docs: Annotation fixes

The introspection scanner has become slightly more annoying, in the hope
that people start fixing their annotations. As it turns out, it was the
right move.
This commit is contained in:
Emmanuele Bassi 2012-04-30 17:12:12 +01:00
parent 64f897c7f0
commit 0dd74ca3fb
17 changed files with 53 additions and 43 deletions

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@ -967,6 +967,7 @@ Cally_@CLUTTER_API_VERSION_AM@_gir_LIBS = libclutter-@CLUTTER_API_VERSION@.la
Cally_@CLUTTER_API_VERSION_AM@_gir_FILES = $(cally_sources_h) $(cally_sources_c) Cally_@CLUTTER_API_VERSION_AM@_gir_FILES = $(cally_sources_h) $(cally_sources_c)
Cally_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(INCLUDES) $(CLUTTER_CFLAGS) $(AM_CPPFLAGS) Cally_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(INCLUDES) $(CLUTTER_CFLAGS) $(AM_CPPFLAGS)
Cally_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \ Cally_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
--warn-all \
--identifier-prefix=Cally \ --identifier-prefix=Cally \
--symbol-prefix=cally \ --symbol-prefix=cally \
--c-include='cally/cally.h' \ --c-include='cally/cally.h' \
@ -979,6 +980,7 @@ if SUPPORT_X11
ClutterX11-@CLUTTER_API_VERSION@.gir: Makefile Clutter-@CLUTTER_API_VERSION@.gir ClutterX11-@CLUTTER_API_VERSION@.gir: Makefile Clutter-@CLUTTER_API_VERSION@.gir
ClutterX11_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \ ClutterX11_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
--warn-all \
--identifier-prefix=ClutterX11 \ --identifier-prefix=ClutterX11 \
--symbol-prefix=clutter_x11 \ --symbol-prefix=clutter_x11 \
--c-include='clutter/x11/clutter-x11.h' \ --c-include='clutter/x11/clutter-x11.h' \

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@ -6863,7 +6863,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
CLUTTER_TYPE_ACTOR); CLUTTER_TYPE_ACTOR);
/** /**
* ClutterActor::queue-relayout * ClutterActor::queue-relayout:
* @actor: the actor being queued for relayout * @actor: the actor being queued for relayout
* *
* The ::queue_layout signal is emitted when clutter_actor_queue_relayout() * The ::queue_layout signal is emitted when clutter_actor_queue_relayout()

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@ -85,7 +85,7 @@ typedef void (*ClutterCallback) (ClutterActor *actor,
gpointer data); gpointer data);
/** /**
* CLUTTER_CALLBACK * CLUTTER_CALLBACK:
* @f: a function * @f: a function
* *
* Convenience macro to cast a function to #ClutterCallback * Convenience macro to cast a function to #ClutterCallback

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@ -707,7 +707,7 @@ clutter_drag_action_class_init (ClutterDragActionClass *klass)
CLUTTER_TYPE_MODIFIER_TYPE); CLUTTER_TYPE_MODIFIER_TYPE);
/** /**
* ClutterDragAction::drag-motion * ClutterDragAction::drag-motion:
* @action: the #ClutterDragAction that emitted the signal * @action: the #ClutterDragAction that emitted the signal
* @actor: the #ClutterActor attached to the action * @actor: the #ClutterActor attached to the action
* @delta_x: the X component of the distance between the press event * @delta_x: the X component of the distance between the press event

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@ -552,7 +552,7 @@ clutter_event_get_related (const ClutterEvent *event)
} }
/** /**
* clutter_event_set_related * clutter_event_set_related:
* @event: a #ClutterEvent of type %CLUTTER_ENTER or %CLUTTER_LEAVE * @event: a #ClutterEvent of type %CLUTTER_ENTER or %CLUTTER_LEAVE
* @actor: (allow-none): a #ClutterActor or %NULL * @actor: (allow-none): a #ClutterActor or %NULL
* *

