action: Add ClutterAction
ClutterAction is an abstract class that should be used as the ancestor for objects that change how an actor behaves when dealing with events coming from user input.
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@ -65,6 +65,7 @@ AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS) $(GCOV_CFLAGS)
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# please, keep this sorted alphabetically
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source_h = \
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$(srcdir)/clutter-action.h \
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$(srcdir)/clutter-actor-meta.h \
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$(srcdir)/clutter-actor.h \
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$(srcdir)/clutter-alpha.h \
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@ -139,6 +140,7 @@ include $(top_srcdir)/build/autotools/Makefile.am.enums
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# please, keep this sorted alphabetically
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source_c = \
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$(srcdir)/clutter-action.c \
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$(srcdir)/clutter-actor-meta.c \
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$(srcdir)/clutter-actor.c \
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$(srcdir)/clutter-alpha.c \
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61
clutter/clutter-action.c
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61
clutter/clutter-action.c
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@ -0,0 +1,61 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:ClutterAction
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* @Title: ClutterAction
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* @Short_Description: Abstract class for actor actions
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* @See_Also: #ClutterEffect
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*
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* #ClutterAction is an abstract base class for action that modify the
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* user interaction of a #ClutterActor, just like #ClutterEffect is an
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* abstract class for modifiers of the appearance of a #ClutterActor.
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*
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* Implementations of #ClutterAction are associated to an actor and can
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* provide behavioral changes when dealing with user input - for instance
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* drag and drop capabilities, or scrolling, or panning.
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*
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* #ClutterAction is available since Clutter 1.4
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-action.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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G_DEFINE_ABSTRACT_TYPE (ClutterAction, clutter_action, CLUTTER_TYPE_ACTOR_META);
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static void
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clutter_action_class_init (ClutterActionClass *klass)
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{
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}
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static void
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clutter_action_init (ClutterAction *self)
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{
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}
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94
clutter/clutter-action.h
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94
clutter/clutter-action.h
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@ -0,0 +1,94 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ACTION_H__
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#define __CLUTTER_ACTION_H__
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#include <clutter/clutter-actor-meta.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
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#define CLUTTER_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTION, ClutterAction))
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#define CLUTTER_IS_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTION))
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#define CLUTTER_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTION, ClutterActionClass))
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#define CLUTTER_IS_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTION))
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#define CLUTTER_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTION, ClutterActionClass))
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typedef struct _ClutterActionClass ClutterActionClass;
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/**
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* ClutterAction:
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*
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* The <structname>ClutterAction</structname> structure contains only
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* private data and should be accessed using the provided API
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*
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* Since: 1.4
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*/
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struct _ClutterAction
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{
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/*< private >*/
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ClutterActorMeta parent_instance;
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};
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/**
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* ClutterActionClass:
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*
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* The <structname>ClutterActionClass</structname> structure contains
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* only private data
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*
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* Since: 1.4
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*/
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struct _ClutterActionClass
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{
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/*< private >*/
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ClutterActorMetaClass parent_class;
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void (* _clutter_action1) (void);
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void (* _clutter_action2) (void);
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void (* _clutter_action3) (void);
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void (* _clutter_action4) (void);
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void (* _clutter_action5) (void);
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void (* _clutter_action6) (void);
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void (* _clutter_action7) (void);
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void (* _clutter_action8) (void);
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};
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GType clutter_action_get_type (void) G_GNUC_CONST;
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/* ClutterActor API */
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void clutter_actor_add_action (ClutterActor *self,
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ClutterAction *action);
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void clutter_actor_remove_action (ClutterActor *self,
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ClutterAction *action);
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GList *clutter_actor_get_actions (ClutterActor *self);
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void clutter_actor_clear_actions (ClutterActor *self);
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G_END_DECLS
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#endif /* __CLUTTER_ACTION_H__ */
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@ -226,17 +226,21 @@
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#endif
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#include "clutter-actor.h"
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#include "clutter-action.h"
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#include "clutter-actor-meta-private.h"
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#include "clutter-container.h"
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#include "clutter-main.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-scriptable.h"
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#include "clutter-script.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "clutter-units.h"
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#include "clutter-profile.h"
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#include "clutter-scriptable.h"
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#include "clutter-script.h"
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#include "clutter-stage.h"
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#include "clutter-units.h"
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#include "cogl/cogl.h"
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typedef struct _ShaderData ShaderData;
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@ -391,6 +395,8 @@ struct _ClutterActorPrivate
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* See clutter_actor_queue_clipped_redraw() for details.
