backend/x11/nested: Enable emulating offscreen transform framebuffer
Enable the usage of an offscreen transform texture, as used in the native backend when the GPU doesn't support the transform configured. https://bugzilla.gnome.org/show_bug.cgi?id=779745
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@ -42,6 +42,8 @@
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struct _MetaMonitorManagerDummy
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{
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MetaMonitorManager parent_instance;
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gboolean is_transform_handled;
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};
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struct _MetaMonitorManagerDummyClass
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@ -526,7 +528,9 @@ meta_monitor_manager_dummy_is_transform_handled (MetaMonitorManager *manager,
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MetaCrtc *crtc,
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MetaMonitorTransform transform)
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{
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return TRUE;
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MetaMonitorManagerDummy *manager_dummy = META_MONITOR_MANAGER_DUMMY (manager);
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return manager_dummy->is_transform_handled;
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}
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static void
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@ -544,4 +548,12 @@ meta_monitor_manager_dummy_class_init (MetaMonitorManagerDummyClass *klass)
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static void
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meta_monitor_manager_dummy_init (MetaMonitorManagerDummy *manager)
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{
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const char *nested_offscreen_transform;
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nested_offscreen_transform =
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g_getenv ("MUTTER_DEBUG_NESTED_OFFSCREEN_TRANSFORM");
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if (g_strcmp0 (nested_offscreen_transform, "1") == 0)
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manager->is_transform_handled = FALSE;
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else
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manager->is_transform_handled = TRUE;
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}
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@ -77,15 +77,41 @@ meta_renderer_x11_create_cogl_renderer (MetaRenderer *renderer)
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return cogl_renderer;
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}
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static MetaMonitorTransform
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calculate_view_transform (MetaMonitorManager *monitor_manager,
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MetaLogicalMonitor *logical_monitor)
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{
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MetaMonitor *main_monitor;
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MetaOutput *main_output;
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main_monitor = meta_logical_monitor_get_monitors (logical_monitor)->data;
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main_output = meta_monitor_get_main_output (main_monitor);
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/*
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* Pick any monitor and output and check; all CRTCs of a logical monitor will
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* always have the same transform assigned to them.
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*/
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if (meta_monitor_manager_is_transform_handled (monitor_manager,
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main_output->crtc,
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main_output->crtc->transform))
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return META_MONITOR_TRANSFORM_NORMAL;
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else
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return main_output->crtc->transform;
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}
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static MetaRendererView *
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meta_renderer_x11_create_view (MetaRenderer *renderer,
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MetaLogicalMonitor *logical_monitor)
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{
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MetaBackend *backend = meta_get_backend ();
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MetaMonitorManager *monitor_manager =
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meta_backend_get_monitor_manager (backend);
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ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
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CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend);
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MetaMonitorTransform view_transform;
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int width, height;
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CoglTexture2D *texture_2d;
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CoglOffscreen *fake_onscreen;
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CoglOffscreen *offscreen;
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GError *error = NULL;
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@ -93,15 +119,32 @@ meta_renderer_x11_create_view (MetaRenderer *renderer,
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width = logical_monitor->rect.width;
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height = logical_monitor->rect.height;
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texture_2d = cogl_texture_2d_new_with_size (cogl_context, width, height);
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offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture_2d));
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
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view_transform = calculate_view_transform (monitor_manager, logical_monitor);
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texture_2d = cogl_texture_2d_new_with_size (cogl_context, width, height);
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fake_onscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture_2d));
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (fake_onscreen), &error))
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meta_fatal ("Couldn't allocate framebuffer: %s", error->message);
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if (view_transform != META_MONITOR_TRANSFORM_NORMAL)
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{
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texture_2d = cogl_texture_2d_new_with_size (cogl_context, width, height);
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offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture_2d));
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
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meta_fatal ("Couldn't allocate offscreen framebuffer: %s", error->message);
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}
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else
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{
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offscreen = NULL;
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}
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return g_object_new (META_TYPE_RENDERER_VIEW,
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"layout", &logical_monitor->rect,
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"framebuffer", COGL_FRAMEBUFFER (offscreen),
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"framebuffer", COGL_FRAMEBUFFER (fake_onscreen),
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"offscreen", COGL_FRAMEBUFFER (offscreen),
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"transform", view_transform,
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NULL);
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}
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@ -102,11 +102,17 @@ meta_stage_x11_nested_finish_frame (ClutterStageWindow *stage_window)
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cairo_rectangle_int_t view_layout;
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CoglFramebuffer *framebuffer;
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CoglTexture *texture;
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CoglMatrix matrix;
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clutter_stage_view_get_layout (view, &view_layout);
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framebuffer = clutter_stage_view_get_framebuffer (view);
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framebuffer = clutter_stage_view_get_onscreen (view);
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texture = cogl_offscreen_get_texture (COGL_OFFSCREEN (framebuffer));
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clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
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cogl_matrix_get_inverse (&matrix, &matrix);
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cogl_pipeline_set_layer_matrix (stage_nested->pipeline, 0, &matrix);
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cogl_framebuffer_set_viewport (onscreen,
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view_layout.x,
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view_layout.y,
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