offscreen: Plug a leak in an error path
When creating a CoglOffscreen we take a reference on the texture handle, but in case of error we never release it. We should take that reference only on success. http://bugzilla.clutter-project.org/show_bug.cgi?id=2620
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@ -862,7 +862,7 @@ _cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
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_cogl_texture_set_filters (texhandle, GL_NEAREST, GL_NEAREST);
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offscreen = g_new0 (CoglOffscreen, 1);
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offscreen->texture = cogl_handle_ref (texhandle);
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offscreen->texture = texhandle;
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if ((create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL))
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fbo_created = try_creating_fbo (offscreen, 0, &data);
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@ -898,8 +898,12 @@ _cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
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data.level_width,
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data.level_height);
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/* take a reference on the texture */
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cogl_handle_ref (offscreen->texture);
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ret = _cogl_offscreen_object_new (offscreen);
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_cogl_texture_associate_framebuffer (texhandle, COGL_FRAMEBUFFER (ret));
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return ret;
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}
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else
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@ -907,6 +911,7 @@ _cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
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g_free (offscreen);
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/* XXX: This API should probably have been defined to take a GError */
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g_warning ("%s: Failed to create an OpenGL framebuffer", G_STRLOC);
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return COGL_INVALID_HANDLE;
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}
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}
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