* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gl/cogl-primitives.h: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-primitives.c: * clutter/cogl/gles/cogl-primitives.h: moved duplicated code to the common directory.
This commit is contained in:
parent
108bbe7474
commit
11a14de9f1
13
ChangeLog
13
ChangeLog
@ -1,3 +1,16 @@
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2008-04-30 Øyvind Kolås <pippin@o-hand.com>
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* clutter/cogl/common/Makefile.am:
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* clutter/cogl/common/cogl-primitives.c:
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* clutter/cogl/common/cogl-primitives.h:
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* clutter/cogl/gl/Makefile.am:
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* clutter/cogl/gl/cogl-primitives.c:
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* clutter/cogl/gl/cogl-primitives.h:
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* clutter/cogl/gles/Makefile.am:
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* clutter/cogl/gles/cogl-primitives.c:
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* clutter/cogl/gles/cogl-primitives.h: moved duplicated code to the
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common directory.
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2008-04-30 Robert Bragg <bob@openedhand.com>
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* clutter/clutter/x11/clutter-x11-texture-pixmap.c:
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@ -21,4 +21,6 @@ libclutter_cogl_common_la_SOURCES = \
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cogl-util.c \
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cogl-bitmap.c \
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cogl-bitmap-fallback.c \
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cogl-primitives.c \
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cogl-primitives.h \
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cogl-bitmap-pixbuf.c
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541
clutter/cogl/common/cogl-primitives.c
Normal file
541
clutter/cogl/common/cogl-primitives.c
Normal file
@ -0,0 +1,541 @@
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/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include <string.h>
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#include <gmodule.h>
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#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
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/* these are defined in the particular backend */
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void _cogl_path_clear_nodes ();
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void _cogl_path_add_node (ClutterFixed x,
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ClutterFixed y);
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void
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cogl_path_move_to (ClutterFixed x,
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ClutterFixed y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* FIXME: handle multiple contours maybe? */
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_cogl_path_clear_nodes ();
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_cogl_path_add_node (x, y);
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ctx->path_start.x = x;
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ctx->path_start.y = y;
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ctx->path_pen = ctx->path_start;
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}
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void
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cogl_path_rel_move_to (ClutterFixed x,
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ClutterFixed y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_path_move_to (ctx->path_pen.x + x,
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ctx->path_pen.y + y);
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}
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void
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cogl_path_line_to (ClutterFixed x,
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ClutterFixed y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_path_add_node (x, y);
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ctx->path_pen.x = x;
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ctx->path_pen.y = y;
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}
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void
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cogl_path_rel_line_to (ClutterFixed x,
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ClutterFixed y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_path_line_to (ctx->path_pen.x + x,
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ctx->path_pen.y + y);
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}
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void
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cogl_path_close ()
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_path_add_node (ctx->path_start.x, ctx->path_start.y);
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ctx->path_pen = ctx->path_start;
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}
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void
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cogl_line (ClutterFixed x1,
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ClutterFixed y1,
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ClutterFixed x2,
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ClutterFixed y2)
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{
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cogl_path_move_to (x1, y1);
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cogl_path_line_to (x2, y2);
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}
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void
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cogl_polyline (ClutterFixed *coords,
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gint num_points)
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{
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gint c = 0;
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cogl_path_move_to (coords[0], coords[1]);
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for (c = 1; c < num_points; ++c)
