backend/x11/nested: Enable emulating offscreen transform framebuffer

Enable the usage of an offscreen transform texture, as used in the
native backend when the GPU doesn't support the transform configured.

https://bugzilla.gnome.org/show_bug.cgi?id=779745
This commit is contained in:
Jonas Ådahl 2017-03-08 16:08:49 +08:00
parent 944339f6a5
commit 1039386e10
3 changed files with 67 additions and 6 deletions

View File

@ -42,6 +42,8 @@
struct _MetaMonitorManagerDummy
{
MetaMonitorManager parent_instance;
gboolean is_transform_handled;
};
struct _MetaMonitorManagerDummyClass
@ -526,7 +528,9 @@ meta_monitor_manager_dummy_is_transform_handled (MetaMonitorManager *manager,
MetaCrtc *crtc,
MetaMonitorTransform transform)
{
return TRUE;
MetaMonitorManagerDummy *manager_dummy = META_MONITOR_MANAGER_DUMMY (manager);
return manager_dummy->is_transform_handled;
}
static void
@ -544,4 +548,12 @@ meta_monitor_manager_dummy_class_init (MetaMonitorManagerDummyClass *klass)
static void
meta_monitor_manager_dummy_init (MetaMonitorManagerDummy *manager)
{
const char *nested_offscreen_transform;
nested_offscreen_transform =
g_getenv ("MUTTER_DEBUG_NESTED_OFFSCREEN_TRANSFORM");
if (g_strcmp0 (nested_offscreen_transform, "1") == 0)
manager->is_transform_handled = FALSE;
else
manager->is_transform_handled = TRUE;
}

View File

@ -77,15 +77,41 @@ meta_renderer_x11_create_cogl_renderer (MetaRenderer *renderer)
return cogl_renderer;
}
static MetaMonitorTransform
calculate_view_transform (MetaMonitorManager *monitor_manager,
MetaLogicalMonitor *logical_monitor)
{
MetaMonitor *main_monitor;
MetaOutput *main_output;
main_monitor = meta_logical_monitor_get_monitors (logical_monitor)->data;
main_output = meta_monitor_get_main_output (main_monitor);
/*
* Pick any monitor and output and check; all CRTCs of a logical monitor will
* always have the same transform assigned to them.
*/
if (meta_monitor_manager_is_transform_handled (monitor_manager,
main_output->crtc,
main_output->crtc->transform))
return META_MONITOR_TRANSFORM_NORMAL;
else
return main_output->crtc->transform;
}
static MetaRendererView *
meta_renderer_x11_create_view (MetaRenderer *renderer,
MetaLogicalMonitor *logical_monitor)
{
MetaBackend *backend = meta_get_backend ();
MetaMonitorManager *monitor_manager =
meta_backend_get_monitor_manager (backend);
ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend);
MetaMonitorTransform view_transform;
int width, height;
CoglTexture2D *texture_2d;
CoglOffscreen *fake_onscreen;
CoglOffscreen *offscreen;
GError *error = NULL;
@ -93,15 +119,32 @@ meta_renderer_x11_create_view (MetaRenderer *renderer,
width = logical_monitor->rect.width;
height = logical_monitor->rect.height;
texture_2d = cogl_texture_2d_new_with_size (cogl_context, width, height);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture_2d));
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
view_transform = calculate_view_transform (monitor_manager, logical_monitor);
texture_2d = cogl_texture_2d_new_with_size (cogl_context, width, height);
fake_onscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture_2d));
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (fake_onscreen), &error))
meta_fatal ("Couldn't allocate framebuffer: %s", error->message);
if (view_transform != META_MONITOR_TRANSFORM_NORMAL)
{
texture_2d = cogl_texture_2d_new_with_size (cogl_context, width, height);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture_2d));
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
meta_fatal ("Couldn't allocate offscreen framebuffer: %s", error->message);
}
else
{
offscreen = NULL;
}
return g_object_new (META_TYPE_RENDERER_VIEW,
"layout", &logical_monitor->rect,
"framebuffer", COGL_FRAMEBUFFER (offscreen),
"framebuffer", COGL_FRAMEBUFFER (fake_onscreen),
"offscreen", COGL_FRAMEBUFFER (offscreen),
"transform", view_transform,
NULL);
}

View File

@ -102,11 +102,17 @@ meta_stage_x11_nested_finish_frame (ClutterStageWindow *stage_window)
cairo_rectangle_int_t view_layout;
CoglFramebuffer *framebuffer;
CoglTexture *texture;
CoglMatrix matrix;
clutter_stage_view_get_layout (view, &view_layout);
framebuffer = clutter_stage_view_get_framebuffer (view);
framebuffer = clutter_stage_view_get_onscreen (view);
texture = cogl_offscreen_get_texture (COGL_OFFSCREEN (framebuffer));
clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
cogl_matrix_get_inverse (&matrix, &matrix);
cogl_pipeline_set_layer_matrix (stage_nested->pipeline, 0, &matrix);
cogl_framebuffer_set_viewport (onscreen,
view_layout.x,
view_layout.y,