From 0ff710d37b6c4418db6ad911ff4257b4b5375638 Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Wed, 12 Nov 2008 13:03:09 +0000 Subject: [PATCH] Bug 1057 - cogl_texture_rectangle doesn't support backward coordinates * clutter/cogl/gl/cogl-texture.c: Instead of sorting the vertex and texture coordinates passed to cogl_texture_rectangle, just swap both sets whenever the texture coordinates are backward. --- ChangeLog | 9 +++++ clutter/cogl/gl/cogl-texture.c | 56 +++++++++++++------------------- clutter/cogl/gles/cogl-texture.c | 54 +++++++++++++----------------- 3 files changed, 55 insertions(+), 64 deletions(-) diff --git a/ChangeLog b/ChangeLog index fc7bc0b45..bccd90ee1 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,12 @@ +2008-11-12 Neil Roberts + + Bug 1057 - cogl_texture_rectangle doesn't support backward + coordinates + + * clutter/cogl/gl/cogl-texture.c: Instead of sorting the vertex + and texture coordinates passed to cogl_texture_rectangle, just + swap both sets whenever the texture coordinates are backward. + 2008-11-12 Neil Roberts * clutter/clutter-rectangle.c (clutter_rectangle_paint): Fixed so diff --git a/clutter/cogl/gl/cogl-texture.c b/clutter/cogl/gl/cogl-texture.c index 0beec07d1..3477cd66d 100644 --- a/clutter/cogl/gl/cogl-texture.c +++ b/clutter/cogl/gl/cogl-texture.c @@ -1967,6 +1967,29 @@ _cogl_texture_quad_sw (CoglTexture *tex, cogl_enable (enable_flags); + /* If the texture coordinates are backwards then swap both the + geometry and texture coordinates so that the texture will be + flipped but we can still use the same algorithm to iterate the + slices */ + if (tx2 < tx1) + { + CoglFixed temp = x1; + x1 = x2; + x2 = temp; + temp = tx1; + tx1 = tx2; + tx2 = temp; + } + if (ty2 < ty1) + { + CoglFixed temp = y1; + y1 = y2; + y2 = temp; + temp = ty1; + ty1 = ty2; + ty2 = temp; + } + /* Scale ratio from texture to quad widths */ tw = COGL_FIXED_FROM_INT (tex->bitmap.width); th = COGL_FIXED_FROM_INT (tex->bitmap.height); @@ -2168,7 +2191,6 @@ cogl_texture_rectangle (CoglHandle handle, CoglFixed ty2) { CoglTexture *tex; - CoglFixed tempx; /* Check if valid texture */ if (!cogl_is_texture (handle)) @@ -2186,38 +2208,6 @@ cogl_texture_rectangle (CoglHandle handle, if (tx1 == tx2 || ty1 == ty2) return; - /* Fix quad coord ordering - (atm this is required for sw tiling to iterate - over slices properly) */ - if (x1 > x2) - { - tempx = x1; - x1 = x2; - x2 = tempx; - } - - if (y1 > y2) - { - tempx = y1; - y1 = y2; - y2 = tempx; - } - - /* Fix texture coord ordering */ - if (tx1 > tx2) - { - tempx = tx1; - tx1 = tx2; - tx2 = tempx; - } - - if (ty1 > ty2) - { - tempx = ty1; - ty1 = ty2; - ty2 = tempx; - } - /* Pick tiling mode according to hw support */ if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) && tex->slice_gl_handles->len == 1) diff --git a/clutter/cogl/gles/cogl-texture.c b/clutter/cogl/gles/cogl-texture.c index bcebef87c..dbefa77c8 100644 --- a/clutter/cogl/gles/cogl-texture.c +++ b/clutter/cogl/gles/cogl-texture.c @@ -1931,6 +1931,29 @@ _cogl_texture_quad_sw (CoglTexture *tex, cogl_enable (enable_flags); + /* If the texture coordinates are backwards then swap both the + geometry and texture coordinates so that the texture will be + flipped but we can still use the same algorithm to iterate the + slices */ + if (tx2 < tx1) + { + CoglFixed temp = x1; + x1 = x2; + x2 = temp; + temp = tx1; + tx1 = tx2; + tx2 = temp; + } + if (ty2 < ty1) + { + CoglFixed temp = y1; + y1 = y2; + y2 = temp; + temp = ty1; + ty1 = ty2; + ty2 = temp; + } + GE( cogl_wrap_glTexCoordPointer (2, GL_FIXED, 0, tex_coords) ); GE( cogl_wrap_glVertexPointer (2, GL_FIXED, 0, quad_coords) ); @@ -2123,7 +2146,6 @@ cogl_texture_rectangle (CoglHandle handle, CoglFixed ty2) { CoglTexture *tex; - CoglFixed tempx; /* Check if valid texture */ if (!cogl_is_texture (handle)) @@ -2141,36 +2163,6 @@ cogl_texture_rectangle (CoglHandle handle, if (tx1 == tx2 || ty1 == ty2) return; - /* Fix quad coord ordering */ - if (x1 > x2) - { - tempx = x1; - x1 = x2; - x2 = tempx; - } - - if (y1 > y2) - { - tempx = y1; - y1 = y2; - y2 = tempx; - } - - /* Fix texture coord ordering */ - if (tx1 > tx2) - { - tempx = tx1; - tx1 = tx2; - tx2 = tempx; - } - - if (ty1 > ty2) - { - tempx = ty1; - ty1 = ty2; - ty2 = tempx; - } - /* Tile textured quads */ if (tex->slice_gl_handles->len == 1 && tx1 >= -COGL_FIXED_1 && tx2 <= COGL_FIXED_1 &&