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cogl_path_line_to (coords[2*c], coords[2*c+1]);
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}
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void
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cogl_polygon (ClutterFixed *coords,
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gint num_points)
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{
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cogl_polyline (coords, num_points);
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cogl_path_close ();
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}
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void
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cogl_path_rectangle (ClutterFixed x,
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ClutterFixed y,
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ClutterFixed width,
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ClutterFixed height)
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{
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cogl_path_move_to (x, y);
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cogl_path_line_to (x + width, y);
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cogl_path_line_to (x + width, y + height);
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cogl_path_line_to (x, y + height);
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cogl_path_close ();
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}
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static void
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_cogl_arc (ClutterFixed center_x,
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ClutterFixed center_y,
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ClutterFixed radius_x,
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ClutterFixed radius_y,
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ClutterAngle angle_1,
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ClutterAngle angle_2,
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ClutterAngle angle_step,
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guint move_first)
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{
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ClutterAngle a = 0x0;
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ClutterAngle temp = 0x0;
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ClutterFixed cosa = 0x0;
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ClutterFixed sina = 0x0;
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ClutterFixed px = 0x0;
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ClutterFixed py = 0x0;
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/* Fix invalid angles */
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if (angle_1 == angle_2 || angle_step == 0x0)
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return;
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if (angle_step < 0x0)
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angle_step = -angle_step;
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if (angle_2 < angle_1)
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{
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temp = angle_1;
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angle_1 = angle_2;
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angle_2 = temp;
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}
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/* Walk the arc by given step */
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for (a = angle_1; a < angle_2; a += angle_step)
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{
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cosa = clutter_cosi (a);
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sina = clutter_sini (a);
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px = center_x + CFX_MUL (cosa, radius_x);
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py = center_y + CFX_MUL (sina, radius_y);
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if (a == angle_1 && move_first)
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cogl_path_move_to (px, py);
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else
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cogl_path_line_to (px, py);
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}
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}
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void
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cogl_path_arc (ClutterFixed center_x,
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ClutterFixed center_y,
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ClutterFixed radius_x,
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ClutterFixed radius_y,
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ClutterAngle angle_1,
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ClutterAngle angle_2)
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{
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ClutterAngle angle_step = 10;
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_cogl_arc (center_x, center_y,
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radius_x, radius_y,
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angle_1, angle_2,
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angle_step, 0 /* no move */);
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}
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void
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cogl_path_arc_rel (ClutterFixed center_x,
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ClutterFixed center_y,
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ClutterFixed radius_x,
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ClutterFixed radius_y,
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ClutterAngle angle_1,
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ClutterAngle angle_2,
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ClutterAngle angle_step)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_arc (ctx->path_pen.x + center_x,
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ctx->path_pen.y + center_y,
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radius_x, radius_y,
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angle_1, angle_2,
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angle_step, 0 /* no move */);
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}