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@ -47,7 +47,7 @@ G_BEGIN_DECLS
typedef struct _ClutterLayoutMetaClass ClutterLayoutMetaClass; typedef struct _ClutterLayoutMetaClass ClutterLayoutMetaClass;
/** /**
* ClutterLayoutMeta * ClutterLayoutMeta:
* @manager: the layout manager handling this data * @manager: the layout manager handling this data
* *
* Sub-class of #ClutterChildMeta specific for layout managers * Sub-class of #ClutterChildMeta specific for layout managers

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@ -44,7 +44,7 @@
#define CLUTTER_FLAVOUR "deprecated" #define CLUTTER_FLAVOUR "deprecated"
/** /**
* CLUTTER_COGL * CLUTTER_COGL:
* *
* Cogl (internal GL abstraction utility library) backend. Can be "gl" or * Cogl (internal GL abstraction utility library) backend. Can be "gl" or
* "gles" currently * "gles" currently
@ -75,7 +75,7 @@
* *
* Set to 1 if Clutter was built without FPU (i.e fixed math), 0 otherwise * Set to 1 if Clutter was built without FPU (i.e fixed math), 0 otherwise
* *
* @Deprecated: 0.6: This macro is no longer defined (identical code is used * Deprecated: 0.6: This macro is no longer defined (identical code is used
* regardless the presence of FPU). * regardless the presence of FPU).
*/ */
#define CLUTTER_NO_FPU (0) #define CLUTTER_NO_FPU (0)

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@ -2354,7 +2354,7 @@ is_off_stage (ClutterActor *stage,
} }
/** /**
* clutter_do_event * clutter_do_event:
* @event: a #ClutterEvent. * @event: a #ClutterEvent.
* *
* Processes an event. * Processes an event.

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@ -339,6 +339,14 @@ struct _ClutterPipelineNode
CoglPipeline *pipeline; CoglPipeline *pipeline;
}; };
/**
* ClutterPipelineNodeClass:
*
* The <structname>ClutterPipelineNodeClass</structname> structure is an opaque
* type whose members cannot be directly accessed.
*
* Since: 1.10
*/
struct _ClutterPipelineNodeClass struct _ClutterPipelineNodeClass
{ {
ClutterPaintNodeClass parent_class; ClutterPaintNodeClass parent_class;
@ -520,21 +528,13 @@ clutter_pipeline_node_new (CoglPipeline *pipeline)
* Color node * Color node
*/ */
/**
* ClutterColorNode:
*
* The <structname>ClutterColorNode</structname> structure is an opaque
* type whose members cannot be directly accessed.
*
* Since: 1.10
*/
struct _ClutterColorNode struct _ClutterColorNode
{ {
ClutterPipelineNode parent_instance; ClutterPipelineNode parent_instance;
}; };
/** /**
* ClutterColorNode: * ClutterColorNodeClass:
* *
* The <structname>ClutterColorNodeClass</structname> structure is an * The <structname>ClutterColorNodeClass</structname> structure is an
* opaque type whose members cannot be directly accessed. * opaque type whose members cannot be directly accessed.
@ -603,21 +603,13 @@ clutter_color_node_new (const ClutterColor *color)
* Texture node * Texture node
*/ */
/**
* ClutterTextureNode:
*
* The <structname>ClutterTextureNode</structname> structure is an opaque
* type whose members cannot be directly accessed.
*
* Since: 1.10
*/
struct _ClutterTextureNode struct _ClutterTextureNode
{ {
ClutterPipelineNode parent_instance; ClutterPipelineNode parent_instance;
}; };
/** /**
* ClutterTextureNode: * ClutterTextureNodeClass:
* *
* The <structname>ClutterTextureNodeClass</structname> structure is an * The <structname>ClutterTextureNodeClass</structname> structure is an
* opaque type whose members cannot be directly accessed. * opaque type whose members cannot be directly accessed.
@ -723,6 +715,14 @@ struct _ClutterTextNode
CoglColor color; CoglColor color;
}; };
/**
* ClutterTextNodeClass:
*
* The <structname>ClutterTextNodeClass</structure> structure is an opaque
* type whose contents cannot be directly accessed.
*
* Since: 1.10
*/
struct _ClutterTextNodeClass struct _ClutterTextNodeClass
{ {
ClutterPaintNodeClass parent_class; ClutterPaintNodeClass parent_class;
@ -915,6 +915,14 @@ struct _ClutterClipNode
ClutterPaintNode parent_instance; ClutterPaintNode parent_instance;
}; };
/**
* ClutterClipNodeClass:
*
* The <structname>ClutterClipNodeClass</structname> structure is an opaque
* type whose members cannot be directly accessed.
*
* Since: 1.10
*/
struct _ClutterClipNodeClass struct _ClutterClipNodeClass
{ {
ClutterPaintNodeClass parent_class; ClutterPaintNodeClass parent_class;

