docs: Move to markdown

We're removing docbook tags in favour of the markdown syntax.
This commit is contained in:
Emmanuele Bassi
2014-03-17 23:07:58 +00:00
parent 115104db8c
commit 12370bd4f8
36 changed files with 1048 additions and 1477 deletions

View File

@ -33,32 +33,19 @@
* The path consists of a series of nodes. Each node is one of the
* following four types:
*
* <variablelist>
* <varlistentry><term>%CLUTTER_PATH_MOVE_TO</term>
* <listitem><para>
* Changes the position of the path to the given pair of
* coordinates. This is usually used as the first node of a path to
* mark the start position. If it is used in the middle of a path then
* the path will be disjoint and the actor will appear to jump to the
* new position when animated.
* </para></listitem></varlistentry>
* <varlistentry><term>%CLUTTER_PATH_LINE_TO</term>
* <listitem><para>
* Creates a straight line from the previous point to the given point.
* </para></listitem></varlistentry>
* <varlistentry><term>%CLUTTER_PATH_CURVE_TO</term>
* <listitem><para>
* Creates a bezier curve. The end of the last node is used as the
* first control point and the three subsequent coordinates given in
* the node as used as the other three.
* </para></listitem></varlistentry>
* <varlistentry><term>%CLUTTER_PATH_CLOSE</term>
* <listitem><para>
* Creates a straight line from the last node to the last
* %CLUTTER_PATH_MOVE_TO node. This can be used to close a path so
* that it will appear as a loop when animated.
* </para></listitem></varlistentry>
* </variablelist>
* - %CLUTTER_PATH_MOVE_TO, changes the position of the path to the
* given pair of coordinates. This is usually used as the first node
* of a path to mark the start position. If it is used in the middle
* of a path then the path will be disjoint and the actor will appear
* to jump to the new position when animated.
* - %CLUTTER_PATH_LINE_TO, creates a straight line from the previous
* point to the given point.
* - %CLUTTER_PATH_CURVE_TO, creates a bezier curve. The end of the
* last node is used as the first control point and the three
* subsequent coordinates given in the node as used as the other three.
* -%CLUTTER_PATH_CLOSE, creates a straight line from the last node to
* the last %CLUTTER_PATH_MOVE_TO node. This can be used to close a
* path so that it will appear as a loop when animated.
*
* The first three types have the corresponding relative versions
* %CLUTTER_PATH_REL_MOVE_TO, %CLUTTER_PATH_REL_LINE_TO and
@ -711,24 +698,10 @@ clutter_path_add_nodes (ClutterPath *path,
* coordinates. The coordinates can be separated by spaces or a
* comma. The types are:
*
* <variablelist>
* <varlistentry><term>M</term>
* <listitem><para>
* Adds a %CLUTTER_PATH_MOVE_TO node. Takes one pair of coordinates.
* </para></listitem></varlistentry>
* <varlistentry><term>L</term>
* <listitem><para>
* Adds a %CLUTTER_PATH_LINE_TO node. Takes one pair of coordinates.
* </para></listitem></varlistentry>
* <varlistentry><term>C</term>
* <listitem><para>
* Adds a %CLUTTER_PATH_CURVE_TO node. Takes three pairs of coordinates.
* </para></listitem></varlistentry>
* <varlistentry><term>z</term>
* <listitem><para>
* Adds a %CLUTTER_PATH_CLOSE node. No coordinates are needed.
* </para></listitem></varlistentry>
* </variablelist>
* - `M`: Adds a %CLUTTER_PATH_MOVE_TO node. Takes one pair of coordinates.
* - `L`: Adds a %CLUTTER_PATH_LINE_TO node. Takes one pair of coordinates.
* - `C`: Adds a %CLUTTER_PATH_CURVE_TO node. Takes three pairs of coordinates.
* - `z`: Adds a %CLUTTER_PATH_CLOSE node. No coordinates are needed.
*
* The M, L and C commands can also be specified in lower case which
* means the coordinates are relative to the previous node.
@ -736,11 +709,9 @@ clutter_path_add_nodes (ClutterPath *path,
* For example, to move an actor in a 100 by 100 pixel square centered
* on the point 300,300 you could use the following path:
*
* <informalexample>
* <programlisting>
* |[
* M 250,350 l 0 -100 L 350,250 l 0 100 z
* </programlisting>
* </informalexample>
* ]|
*
* If the path description isn't valid %FALSE will be returned and no
* nodes will be added.