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void
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cogl_arc (ClutterFixed center_x,
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ClutterFixed center_y,
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ClutterFixed radius_x,
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ClutterFixed radius_y,
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ClutterAngle angle_1,
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ClutterAngle angle_2)
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{
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ClutterAngle angle_step = 10;
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_cogl_arc (center_x, center_y,
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radius_x, radius_y,
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angle_1, angle_2,
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angle_step, 1 /* move first */);
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}
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void
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cogl_ellipse (ClutterFixed center_x,
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ClutterFixed center_y,
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ClutterFixed radius_x,
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ClutterFixed radius_y)
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{
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ClutterAngle angle_step = 10;
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/* FIXME: if shows to be slow might be optimized
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* by mirroring just a quarter of it */
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_cogl_arc (center_x, center_y,
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radius_x, radius_y,
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0, CLUTTER_ANGLE_FROM_DEG(360),
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angle_step, 1 /* move first */);
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cogl_path_close();
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}
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void
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cogl_round_rectangle (ClutterFixed x,
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ClutterFixed y,
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ClutterFixed width,
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ClutterFixed height,
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ClutterFixed radius,
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ClutterAngle arc_step)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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ClutterFixed inner_width = width - (radius << 1);
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ClutterFixed inner_height = height - (radius << 1);
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cogl_path_move_to (x, y + radius);
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cogl_path_arc_rel (radius, 0,
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radius, radius,
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CLUTTER_ANGLE_FROM_DEG (180),
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CLUTTER_ANGLE_FROM_DEG (270),
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arc_step);
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cogl_path_line_to (ctx->path_pen.x + inner_width,
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ctx->path_pen.y);
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cogl_path_arc_rel (0, radius,
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radius, radius,
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CLUTTER_ANGLE_FROM_DEG (-90),
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CLUTTER_ANGLE_FROM_DEG (0),
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arc_step);
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cogl_path_line_to (ctx->path_pen.x,
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ctx->path_pen.y + inner_height);
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cogl_path_arc_rel (-radius, 0,
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radius, radius,
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CLUTTER_ANGLE_FROM_DEG (0),
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CLUTTER_ANGLE_FROM_DEG (90),
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arc_step);
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cogl_path_line_to (ctx->path_pen.x - inner_width,
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ctx->path_pen.y);
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cogl_path_arc_rel (0, -radius,
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radius, radius,
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CLUTTER_ANGLE_FROM_DEG (90),
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CLUTTER_ANGLE_FROM_DEG (180),
|
||||
arc_step);
|
||||
|
||||
cogl_path_close ();
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}
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#if 0
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static void
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_cogl_path_bezier2_sub (CoglBezQuad *quad)
|
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{
|
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CoglBezQuad quads[_COGL_MAX_BEZ_RECURSE_DEPTH];
|
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CoglBezQuad *qleft;
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CoglBezQuad *qright;
|
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CoglBezQuad *q;
|
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CoglFixedVec2 mid;
|
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CoglFixedVec2 dif;
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CoglFixedVec2 c1;
|
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CoglFixedVec2 c2;
|
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CoglFixedVec2 c3;
|
||||
gint qindex;
|
||||
|
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/* Put first curve on stack */
|
||||
quads[0] = *quad;
|
||||
qindex = 0;
|
||||
|
||||
/* While stack is not empty */
|
||||
while (qindex >= 0)
|
||||
{
|
||||
|
||||
q = &quads[qindex];
|
||||
|
||||
/* Calculate distance of control point from its
|
||||
* counterpart on the line between end points */
|
||||
mid.x = ((q->p1.x + q->p3.x) >> 1);
|
||||
mid.y = ((q->p1.y + q->p3.y) >> 1);
|
||||
dif.x = (q->p2.x - mid.x);
|
||||