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@ -2088,7 +2088,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
g_object_class_install_property (gobject_class, PROP_ACCEPT_FOCUS, pspec); g_object_class_install_property (gobject_class, PROP_ACCEPT_FOCUS, pspec);
/** /**
* ClutterStage::fullscreen * ClutterStage::fullscreen:
* @stage: the stage which was fullscreened * @stage: the stage which was fullscreened
* *
* The ::fullscreen signal is emitted when the stage is made fullscreen. * The ::fullscreen signal is emitted when the stage is made fullscreen.
@ -2104,7 +2104,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
_clutter_marshal_VOID__VOID, _clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0); G_TYPE_NONE, 0);
/** /**
* ClutterStage::unfullscreen * ClutterStage::unfullscreen:
* @stage: the stage which has left a fullscreen state. * @stage: the stage which has left a fullscreen state.
* *
* The ::unfullscreen signal is emitted when the stage leaves a fullscreen * The ::unfullscreen signal is emitted when the stage leaves a fullscreen
@ -2121,7 +2121,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
_clutter_marshal_VOID__VOID, _clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0); G_TYPE_NONE, 0);
/** /**
* ClutterStage::activate * ClutterStage::activate:
* @stage: the stage which was activated * @stage: the stage which was activated
* *
* The ::activate signal is emitted when the stage receives key focus * The ::activate signal is emitted when the stage receives key focus
@ -2138,7 +2138,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
_clutter_marshal_VOID__VOID, _clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0); G_TYPE_NONE, 0);
/** /**
* ClutterStage::deactivate * ClutterStage::deactivate:
* @stage: the stage which was deactivated * @stage: the stage which was deactivated
* *
* The ::activate signal is emitted when the stage loses key focus * The ::activate signal is emitted when the stage loses key focus
@ -2960,7 +2960,7 @@ clutter_stage_event (ClutterStage *stage,
} }
/** /**
* clutter_stage_set_title * clutter_stage_set_title:
* @stage: A #ClutterStage * @stage: A #ClutterStage
* @title: A utf8 string for the stage windows title. * @title: A utf8 string for the stage windows title.
* *
@ -2990,7 +2990,7 @@ clutter_stage_set_title (ClutterStage *stage,
} }
/** /**
* clutter_stage_get_title * clutter_stage_get_title:
* @stage: A #ClutterStage * @stage: A #ClutterStage
* *
* Gets the stage title. * Gets the stage title.

