Warn instead of returning in the IN_PAINT check
It's conceivable that a warning should be deemed enough, instead of just returning a NULL cairo_t when creating a context for the CairoTexture actor.
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0e1a3c2124
@ -91,15 +91,14 @@ enum
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};
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#ifdef CLUTTER_ENABLE_DEBUG
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#define clutter_return_val_if_paint_fail(obj,retval) G_STMT_START { \
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#define clutter_warn_if_paint_fail(obj) G_STMT_START { \
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if (CLUTTER_PRIVATE_FLAGS ((obj)) & CLUTTER_ACTOR_IN_PAINT) { \
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g_warning ("%s should not be called during the paint sequence " \
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"of a ClutterCairoTexture as it will likely cause " \
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"performance issues.", G_STRFUNC); \
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return (retval); \
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} } G_STMT_END
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#else
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#define clutter_return_val_if_paint_fail(obj,retval) /* void */
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#define clutter_warn_if_paint_fail(obj) /* void */
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#endif /* CLUTTER_ENABLE_DEBUG */
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#define CLUTTER_CAIRO_TEXTURE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CAIRO_TEXTURE, ClutterCairoTexturePrivate))
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@ -584,7 +583,8 @@ clutter_cairo_texture_create_region (ClutterCairoTexture *self,
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cairo_t *cr;
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g_return_val_if_fail (CLUTTER_IS_CAIRO_TEXTURE (self), NULL);
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clutter_return_val_if_paint_fail (self, NULL);
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clutter_warn_if_paint_fail (self);
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priv = self->priv;
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@ -640,7 +640,8 @@ cairo_t *
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clutter_cairo_texture_create (ClutterCairoTexture *self)
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{
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g_return_val_if_fail (CLUTTER_IS_CAIRO_TEXTURE (self), NULL);
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clutter_return_val_if_paint_fail (self, NULL);
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clutter_warn_if_paint_fail (self);
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return clutter_cairo_texture_create_region (self, 0, 0, -1, -1);
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}
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