dif.y = (q->p2.y - mid.y);
|
||||
if (dif.x < 0) dif.x = -dif.x;
|
||||
if (dif.y < 0) dif.y = -dif.y;
|
||||
|
||||
/* Cancel if the curve is flat enough */
|
||||
if (dif.x + dif.y <= CFX_ONE
|
||||
|| qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1)
|
||||
{
|
||||
/* Add subdivision point (skip last) */
|
||||
if (qindex == 0) return;
|
||||
_cogl_path_add_node (q->p3.x, q->p3.y);
|
||||
--qindex; continue;
|
||||
}
|
||||
|
||||
/* Left recursion goes on top of stack! */
|
||||
qright = q; qleft = &quads[++qindex];
|
||||
|
||||
/* Subdivide into 2 sub-curves */
|
||||
c1.x = ((q->p1.x + q->p2.x) >> 1);
|
||||
c1.y = ((q->p1.y + q->p2.y) >> 1);
|
||||
c3.x = ((q->p2.x + q->p3.x) >> 1);
|
||||
c3.y = ((q->p2.y + q->p3.y) >> 1);
|
||||
c2.x = ((c1.x + c3.x) >> 1);
|
||||
c2.y = ((c1.y + c3.y) >> 1);
|
||||
|
||||
/* Add left recursion onto stack */
|
||||
qleft->p1 = q->p1;
|
||||
qleft->p2 = c1;
|
||||
qleft->p3 = c2;
|
||||
|
||||
/* Add right recursion onto stack */
|
||||
qright->p1 = c2;
|
||||
qright->p2 = c3;
|
||||
qright->p3 = q->p3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
_cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
{
|
||||
CoglBezCubic cubics[_COGL_MAX_BEZ_RECURSE_DEPTH];
|
||||
CoglBezCubic *cleft;
|
||||
CoglBezCubic *cright;
|
||||
CoglBezCubic *c;
|
||||
CoglFixedVec2 dif1;
|
||||
CoglFixedVec2 dif2;
|
||||
CoglFixedVec2 mm;
|
||||
CoglFixedVec2 c1;
|
||||
CoglFixedVec2 c2;
|
||||
CoglFixedVec2 c3;
|
||||
CoglFixedVec2 c4;
|
||||
CoglFixedVec2 c5;
|
||||
gint cindex;
|
||||
|
||||
/* Put first curve on stack */
|
||||
cubics[0] = *cubic;
|
||||
cindex = 0;
|
||||
|
||||
while (cindex >= 0)
|
||||
{
|
||||
c = &cubics[cindex];
|
||||
|
||||
#define CFX_MUL2(x) ((x) << 1)
|
||||
#define CFX_MUL3(x) (((x) << 1) + (x))
|
||||
#define CFX_SQ(x) CFX_MUL (x, x)
|
||||
|
||||
/* Calculate distance of control points from their
|
||||
* counterparts on the line between end points */
|
||||
dif1.x = CFX_MUL3 (c->p2.x) - CFX_MUL2 (c->p1.x) - c->p4.x;
|
||||
dif1.y = CFX_MUL3 (c->p2.y) - CFX_MUL2 (c->p1.y) - c->p4.y;
|
||||
dif2.x = CFX_MUL3 (c->p3.x) - CFX_MUL2 (c->p4.x) - c->p1.x;
|
||||
dif2.y = CFX_MUL3 (c->p3.y) - CFX_MUL2 (c->p4.y) - c->p1.y;
|
||||
if (dif1.x < 0) dif1.x = -dif1.x;
|
||||
if (dif1.y < 0) dif1.y = -dif1.y;
|
||||
if (dif2.x < 0) dif2.x = -dif2.x;
|
||||
if (dif2.y < 0) dif2.y = -dif2.y;
|
||||
|
||||
#undef CFX_MUL2
|
||||
#undef CFX_MUL3
|
||||
#undef CFX_SQ
|
||||
|
||||
/* Pick the greatest of two distances */
|
||||
if (dif1.x < dif2.x) dif1.x = dif2.x;
|
||||
if (dif1.y < dif2.y) dif1.y = dif2.y;
|
||||
|
||||
/* Cancel if the curve is flat enough */
|
||||
if (dif1.x + dif1.y <= CFX_ONE
|
||||
|| cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1)
|
||||
{
|
||||
/* Add subdivision point (skip last) */
|
||||
if (cindex == 0) return;
|
||||
_cogl_path_add_node (c->p4.x, c->p4.y);
|
||||
--cindex; continue;
|
||||
}
|
||||
|
||||
/* Left recursion goes on top of stack! */
|
||||
cright = c; cleft = &cubics[++cindex];
|
||||
|
||||
/* Subdivide into 2 sub-curves */
|
||||
c1.x = ((c->p1.x + c->p2.x) >> 1);
|
||||
c1.y = ((c->p1.y + c->p2.y) >> 1);
|
||||
mm.x = ((c->p2.x + c->p3.x) >> 1);
|
||||
mm.y = ((c->p2.y + c->p3.y) >> 1);
|
||||
c5.x = ((c->p3.x + c->p4.x) >> 1);
|
||||
c5.y = ((c->p3.y + c->p4.y) >> 1);
|
||||
|
||||
c2.x = ((c1.x + mm.x) >> 1);
|
||||
c2.y = ((c1.y + mm.y) >> 1);
|
||||
c4.x = ((mm.x + c5.x) >> 1);
|
||||
c4.y = ((mm.y + c5.y) >> 1);
|
||||
|
||||
c3.x = ((c2.x + c4.x) >> 1);
|
||||
c3.y = ((c2.y + c4.y) >> 1);
|
||||
|
||||
/* Add left recursion to stack */
|
||||
cleft->p1 = c->p1;
|
||||
cleft->p2 = c1;
|
||||
cleft->p3 = c2;
|
||||
cleft->p4 = c3;
|
||||
|
||||
/* Add right recursion to stack */
|
||||
cright->p1 = c3;
|
||||
cright->p2 = c4;
|
||||
cright->p3 = c5;
|
||||
cright->p4 = c->p4;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
cogl_path_bezier2_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
CoglBezQuad quad;
|
||||
|
||||
/* Prepare quadratic curve */
|
||||
quad.p1 = ctx->path_pen;
|
||||
quad.p2.x = x1;
|
||||
quad.p2.y = y1;
|
||||
quad.p3.x = x2;
|
||||
quad.p3.y = y2;
|
||||
|
||||
/* Run subdivision */
|
||||
_cogl_path_bezier2_sub (&quad);
|
||||
|
||||
/* Add last point */
|
||||
_cogl_path_add_node (quad.p3.x, quad.p3.y);
|
||||
ctx->path_pen = quad.p3;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
cogl_path_curve_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x3,
|
||||
ClutterFixed y3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
CoglBezCubic cubic;
|
||||
|
||||
/* Prepare cubic curve */
|
||||
cubic.p1 = ctx->path_pen;
|
||||
cubic.p2.x = x1;
|
||||
cubic.p2.y = y1;
|
||||
cubic.p3.x = x2;
|
||||
cubic.p3.y = y2;
|
||||
cubic.p4.x = x3;
|
||||
cubic.p4.y = y3;
|
||||
|
||||
/* Run subdivision */
|
||||
_cogl_path_bezier3_sub (&cubic);
|
||||
|
||||
/* Add last point */
|
||||
_cogl_path_add_node (cubic.p4.x, cubic.p4.y);
|
||||
ctx->path_pen = cubic.p4;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rel_curve_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x3,
|
||||
ClutterFixed y3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_curve_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x3,
|
||||
ctx->path_pen.y + y3);
|
||||
}
|
@ -27,7 +27,6 @@
|
||||
#define __COGL_PRIMITIVES_H
|
||||
|
||||
typedef struct _CoglFixedVec2 CoglFixedVec2;
|
||||
typedef struct _CoglFloatVec2 CoglFloatVec2;
|
||||
typedef struct _CoglBezQuad CoglBezQuad;
|
||||
typedef struct _CoglBezCubic CoglBezCubic;
|
||||
|
||||
@ -37,11 +36,14 @@ struct _CoglFixedVec2
|
||||
ClutterFixed y;
|
||||
};
|
||||
|
||||
#ifdef CLUTTER_COGL_HAS_GL
|
||||
typedef struct _CoglFloatVec2 CoglFloatVec2;
|
||||
struct _CoglFloatVec2
|
||||
{
|
||||
GLfloat x;
|
||||
GLfloat y;
|
||||
};
|
||||
#endif
|
||||
|
||||
struct _CoglBezQuad
|
||||
{
|
@ -22,7 +22,6 @@ libclutter_cogl_la_SOURCES = \
|
||||
$(top_builddir)/clutter/cogl/cogl.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
|
||||
cogl-internal.h \
|
||||
cogl-primitives.h \
|
||||
cogl-texture.h \
|
||||
cogl-fbo.h \
|
||||
cogl-shader.h \
|
||||
|
@ -117,7 +117,7 @@ cogl_trapezoidx (ClutterFixed y1,
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
void
|
||||
_cogl_path_clear_nodes ()
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -130,7 +130,7 @@ _cogl_path_clear_nodes ()
|
||||
ctx->path_nodes_cap = 2;
|
||||
}
|
||||
|
||||
static void
|
||||
void
|
||||
_cogl_path_add_node (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
@ -168,7 +168,7 @@ _cogl_path_add_node (ClutterFixed x,
