeline_get_repeat_count (ClutterTimeline *timeline);
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void clutter_timeline_rewind (ClutterTimeline *timeline);
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void clutter_timeline_skip (ClutterTimeline *timeline,
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guint msecs);
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void clutter_timeline_advance (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_elapsed_time (ClutterTimeline *timeline);
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gdouble clutter_timeline_get_progress (ClutterTimeline *timeline);
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gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
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void clutter_timeline_set_delay (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_delay (ClutterTimeline *timeline);
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guint clutter_timeline_get_delta (ClutterTimeline *timeline);
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void clutter_timeline_add_marker_at_time (ClutterTimeline *timeline,
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const gchar *marker_name,
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guint msecs);
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void clutter_timeline_remove_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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gchar ** clutter_timeline_list_markers (ClutterTimeline *timeline,
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gint msecs,
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gsize *n_markers) G_GNUC_MALLOC;
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gboolean clutter_timeline_has_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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void clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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gint clutter_timeline_get_repeat_count (ClutterTimeline *timeline);
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void clutter_timeline_rewind (ClutterTimeline *timeline);
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void clutter_timeline_skip (ClutterTimeline *timeline,
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guint msecs);
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void clutter_timeline_advance (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_elapsed_time (ClutterTimeline *timeline);
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gdouble clutter_timeline_get_progress (ClutterTimeline *timeline);
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gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
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void clutter_timeline_set_delay (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_delay (ClutterTimeline *timeline);
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guint clutter_timeline_get_delta (ClutterTimeline *timeline);
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void clutter_timeline_add_marker_at_time (ClutterTimeline *timeline,
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const gchar *marker_name,
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guint msecs);
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void clutter_timeline_remove_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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gchar ** clutter_timeline_list_markers (ClutterTimeline *timeline,
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gint msecs,
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gsize *n_markers) G_GNUC_MALLOC;
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gboolean clutter_timeline_has_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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void clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_timeline_set_progress_func (ClutterTimeline *timeline,
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ClutterTimelineProgressFunc func,
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gpointer data,
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GDestroyNotify notify);
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void clutter_timeline_set_progress_func (ClutterTimeline *timeline,
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ClutterTimelineProgressFunc func,
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gpointer data,
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GDestroyNotify notify);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_timeline_set_progress_mode (ClutterTimeline *timeline,
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ClutterAnimationMode mode);
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void clutter_timeline_set_progress_mode (ClutterTimeline *timeline,
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ClutterAnimationMode mode);
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CLUTTER_AVAILABLE_IN_1_10
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ClutterAnimationMode clutter_timeline_get_progress_mode (ClutterTimeline *timeline);
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ClutterAnimationMode clutter_timeline_get_progress_mode (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_1_12
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void clutter_timeline_set_step_progress (ClutterTimeline *timeline,
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gint n_steps,
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ClutterStepMode step_mode);
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void clutter_timeline_set_step_progress (ClutterTimeline *timeline,
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gint n_steps,
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ClutterStepMode step_mode);
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CLUTTER_AVAILABLE_IN_1_12
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gboolean clutter_timeline_get_step_progress (ClutterTimeline *timeline,
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gint *n_steps,
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ClutterStepMode *step_mode);
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gboolean clutter_timeline_get_step_progress (ClutterTimeline *timeline,
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gint *n_steps,
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ClutterStepMode *step_mode);
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CLUTTER_AVAILABLE_IN_1_12
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void clutter_timeline_set_cubic_bezier_progress (ClutterTimeline *timeline,
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const ClutterPoint *c_1,
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const ClutterPoint *c_2);
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CLUTTER_AVAILABLE_IN_1_12
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gboolean clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
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ClutterPoint *c_1,
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ClutterPoint *c_2);
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||||
CLUTTER_AVAILABLE_IN_1_10
|
||||
gint64 clutter_timeline_get_duration_hint (ClutterTimeline *timeline);
|
||||
gint64 clutter_timeline_get_duration_hint (ClutterTimeline *timeline);
|
||||
CLUTTER_AVAILABLE_IN_1_10
|
||||
gint clutter_timeline_get_current_repeat (ClutterTimeline *timeline);
|
||||
gint clutter_timeline_get_current_repeat (ClutterTimeline *timeline);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@ -1453,6 +1453,7 @@ clutter_timeline_new
|
||||
clutter_timeline_clone
|
||||
clutter_timeline_direction_get_type
|
||||
clutter_timeline_get_auto_reverse
|
||||
clutter_timeline_get_cubic_bezier_progress
|
||||
clutter_timeline_get_current_repeat
|
||||
clutter_timeline_get_delay
|
||||
clutter_timeline_get_delta
|
||||
@ -1473,6 +1474,7 @@ clutter_timeline_pause
|
||||
clutter_timeline_remove_marker
|
||||
clutter_timeline_rewind
|
||||
clutter_timeline_set_auto_reverse
|
||||
clutter_timeline_set_cubic_bezier_progress
|
||||
clutter_timeline_set_delay
|
||||
clutter_timeline_set_direction
|
||||
clutter_timeline_set_duration
|
||||
|
Loading…
Reference in New Issue
Block a user