cookbook: Added first draft of script introduction
New script chapter needs an introduction. While writing the introduction, also slightly changed the emphasis of the recipe (towards refactoring an existing application to use ClutterScript) and incorporated example code into documentation.
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<title>Script</title>
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<epigraph>
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<attribution>who</attribution>
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<para>what</para>
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<attribution>Alfred Hitchcock</attribution>
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<para>When an actor comes to me and wants to discuss his character,
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I say, "It's in the script". If he says, "But what's my motivation?",
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I say, "Your salary".</para>
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</epigraph>
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<section id="script-introduction">
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<title>Introduction</title>
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<para>intro</para>
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<para>User interfaces can become difficult to maintain when
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described entirely in code: declarations of UI
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elements become entwined with procedural code for
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handling interactions. This can make refactoring tough, as
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you have to find the right place in the code ("Where did I
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set the color of that rectangle?") and make sure your edits
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don't break any behaviour.</para>
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<para>Other frameworks separate presentation from programming
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logic, making it easier to change the appearance of the UI
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without affecting its behaviour (and vice versa). For example,
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in web development you can use HTML and CSS to define
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presentation, and JavaScript to implement application logic.</para>
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<para><type>ClutterScript</type> enables a similar separation:
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you can define the UI declaratively using
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<ulink href="http://www.json.org/">JSON</ulink>; then load
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the UI from the JSON and handle interactions with it through Clutter code
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(in C, Python, Vala or some other language). This has several
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benefits, including:</para>
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<itemizedlist>
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<listitem>
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<para>Separation of UI element declarations from control logic
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(see above).</para>
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</listitem>
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<listitem>
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<para>More concise code: typically, describing a UI in JSON
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requires far fewer characters than the equivalent procedural
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code.</para>
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</listitem>
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<listitem>
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<para>If you write your JSON in external files, you can make the
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structure of the UI evident in the layout of the file. For
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example, child elements can be indented within the parent
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element. This can make identifying relationships between
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elements simpler and less error-prone.</para>
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</listitem>
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<listitem>
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<para>Creating and configuring some objects (e.g. animations,
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layouts) becomes much simpler in JSON.</para>
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</listitem>
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<listitem>
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<para>Less compilation (if you're using a compiled language):
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because you can edit the UI by editing external JSON files,
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you can make changes to it without needing to recompile
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the whole application.</para>
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</listitem>
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</itemizedlist>
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<para>The <type>ClutterScript</type> API reference describes many
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of its useful features. However, the following sections are intended
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to give an overview of how <type>ClutterScript</type> works, and
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how to use it in an application.</para>
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<para>The recipes in this chapter give more detail about
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particular aspects of <type>ClutterScript</type>, such as
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how to connect signals and how merge multiple JSON definitions
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in a single script.</para>
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<section>
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<title>Basic principles of <type>ClutterScript</type></title>
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<para>Clutter is built on top of <ulink href="???">GObject</ulink>,
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an object system for C. As in other object systems, properties
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are fundamental to GObject. <type>ClutterScript</type>
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effectively provides a way to create instances of GObjects and
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set their properties. For example:</para>
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<informalexample>
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<programlisting>
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[ <co id="script-ui-introduction-json-list-bracket" />
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{ <co id="script-ui-introduction-json-object-bracket" />
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"id" : "stage", <co id="script-ui-introduction-json-id" />
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"type" : "ClutterStage", <co id="script-ui-introduction-json-type" />
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"is-default" : true,
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"width" : 400,
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"height" : 400,
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"color" : "#333355ff", <co id="script-ui-introduction-json-color-html" />
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"children" : [ "box" ] <co id="script-ui-introduction-json-child-by-id" />
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},
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{
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"id" : "box",
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"type" : "ClutterBox",
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"width" : 400,
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"height" : 400,
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"layout-manager" : { <co id="script-ui-introduction-json-no-id" />
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"type" : "ClutterBinLayout",
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"x-align" : "CLUTTER_BIN_ALIGNMENT_CENTER",
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"y-align" : "CLUTTER_BIN_ALIGNMENT_CENTER"
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},
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"children" : [ <co id="script-ui-introduction-json-child-by-embedding" />
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{
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"id" : "rectangle",
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"type" : "ClutterRectangle",
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"width" : 200,
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"height" : 200,
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"color" : "red" <co id="script-ui-introduction-json-color-word" />
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}
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]
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}
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]
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</programlisting>
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</informalexample>
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<note>
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<para>N.B. The numbers in brackets in the example further
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explain the JSON structure, and are not part of the UI
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definition. See below for more details.</para>
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</note>
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<calloutlist>
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<callout arearefs="script-ui-introduction-json-list-bracket">
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<para>list bracket???</para>
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</callout>
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<callout arearefs="script-ui-introduction-json-object-bracket">
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<para>object bracket???</para>
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</callout>
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<callout arearefs="script-ui-introduction-json-id">
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<para>ID???</para>
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</callout>
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<callout arearefs="script-ui-introduction-json-type">
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<para>type???</para>
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</callout>
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<callout arearefs="script-ui-introduction-json-color-html">
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<para>color???</para>
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</callout>
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<callout arearefs="script-ui-introduction-json-child-by-id">
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<para>referencing a child by ID???</para>
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</callout>
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<callout arearefs="script-ui-introduction-json-no-id">
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<para>no ID for implicit objects???</para>
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</callout>
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<callout arearefs="script-ui-introduction-json-child-by-embedding">
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<para>embedded child???</para>
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</callout>
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<callout arearefs="script-ui-introduction-json-color-word">
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<para>color???</para>
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</callout>
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</calloutlist>
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<para>Once you grasp that Clutter objects are GObjects, and you
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are setting their properties, you can determine what is scriptable
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by referring to the <emphasis>Properties</emphasis> sections
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in the Clutter API reference. Any of the properties described
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there can be set using <type>ClutterScript</type>.</para>
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</section>
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<section>
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<title>Data types and JSON</title>
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<para>The next important consideration is the data type of the
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property.??? null, float, int, string, color</para>
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<para>special properties which aren't obvious: layout::* ??? perhaps
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leave to the appropriate recipe</para>
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<para>properties with multiple values??? e.g. children, constraints</para>
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<para>objects as property values??? referencing by ID??? objects without IDs???</para>
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</section>
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</section>
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<section id="script-ui">
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@ -22,22 +189,42 @@
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<section>
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<title>Problem</title>
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<para>User interfaces are hard to maintain when the code
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for creating elements and the code for interacting with
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them is mixed together.</para>
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<para>???</para>
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</section>
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<section>
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<title>Solution</title>
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<para>Use <type>ClutterScript</type> to define the UI
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declaratively.</para>
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<para>???</para>
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</section>
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<section>
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<title>Discussion</title>
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<para>...</para>
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<para>???converting an existing program to ClutterScript</para>
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</section>
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<section>
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<title>Full example</title>
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<example id="script-ui-example-1">
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<title>Description of a user interface in JSON</title>
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<programlisting>
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<xi:include href="examples/script-ui.json" parse="text">
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<xi:fallback>a code sample should be here... but isn't</xi:fallback>
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</xi:include>
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</programlisting>
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</example>
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<example id="script-ui-example-2">
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<title>Loading a JSON user interface definition in Clutter</title>
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<programlisting>
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<xi:include href="examples/script-ui.c" parse="text">
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<xi:fallback>a code sample should be here... but isn't</xi:fallback>
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</xi:include>
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</programlisting>
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</example>
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</section>
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</section>
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