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
void
|
||||
_cogl_path_stroke_nodes ()
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -240,502 +240,3 @@ cogl_stroke ()
|
||||
|
||||
_cogl_path_stroke_nodes();
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_move_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* FIXME: handle multiple contours maybe? */
|
||||
|
||||
_cogl_path_clear_nodes ();
|
||||
_cogl_path_add_node (x, y);
|
||||
|
||||
ctx->path_start.x = x;
|
||||
ctx->path_start.y = y;
|
||||
|
||||
ctx->path_pen = ctx->path_start;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_move_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_move_to (ctx->path_pen.x + x,
|
||||
ctx->path_pen.y + y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_path_add_node (x, y);
|
||||
|
||||
ctx->path_pen.x = x;
|
||||
ctx->path_pen.y = y;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_line_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x + x,
|
||||
ctx->path_pen.y + y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_close ()
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_path_add_node (ctx->path_start.x, ctx->path_start.y);
|
||||
ctx->path_pen = ctx->path_start;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_line (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2)
|
||||
{
|
||||
cogl_path_move_to (x1, y1);
|
||||
cogl_path_line_to (x2, y2);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_polyline (ClutterFixed *coords,
|
||||
gint num_points)
|
||||
{
|
||||
gint c = 0;
|
||||
|
||||
cogl_path_move_to (coords[0], coords[1]);
|
||||
|
||||
for (c = 1; c < num_points; ++c)
|
||||
cogl_path_line_to (coords[2*c], coords[2*c+1]);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_polygon (ClutterFixed *coords,
|
||||
gint num_points)
|
||||
{
|
||||
cogl_polyline (coords, num_points);
|
||||
cogl_path_close ();
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rectangle (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height)
|
||||
{
|
||||
cogl_path_move_to (x, y);
|
||||
cogl_path_line_to (x + width, y);
|
||||
cogl_path_line_to (x + width, y + height);
|
||||
cogl_path_line_to (x, y + height);
|
||||
cogl_path_close ();
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_arc (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2,
|
||||
ClutterAngle angle_step,
|
||||
guint move_first)
|
||||
{
|
||||
ClutterAngle a = 0x0;
|
||||
ClutterAngle temp = 0x0;
|
||||
ClutterFixed cosa = 0x0;
|
||||
ClutterFixed sina = 0x0;
|
||||
ClutterFixed px = 0x0;
|
||||
ClutterFixed py = 0x0;
|
||||
|
||||
/* Fix invalid angles */
|
||||
|
||||
if (angle_1 == angle_2 || angle_step == 0x0)
|
||||
return;
|
||||
|
||||
if (angle_step < 0x0)
|
||||
angle_step = -angle_step;
|
||||
|
||||
if (angle_2 < angle_1)
|
||||
{
|
||||
temp = angle_1;
|
||||
angle_1 = angle_2;
|
||||
angle_2 = temp;
|
||||
}
|
||||
|
||||
/* Walk the arc by given step */
|
||||
|
||||
for (a = angle_1; a < angle_2; a += angle_step)
|
||||
{
|
||||
cosa = clutter_cosi (a);
|
||||
sina = clutter_sini (a);
|
||||
|
||||
px = center_x + CFX_MUL (cosa, radius_x);
|
||||
py = center_y + CFX_MUL (sina, radius_y);
|
||||
|
||||
if (a == angle_1 && move_first)
|
||||
cogl_path_move_to (px, py);
|
||||
else
|
||||
cogl_path_line_to (px, py);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_arc (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
_cogl_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
angle_1, angle_2,
|
||||
angle_step, 0 /* no move */);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_path_arc_rel (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2,
|
||||
ClutterAngle angle_step)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_arc (ctx->path_pen.x + center_x,
|
||||
ctx->path_pen.y + center_y,
|
||||
radius_x, radius_y,
|
||||
angle_1, angle_2,
|
||||
angle_step, 0 /* no move */);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_arc (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
_cogl_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
angle_1, angle_2,
|
||||
angle_step, 1 /* move first */);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_ellipse (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
|
||||
/* FIXME: if shows to be slow might be optimized
|
||||
* by mirroring just a quarter of it */
|
||||
|
||||
_cogl_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
0, CLUTTER_ANGLE_FROM_DEG(360),
|
||||
angle_step, 1 /* move first */);
|
||||
|
||||
cogl_path_close();
|
||||
}
|
||||
|
||||
void
|
||||
cogl_round_rectangle (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height,
|
||||
ClutterFixed radius,
|
||||
ClutterAngle arc_step)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
ClutterFixed inner_width = width - (radius << 1);
|
||||
ClutterFixed inner_height = height - (radius << 1);
|
||||
|
||||
cogl_path_move_to (x, y + radius);
|
||||
cogl_path_arc_rel (radius, 0,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (180),
|
||||
CLUTTER_ANGLE_FROM_DEG (270),
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x + inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, radius,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (-90),
|
||||
CLUTTER_ANGLE_FROM_DEG (0),
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x,
|
||||
ctx->path_pen.y + inner_height);
|
||||
|
||||
cogl_path_arc_rel (-radius, 0,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (0),
|
||||
CLUTTER_ANGLE_FROM_DEG (90),
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x - inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, -radius,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (90),
|
||||
CLUTTER_ANGLE_FROM_DEG (180),
|
||||
arc_step);
|
||||
|
||||
cogl_path_close ();
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void
|
||||
_cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
{
|
||||
CoglBezQuad quads[_COGL_MAX_BEZ_RECURSE_DEPTH];
|
||||
CoglBezQuad *qleft;
|
||||
CoglBezQuad *qright;
|
||||
CoglBezQuad *q;
|
||||
CoglFixedVec2 mid;
|
||||
CoglFixedVec2 dif;
|
||||
CoglFixedVec2 c1;
|
||||
CoglFixedVec2 c2;
|
||||
CoglFixedVec2 c3;
|
||||
gint qindex;
|
||||
|
||||
/* Put first curve on stack */
|
||||
quads[0] = *quad;
|
||||
qindex = 0;
|
||||
|
||||
/* While stack is not empty */
|
||||
while (qindex >= 0)
|
||||
{
|
||||
|
||||
q = &quads[qindex];
|
||||
|
||||
/* Calculate distance of control point from its
|
||||
* counterpart on the line between end points */
|
||||
mid.x = ((q->p1.x + q->p3.x) >> 1);
|
||||
mid.y = ((q->p1.y + q->p3.y) >> 1);
|
||||