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*/
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const ClutterActorBox *oob_queue_redraw_clip;
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ClutterMetaGroup *actions;
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};
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enum
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@ -471,7 +477,9 @@ enum
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PROP_SHOW_ON_SET_PARENT,
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PROP_TEXT_DIRECTION,
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PROP_HAS_POINTER
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PROP_HAS_POINTER,
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PROP_ACTIONS
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};
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enum
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@ -2892,6 +2900,10 @@ clutter_actor_set_property (GObject *object,
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clutter_actor_set_text_direction (actor, g_value_get_enum (value));
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break;
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case PROP_ACTIONS:
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clutter_actor_add_action (actor, g_value_get_object (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -3199,12 +3211,18 @@ clutter_actor_dispose (GObject *object)
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destroy_shader_data (self);
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if (priv->pango_context)
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if (priv->pango_context != NULL)
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{
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g_object_unref (priv->pango_context);
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priv->pango_context = NULL;
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}
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if (priv->actions != NULL)
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{
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g_object_unref (priv->actions);
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priv->actions = NULL;
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}
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g_signal_emit (self, actor_signals[DESTROY], 0);
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G_OBJECT_CLASS (clutter_actor_parent_class)->dispose (object);
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@ -3999,6 +4017,20 @@ clutter_actor_class_init (ClutterActorClass *klass)
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PROP_HAS_POINTER,
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pspec);
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/**
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* ClutterActor:actions:
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*
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* Adds a #ClutterAction to the actor
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_object ("actions",
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"Actions",
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"Adds an action to the actor",
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CLUTTER_TYPE_ACTION,
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CLUTTER_PARAM_WRITABLE);
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g_object_class_install_property (object_class, PROP_ACTIONS, pspec);
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/**
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* ClutterActor::destroy:
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* @actor: the object which received the signal
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@ -10172,3 +10204,117 @@ clutter_actor_has_allocation (ClutterActor *self)
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CLUTTER_ACTOR_IS_VISIBLE (self) &&
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!priv->needs_allocation;
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}
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/**
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* clutter_actor_add_action:
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* @self: a #ClutterActor
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* @action: a #ClutterAction
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*
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* Adds @action to the list of actions applied to @self
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*
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* A #ClutterAction can only belong to one actor at a time
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*
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* The #ClutterActor will hold a reference on @action until either
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* clutter_actor_remove_action() or clutter_actor_clear_actions()
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* is called
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*
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* Since: 1.4
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*/
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void
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clutter_actor_add_action (ClutterActor *self,
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ClutterAction *action)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (CLUTTER_IS_ACTION (action));
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priv = self->priv;
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if (priv->actions == NULL)
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{
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priv->actions = g_object_new (CLUTTER_TYPE_META_GROUP, NULL);
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priv->actions->actor = self;
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}
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_clutter_meta_group_add_meta (priv->actions, CLUTTER_ACTOR_META (action));
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g_object_notify (G_OBJECT (self), "actions");
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}
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/**
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* clutter_actor_remove_action:
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* @self: a #ClutterActor
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* @action: a #ClutterAction
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*
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* Removes @action from the list of actions applied to @self
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*
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* The reference held by @self on the #ClutterAction will be released
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*
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* Since: 1.4
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*/
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void
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clutter_actor_remove_action (ClutterActor *self,
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ClutterAction *action)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (CLUTTER_IS_ACTION (action));
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priv = self->priv;
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if (priv->actions == NULL)
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return;
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_clutter_meta_group_remove_meta (priv->actions, CLUTTER_ACTOR_META (action));
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g_object_notify (G_OBJECT (self), "actions");
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}
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/**
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* clutter_actor_get_actions:
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* @self: a #ClutterActor
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*
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* Retrieves the list of actions applied to @self
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*
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* Return value: (transfer container) (element-type ClutterAction): a copy
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* of the list of #ClutterAction<!-- -->s. The contents of the list are
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* owned by the #ClutterActor. Use g_list_free() to free the resources
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* allocated by the returned #GList
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*
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* Since: 1.4
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*/
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GList *
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clutter_actor_get_actions (ClutterActor *self)
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{
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const GList *actions;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), NULL);
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if (self->priv->actions == NULL)
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return NULL;
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actions = _clutter_meta_group_peek_metas (self->priv->actions);
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return g_list_copy ((GList *) actions);
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}
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/**
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* clutter_actor_clear_actions:
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* @self: a #ClutterActor
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*
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* Clears the list of actions applied to @self
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*
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* Since: 1.4
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*/
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void
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clutter_actor_clear_actions (ClutterActor *self)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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if (self->priv->actions == NULL)
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return;
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_clutter_meta_group_clear_metas (self->priv->actions);
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}
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@ -47,6 +47,7 @@ typedef struct _ClutterChildMeta ClutterChildMeta;
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typedef struct _ClutterLayoutMeta ClutterLayoutMeta;
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typedef struct _ClutterAnimator ClutterAnimator;
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typedef struct _ClutterAction ClutterAction;
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typedef struct _ClutterActorMeta ClutterActorMeta;
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@ -30,6 +30,7 @@
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#include "clutter-deprecated.h"
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#include "clutter-action.h"
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#include "clutter-actor.h"
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#include "clutter-actor-meta.h"
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#include "clutter-alpha.h"
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