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@ -3509,7 +3509,7 @@ clutter_text_class_init (ClutterTextClass *klass)
CLUTTER_TYPE_GEOMETRY | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_GEOMETRY | G_SIGNAL_TYPE_STATIC_SCOPE);
/** /**
* ClutterText::activate * ClutterText::activate:
* @self: the #ClutterText that emitted the signal * @self: the #ClutterText that emitted the signal
* *
* The ::activate signal is emitted each time the actor is 'activated' * The ::activate signal is emitted each time the actor is 'activated'

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@ -1436,7 +1436,7 @@ clutter_texture_get_cogl_texture (ClutterTexture *texture)
} }
/** /**
* clutter_texture_set_cogl_texture * clutter_texture_set_cogl_texture:
* @texture: A #ClutterTexture * @texture: A #ClutterTexture
* @cogl_tex: A CoglHandle for a texture * @cogl_tex: A CoglHandle for a texture
* *
@ -2134,7 +2134,7 @@ clutter_texture_set_filter_quality (ClutterTexture *texture,
} }
/** /**
* clutter_texture_get_filter_quality * clutter_texture_get_filter_quality:
* @texture: A #ClutterTexture * @texture: A #ClutterTexture
* *
* Gets the filter quality used when scaling a texture. * Gets the filter quality used when scaling a texture.
@ -2175,7 +2175,7 @@ clutter_texture_get_filter_quality (ClutterTexture *texture)
} }
/** /**
* clutter_texture_get_max_tile_waste * clutter_texture_get_max_tile_waste:
* @texture: A #ClutterTexture * @texture: A #ClutterTexture
* *
* Gets the maximum waste that will be used when creating a texture or * Gets the maximum waste that will be used when creating a texture or

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@ -1322,7 +1322,7 @@ clutter_timeline_is_playing (ClutterTimeline *timeline)
* Create a new #ClutterTimeline instance which has property values * Create a new #ClutterTimeline instance which has property values
* matching that of supplied timeline. The cloned timeline will not * matching that of supplied timeline. The cloned timeline will not
* be started and will not be positioned to the current position of * be started and will not be positioned to the current position of
* @timeline: you will have to start it with clutter_timeline_start(). * the original @timeline: you will have to start it with clutter_timeline_start().
* *
* <note><para>The only cloned properties are:</para> * <note><para>The only cloned properties are:</para>
* <itemizedlist> * <itemizedlist>

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@ -27,6 +27,9 @@
#error "Only <clutter/clutter.h> can be included directly." #error "Only <clutter/clutter.h> can be included directly."
#endif #endif
#ifndef __CLUTTER_VERSION_H__
#define __CLUTTER_VERSION_H__
/** /**
* SECTION:clutter-version * SECTION:clutter-version
* @short_description: Versioning utility macros * @short_description: Versioning utility macros
@ -70,9 +73,6 @@
* header. * header.
*/ */
#ifndef __CLUTTER_VERSION_H__
#define __CLUTTER_VERSION_H__
#include <glib.h> #include <glib.h>
G_BEGIN_DECLS G_BEGIN_DECLS

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@ -80,7 +80,7 @@ struct _ClutterBehaviourPath
}; };
/** /**
* ClutterBehaviourPathClass * ClutterBehaviourPathClass:
* @knot_reached: signal class handler for the * @knot_reached: signal class handler for the
* ClutterBehaviourPath::knot_reached signal * ClutterBehaviourPath::knot_reached signal
* *

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@ -94,7 +94,7 @@ struct _ClutterBehaviour
}; };
/** /**
* ClutterBehaviourClass * ClutterBehaviourClass:
* @alpha_notify: virtual function, called each time the #ClutterAlpha * @alpha_notify: virtual function, called each time the #ClutterAlpha
* computes a new alpha value; the actors to which the behaviour applies * computes a new alpha value; the actors to which the behaviour applies
* should be changed in this function. Every subclass of #ClutterBehaviour * should be changed in this function. Every subclass of #ClutterBehaviour

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@ -669,7 +669,7 @@ clutter_x11_texture_pixmap_class_init (ClutterX11TexturePixmapClass *klass)
G_TYPE_INT); G_TYPE_INT);
/** /**
* ClutterX11TexturePixmap::queue-damage-redraw * ClutterX11TexturePixmap::queue-damage-redraw:
* @texture: the object which received the signal * @texture: the object which received the signal
* @x: The top left x position of the damage region * @x: The top left x position of the damage region
* @y: The top left y position of the damage region * @y: The top left y position of the damage region