dif.x = (q->p2.x - mid.x);
|
||||
dif.y = (q->p2.y - mid.y);
|
||||
if (dif.x < 0) dif.x = -dif.x;
|
||||
if (dif.y < 0) dif.y = -dif.y;
|
||||
|
||||
/* Cancel if the curve is flat enough */
|
||||
if (dif.x + dif.y <= CFX_ONE
|
||||
|| qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1)
|
||||
{
|
||||
/* Add subdivision point (skip last) */
|
||||
if (qindex == 0) return;
|
||||
_cogl_path_add_node (q->p3.x, q->p3.y);
|
||||
--qindex; continue;
|
||||
}
|
||||
|
||||
/* Left recursion goes on top of stack! */
|
||||
qright = q; qleft = &quads[++qindex];
|
||||
|
||||
/* Subdivide into 2 sub-curves */
|
||||
c1.x = ((q->p1.x + q->p2.x) >> 1);
|
||||
c1.y = ((q->p1.y + q->p2.y) >> 1);
|
||||
c3.x = ((q->p2.x + q->p3.x) >> 1);
|
||||
c3.y = ((q->p2.y + q->p3.y) >> 1);
|
||||
c2.x = ((c1.x + c3.x) >> 1);
|
||||
c2.y = ((c1.y + c3.y) >> 1);
|
||||
|
||||
/* Add left recursion onto stack */
|
||||
qleft->p1 = q->p1;
|
||||
qleft->p2 = c1;
|
||||
qleft->p3 = c2;
|
||||
|
||||
/* Add right recursion onto stack */
|
||||
qright->p1 = c2;
|
||||
qright->p2 = c3;
|
||||
qright->p3 = q->p3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
_cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
{
|
||||
CoglBezCubic cubics[_COGL_MAX_BEZ_RECURSE_DEPTH];
|
||||
CoglBezCubic *cleft;
|
||||
CoglBezCubic *cright;
|
||||
CoglBezCubic *c;
|
||||
CoglFixedVec2 dif1;
|
||||
CoglFixedVec2 dif2;
|
||||
CoglFixedVec2 mm;
|
||||
CoglFixedVec2 c1;
|
||||
CoglFixedVec2 c2;
|
||||
CoglFixedVec2 c3;
|
||||
CoglFixedVec2 c4;
|
||||
CoglFixedVec2 c5;
|
||||
gint cindex;
|
||||
|
||||
/* Put first curve on stack */
|
||||
cubics[0] = *cubic;
|
||||
cindex = 0;
|
||||
|
||||
while (cindex >= 0)
|
||||
{
|
||||
c = &cubics[cindex];
|
||||
|
||||
#define CFX_MUL2(x) ((x) << 1)
|
||||
#define CFX_MUL3(x) (((x) << 1) + (x))
|
||||
#define CFX_SQ(x) CFX_MUL (x, x)
|
||||
|
||||
/* Calculate distance of control points from their
|
||||
* counterparts on the line between end points */
|
||||
dif1.x = CFX_MUL3 (c->p2.x) - CFX_MUL2 (c->p1.x) - c->p4.x;
|
||||
dif1.y = CFX_MUL3 (c->p2.y) - CFX_MUL2 (c->p1.y) - c->p4.y;
|
||||
dif2.x = CFX_MUL3 (c->p3.x) - CFX_MUL2 (c->p4.x) - c->p1.x;
|
||||
dif2.y = CFX_MUL3 (c->p3.y) - CFX_MUL2 (c->p4.y) - c->p1.y;
|
||||
if (dif1.x < 0) dif1.x = -dif1.x;
|
||||
if (dif1.y < 0) dif1.y = -dif1.y;
|
||||
if (dif2.x < 0) dif2.x = -dif2.x;
|
||||
if (dif2.y < 0) dif2.y = -dif2.y;
|
||||
|
||||
#undef CFX_MUL2
|
||||
#undef CFX_MUL3
|
||||
#undef CFX_SQ
|
||||
|
||||
/* Pick the greatest of two distances */
|
||||
if (dif1.x < dif2.x) dif1.x = dif2.x;
|
||||
if (dif1.y < dif2.y) dif1.y = dif2.y;
|
||||
|
||||
/* Cancel if the curve is flat enough */
|
||||
if (dif1.x + dif1.y <= CFX_ONE
|
||||
|| cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1)
|
||||
{
|
||||
/* Add subdivision point (skip last) */
|
||||
if (cindex == 0) return;
|
||||
_cogl_path_add_node (c->p4.x, c->p4.y);
|
||||
--cindex; continue;
|
||||
}
|
||||
|
||||
/* Left recursion goes on top of stack! */
|
||||
cright = c; cleft = &cubics[++cindex];
|
||||
|
||||
/* Subdivide into 2 sub-curves */
|
||||
c1.x = ((c->p1.x + c->p2.x) >> 1);
|
||||
c1.y = ((c->p1.y + c->p2.y) >> 1);
|
||||
mm.x = ((c->p2.x + c->p3.x) >> 1);
|
||||
mm.y = ((c->p2.y + c->p3.y) >> 1);
|
||||
c5.x = ((c->p3.x + c->p4.x) >> 1);
|
||||
c5.y = ((c->p3.y + c->p4.y) >> 1);
|
||||
|
||||
c2.x = ((c1.x + mm.x) >> 1);
|
||||
c2.y = ((c1.y + mm.y) >> 1);
|
||||
c4.x = ((mm.x + c5.x) >> 1);
|
||||
c4.y = ((mm.y + c5.y) >> 1);
|
||||
|
||||
c3.x = ((c2.x + c4.x) >> 1);
|
||||
c3.y = ((c2.y + c4.y) >> 1);
|
||||
|
||||
/* Add left recursion to stack */
|
||||
cleft->p1 = c->p1;
|
||||
cleft->p2 = c1;
|
||||
cleft->p3 = c2;
|
||||
cleft->p4 = c3;
|
||||
|
||||
/* Add right recursion to stack */
|
||||
cright->p1 = c3;
|
||||
cright->p2 = c4;
|
||||
cright->p3 = c5;
|
||||
cright->p4 = c->p4;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
cogl_path_bezier2_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
CoglBezQuad quad;
|
||||
|
||||
/* Prepare quadratic curve */
|
||||
quad.p1 = ctx->path_pen;
|
||||
quad.p2.x = x1;
|
||||
quad.p2.y = y1;
|
||||
quad.p3.x = x2;
|
||||
quad.p3.y = y2;
|
||||
|
||||
/* Run subdivision */
|
||||
_cogl_path_bezier2_sub (&quad);
|
||||
|
||||
/* Add last point */
|
||||
_cogl_path_add_node (quad.p3.x, quad.p3.y);
|
||||
ctx->path_pen = quad.p3;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
cogl_path_curve_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x3,
|
||||
ClutterFixed y3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
CoglBezCubic cubic;
|
||||
|
||||
/* Prepare cubic curve */
|
||||
cubic.p1 = ctx->path_pen;
|
||||
cubic.p2.x = x1;
|
||||
cubic.p2.y = y1;
|
||||
cubic.p3.x = x2;
|
||||
cubic.p3.y = y2;
|
||||
cubic.p4.x = x3;
|
||||
cubic.p4.y = y3;
|
||||
|
||||
/* Run subdivision */
|
||||
_cogl_path_bezier3_sub (&cubic);
|
||||
|
||||
/* Add last point */
|
||||
_cogl_path_add_node (cubic.p4.x, cubic.p4.y);
|
||||
ctx->path_pen = cubic.p4;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rel_curve_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x3,
|
||||
ClutterFixed y3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_curve_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x3,
|
||||
ctx->path_pen.y + y3);
|
||||
}
|
||||
|
@ -22,7 +22,6 @@ libclutter_cogl_la_SOURCES = \
|
||||
$(top_builddir)/clutter/cogl/cogl.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
|
||||
cogl-internal.h \
|
||||
cogl-primitives.h \
|
||||
cogl-texture.h \
|
||||
cogl-fbo.h \
|
||||
cogl-context.h \
|
||||
|
@ -135,7 +135,7 @@ cogl_trapezoidx (ClutterFixed y1,
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
void
|
||||
_cogl_path_clear_nodes ()
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -148,7 +148,7 @@ _cogl_path_clear_nodes ()
|
||||
ctx->path_nodes_cap = 2;
|
||||
}
|
||||
|
||||
static void
|
||||
void
|
||||
_cogl_path_add_node (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
@ -168,8 +168,8 @@ _cogl_path_add_node (ClutterFixed x,
|
||||
ctx->path_nodes_cap *= 2;
|
||||
}
|
||||
|
||||
ctx->path_nodes [ctx->path_nodes_size] .x = CLUTTER_FIXED_TO_FLOAT (x);
|
||||
ctx->path_nodes [ctx->path_nodes_size] .y = CLUTTER_FIXED_TO_FLOAT (y);
|
||||
ctx->path_nodes [ctx->path_nodes_size].x = x;
|
||||
ctx->path_nodes [ctx->path_nodes_size].y = y;
|
||||
ctx->path_nodes_size++;
|
||||
|
||||
if (ctx->path_nodes_size == 1)
|
||||
@ -195,7 +195,7 @@ _cogl_path_stroke_nodes ()
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( glVertexPointer (2, GL_FLOAT, 0, ctx->path_nodes) );
