ClutterActor: expose setter for the opacity override
Toolkits may need to paint actors internally outside the normal tree (for example to create a shadow shape), in which case they need to control the opacity directly. https://bugzilla.gnome.org/show_bug.cgi?id=677412 Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
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committed by
Emmanuele Bassi

parent
65032da551
commit
10cce00440
@ -41,6 +41,7 @@
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#include "config.h"
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#endif
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#define CLUTTER_ENABLE_EXPERIMENTAL_API
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#include "clutter-actor-private.h"
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#include "clutter-clone.h"
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#include "clutter-debug.h"
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@ -173,7 +174,7 @@ clutter_clone_paint (ClutterActor *actor)
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* the clone source actor.
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*/
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_clutter_actor_set_in_clone_paint (priv->clone_source, TRUE);
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_clutter_actor_set_opacity_override (priv->clone_source,
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clutter_actor_set_opacity_override (priv->clone_source,
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clutter_actor_get_paint_opacity (actor));
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_clutter_actor_set_enable_model_view_transform (priv->clone_source, FALSE);
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@ -191,7 +192,7 @@ clutter_clone_paint (ClutterActor *actor)
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_clutter_actor_set_enable_paint_unmapped (priv->clone_source, FALSE);
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_clutter_actor_set_enable_model_view_transform (priv->clone_source, TRUE);
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_clutter_actor_set_opacity_override (priv->clone_source, -1);
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clutter_actor_set_opacity_override (priv->clone_source, -1);
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_clutter_actor_set_in_clone_paint (priv->clone_source, FALSE);
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}
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