|
||||
GE( glVertexPointer (2, GL_FIXED, 0, ctx->path_nodes) );
|
||||
GE( glDrawArrays (GL_LINE_STRIP, 0, ctx->path_nodes_size) );
|
||||
}
|
||||
|
||||
@ -219,7 +219,7 @@ _cogl_path_fill_nodes ()
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( glVertexPointer (2, GL_FLOAT, 0, ctx->path_nodes) );
|
||||
GE( glVertexPointer (2, GL_FIXED, 0, ctx->path_nodes) );
|
||||
GE( glDrawArrays (GL_TRIANGLE_FAN, 0, ctx->path_nodes_size) );
|
||||
|
||||
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
|
||||
@ -258,502 +258,3 @@ cogl_stroke ()
|
||||
|
||||
_cogl_path_stroke_nodes();
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_move_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* FIXME: handle multiple contours maybe? */
|
||||
|
||||
_cogl_path_clear_nodes ();
|
||||
_cogl_path_add_node (x, y);
|
||||
|
||||
ctx->path_start.x = x;
|
||||
ctx->path_start.y = y;
|
||||
|
||||
ctx->path_pen = ctx->path_start;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_move_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_move_to (ctx->path_pen.x + x,
|
||||
ctx->path_pen.y + y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_path_add_node (x, y);
|
||||
|
||||
ctx->path_pen.x = x;
|
||||
ctx->path_pen.y = y;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rel_line_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x + x,
|
||||
ctx->path_pen.y + y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_close ()
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_path_add_node (ctx->path_start.x, ctx->path_start.y);
|
||||
ctx->path_pen = ctx->path_start;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_line (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2)
|
||||
{
|
||||
cogl_path_move_to (x1, y1);
|
||||
cogl_path_line_to (x2, y2);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_polyline (ClutterFixed *coords,
|
||||
gint num_points)
|
||||
{
|
||||
gint c = 0;
|
||||
|
||||
cogl_path_move_to (coords[0], coords[1]);
|
||||
|
||||
for (c = 1; c < num_points; ++c)
|
||||
cogl_path_line_to (coords[2*c], coords[2*c+1]);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_polygon (ClutterFixed *coords,
|
||||
gint num_points)
|
||||
{
|
||||
cogl_polyline (coords, num_points);
|
||||
cogl_path_close ();
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_rectangle (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height)
|
||||
{
|
||||
cogl_path_move_to (x, y);
|
||||
cogl_path_line_to (x + width, y);
|
||||
cogl_path_line_to (x + width, y + height);
|
||||
cogl_path_line_to (x, y + height);
|
||||
cogl_path_close ();
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_arc (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2,
|
||||
ClutterAngle angle_step,
|
||||
guint move_first)
|
||||
{
|
||||
ClutterAngle a = 0x0;
|
||||
ClutterAngle temp = 0x0;
|
||||
ClutterFixed cosa = 0x0;
|
||||
ClutterFixed sina = 0x0;
|
||||
ClutterFixed px = 0x0;
|
||||
ClutterFixed py = 0x0;
|
||||
|
||||
/* Fix invalid angles */
|
||||
|
||||
if (angle_1 == angle_2 || angle_step == 0x0)
|
||||
return;
|
||||
|
||||
if (angle_step < 0x0)
|
||||
angle_step = -angle_step;
|
||||
|
||||
if (angle_2 < angle_1)
|
||||
{
|
||||
temp = angle_1;
|
||||
angle_1 = angle_2;
|
||||
angle_2 = temp;
|
||||
}
|
||||
|
||||
/* Walk the arc by given step */
|
||||
|
||||
for (a = angle_1; a < angle_2; a += angle_step)
|
||||
{
|
||||
cosa = clutter_cosi (a);
|
||||
sina = clutter_sini (a);
|
||||
|
||||
px = center_x + CFX_MUL (cosa, radius_x);
|
||||
py = center_y + CFX_MUL (sina, radius_y);
|
||||
|
||||
if (a == angle_1 && move_first)
|
||||
cogl_path_move_to (px, py);
|
||||
else
|
||||
cogl_path_line_to (px, py);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_arc (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
_cogl_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
angle_1, angle_2,
|
||||
angle_step, 0 /* no move */);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_path_arc_rel (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2,
|
||||
ClutterAngle angle_step)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_arc (ctx->path_pen.x + center_x,
|
||||
ctx->path_pen.y + center_y,
|
||||
radius_x, radius_y,
|
||||
angle_1, angle_2,
|
||||
angle_step, 0 /* no move */);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_arc (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
_cogl_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
angle_1, angle_2,
|
||||
angle_step, 1 /* move first */);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_ellipse (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
|
||||
/* FIXME: if shows to be slow might be optimized
|
||||
* by mirroring just a quarter of it */
|
||||
|
||||
_cogl_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
0, CLUTTER_ANGLE_FROM_DEG(360),
|
||||
angle_step, 1 /* move first */);
|
||||
|
||||
cogl_path_close();
|
||||
}
|
||||
|
||||
void
|
||||
cogl_round_rectangle (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height,
|
||||
ClutterFixed radius,
|
||||
ClutterAngle arc_step)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
ClutterFixed inner_width = width - (radius << 1);
|
||||
ClutterFixed inner_height = height - (radius << 1);
|
||||
|
||||
cogl_path_move_to (x, y + radius);
|
||||
cogl_path_arc_rel (radius, 0,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (180),
|
||||
CLUTTER_ANGLE_FROM_DEG (270),
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x + inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, radius,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (-90),
|
||||
CLUTTER_ANGLE_FROM_DEG (0),
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x,
|
||||
ctx->path_pen.y + inner_height);
|
||||
|
||||
cogl_path_arc_rel (-radius, 0,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (0),
|
||||
CLUTTER_ANGLE_FROM_DEG (90),
|
||||
arc_step);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x - inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, -radius,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (90),
|
||||
CLUTTER_ANGLE_FROM_DEG (180),
|
||||
arc_step);
|
||||
|
||||
cogl_path_close ();
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void
|
||||
_cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
{
|
||||
CoglBezQuad quads[_COGL_MAX_BEZ_RECURSE_DEPTH];
|
||||
CoglBezQuad *qleft;
|
||||
CoglBezQuad *qright;
|
||||
CoglBezQuad *q;
|
||||
CoglFixedVec2 mid;
|
||||
CoglFixedVec2 dif;
|
||||
CoglFixedVec2 c1;
|
||||
CoglFixedVec2 c2;
|
||||
CoglFixedVec2 c3;
|
||||
gint qindex;
|
||||
|
||||
/* Put first curve on stack */
|
||||
quads[0] = *quad;
|
||||
qindex = 0;
|
||||
|
||||
/* While stack is not empty */
|
||||
while (qindex >= 0)
|
||||
{
|
||||
|
||||
q = &quads[qindex];
|
||||
|
||||
/* Calculate distance of control point from its
|
||||
* counterpart on the line between end points */
|
||||
mid.x = ((q->p1.x + q->p3.x) >> 1);
|
||||
mid.y = ((q->p1.y + q->p3.y) >> 1);
|
||||
dif.x = (q->p2.x - mid.x);
|
||||
dif.y = (q->p2.y - mid.y);
|
||||
if (dif.x < 0) dif.x = -dif.x;
|
||||
if (dif.y < 0) dif.y = -dif.y;
|
||||
|
||||
/* Cancel if the curve is flat enough */
|
||||
if (dif.x + dif.y <= CFX_ONE
|
||||
|| qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1)
|
||||
{
|
||||
/* Add subdivision point (skip last) */
|
||||
if (qindex == 0) return;
|
||||
_cogl_path_add_node (q->p3.x, q->p3.y);
|
||||
--qindex; continue;
|
||||
}
|
||||
|
||||
/* Left recursion goes on top of stack! */
|
||||
qright = q; qleft = &quads[++qindex];
|
||||
|
||||
/* Subdivide into 2 sub-curves */
|
||||
c1.x = ((q->p1.x + q->p2.x) >> 1);
|
||||
c1.y = ((q->p1.y + q->p2.y) >> 1);
|
||||
c3.x = ((q->p2.x + q->p3.x) >> 1);
|
||||
c3.y = ((q->p2.y + q->p3.y) >> 1);
|
||||
c2.x = ((c1.x + c3.x) >> 1);
|
||||
c2.y = ((c1.y + c3.y) >> 1);
|
||||
|
||||
/* Add left recursion onto stack */
|
||||
qleft->p1 = q->p1;
|
||||
qleft->p2 = c1;
|
||||
qleft->p3 = c2;
|
||||
|
||||
/* Add right recursion onto stack */
|
||||
qright->p1 = c2;
|
||||
qright->p2 = c3;
|
||||
qright->p3 = q->p3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
_cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
{
|
||||
CoglBezCubic cubics[_COGL_MAX_BEZ_RECURSE_DEPTH];
|
||||
CoglBezCubic *cleft;
|
||||
CoglBezCubic *cright;
|
||||
CoglBezCubic *c;
|
||||
CoglFixedVec2 dif1;
|
||||
CoglFixedVec2 dif2;
|
||||
CoglFixedVec2 mm;
|
||||
CoglFixedVec2 c1;
|
||||
CoglFixedVec2 c2;
|
||||
CoglFixedVec2 c3;
|
||||
CoglFixedVec2 c4;
|
||||
CoglFixedVec2 c5;
|
||||
gint cindex;
|
||||
|
||||
/* Put first curve on stack */
|
||||
cubics[0] = *cubic;
|
||||
cindex = 0;
|
||||
|
||||
while (cindex >= 0)
|
||||
{
|
||||
c = &cubics[cindex];
|
||||
|
||||
#define CFX_MUL2(x) ((x) << 1)
|
||||
#define CFX_MUL3(x) (((x) << 1) + (x))
|
||||
#define CFX_SQ(x) CFX_MUL (x, x)
|
||||
|
||||
/* Calculate distance of control points from their
|
||||
* counterparts on the line between end points */
|
||||
dif1.x = CFX_MUL3 (c->p2.x) - CFX_MUL2 (c->p1.x) - c->p4.x;
|
||||
dif1.y = CFX_MUL3 (c->p2.y) - CFX_MUL2 (c->p1.y) - c->p4.y;
|
||||
dif2.x = CFX_MUL3 (c->p3.x) - CFX_MUL2 (c->p4.x) - c->p1.x;
|
||||
dif2.y = CFX_MUL3 (c->p3.y) - CFX_MUL2 (c->p4.y) - c->p1.y;
|
||||
if (dif1.x < 0) dif1.x = -dif1.x;
|
||||
if (dif1.y < 0) dif1.y = -dif1.y;
|
||||
if (dif2.x < 0) dif2.x = -dif2.x;
|
||||
if (dif2.y < 0) dif2.y = -dif2.y;
|
||||
|
||||
#undef CFX_MUL2
|
||||
#undef CFX_MUL3
|
||||
#undef CFX_SQ
|
||||
|
||||
/* Pick the greatest of two distances */
|
||||
if (dif1.x < dif2.x) dif1.x = dif2.x;
|
||||
if (dif1.y < dif2.y) dif1.y = dif2.y;
|
||||
|
||||
/* Cancel if the curve is flat enough */
|
||||
if (dif1.x + dif1.y <= CFX_ONE
|
||||
|| cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1)
|
||||
{
|
||||
/* Add subdivision point (skip last) */
|
||||
if (cindex == 0) return;
|
||||
_cogl_path_add_node (c->p4.x, c->p4.y);
|
||||
--cindex; continue;
|
||||
}
|
||||
|
||||
/* Left recursion goes on top of stack! */
|
||||
cright = c; cleft = &cubics[++cindex];
|
||||
|
||||
/* Subdivide into 2 sub-curves */
|
||||
c1.x = ((c->p1.x + c->p2.x) >> 1);
|
||||
c1.y = ((c->p1.y + c->p2.y) >> 1);
|
||||
mm.x = ((c->p2.x + c->p3.x) >> 1);
|
||||
mm.y = ((c->p2.y + c->p3.y) >> 1);
|
||||
c5.x = ((c->p3.x + c->p4.x) >> 1);
|
||||
c5.y = ((c->p3.y + c->p4.y) >> 1);
|
||||
|
||||
c2.x = ((c1.x + mm.x) >> 1);
|
||||
c2.y = ((c1.y + mm.y) >> 1);
|
||||
c4.x = ((mm.x + c5.x) >> 1);
|
||||
c4.y = ((mm.y + c5.y) >> 1);
|
||||
|
||||
c3.x = ((c2.x + c4.x) >> 1);
|
||||
c3.y = ((c2.y + c4.y) >> 1);
|
||||
|
||||
/* Add left recursion to stack */
|
||||
cleft->p1 = c->p1;
|
||||
cleft->p2 = c1;
|
||||
cleft->p3 = c2;
|
||||
cleft->p4 = c3;
|
||||
|
||||
/* Add right recursion to stack */
|
||||
cright->p1 = c3;
|
||||
cright->p2 = c4;
|
||||
cright->p3 = c5;
|
||||
cright->p4 = c->p4;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
cogl_path_bezier2_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
CoglBezQuad quad;
|
||||
|
||||
/* Prepare quadratic curve */
|
||||
quad.p1 = ctx->path_pen;
|
||||
quad.p2.x = x1;
|
||||
quad.p2.y = y1;
|
||||
quad.p3.x = x2;
|
||||
quad.p3.y = y2;
|
||||
|
||||
/* Run subdivision */
|
||||
_cogl_path_bezier2_sub (&quad);
|
||||
|
||||
/* Add last point */
|
||||
_cogl_path_add_node (quad.p3.x, quad.p3.y);
|
||||
ctx->path_pen = quad.p3;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
cogl_path_curve_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x3,
|
||||
ClutterFixed y3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
CoglBezCubic cubic;
|
||||
|
||||
/* Prepare cubic curve */
|
||||
cubic.p1 = ctx->path_pen;
|
||||
cubic.p2.x = x1;
|
||||
cubic.p2.y = y1;
|
||||
cubic.p3.x = x2;
|
||||
cubic.p3.y = y2;
|
||||
cubic.p4.x = x3;
|
||||
cubic.p4.y = y3;
|
||||
|
||||
/* Run subdivision */
|
||||
_cogl_path_bezier3_sub (&cubic);
|
||||
|
||||
/* Add last point */
|
||||
_cogl_path_add_node (cubic.p4.x, cubic.p4.y);
|
||||
ctx->path_pen = cubic.p4;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rel_curve_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x3,
|
||||
ClutterFixed y3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_curve_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x3,
|
||||
ctx->path_pen.y + y3);
|
||||
}
|
||||
|
@ -1,54 +0,0 @@
|
||||
/*
|
||||
* Clutter COGL
|
||||
*
|
||||
* A basic GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2007 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef __COGL_PRIMITIVES_H
|
||||
#define __COGL_PRIMITIVES_H
|
||||
|
||||
typedef struct _CoglFixedVec2 CoglFixedVec2;
|
||||
typedef struct _CoglBezQuad CoglBezQuad;
|
||||
typedef struct _CoglBezCubic CoglBezCubic;
|
||||
|
||||
struct _CoglFixedVec2
|
||||
{
|
||||
ClutterFixed x;
|
||||
ClutterFixed y;
|
||||
};
|
||||
|
||||
struct _CoglBezQuad
|
||||
{
|
||||
CoglFixedVec2 p1;
|
||||
CoglFixedVec2 p2;
|
||||
CoglFixedVec2 p3;
|
||||
};
|
||||
|
||||
struct _CoglBezCubic
|
||||
{
|
||||
CoglFixedVec2 p1;
|
||||
CoglFixedVec2 p2;
|
||||
CoglFixedVec2 p3;
|
||||
CoglFixedVec2 p4;
|
||||
};
|
||||
|
||||
#endif /* __COGL_PRIMITIVES_H */
|
Loading…
Reference in New Issue
Block a user