cookbook: Looping animation examples
Added code examples for creating a looped animation with each of the animation approaches (implicit, ClutterAnimation, ClutterState).
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@ -4,6 +4,9 @@ NULL =
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noinst_PROGRAMS = \
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animations-complex \
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animations-looping-animator \
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animations-looping-implicit \
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animations-looping-state \
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animations-moving-animator \
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animations-moving-implicit \
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animations-moving-state \
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@ -55,6 +58,9 @@ AM_CFLAGS = \
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AM_LDFLAGS = $(CLUTTER_LIBS) -export-dynamic
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animations_complex_SOURCES = animations-complex.c
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animations_looping_animator_SOURCES = animations-looping-animator.c
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animations_looping_implicit_SOURCES = animations-looping-implicit.c
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animations_looping_state_SOURCES = animations-looping-state.c
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animations_moving_animator_SOURCES = animations-moving-animator.c
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animations_moving_implicit_SOURCES = animations-moving-implicit.c
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animations_moving_state_SOURCES = animations-moving-state.c
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66
doc/cookbook/examples/animations-looping-animator.c
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66
doc/cookbook/examples/animations-looping-animator.c
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@ -0,0 +1,66 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
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static gboolean
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key_pressed_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterTimeline *timeline = CLUTTER_TIMELINE (user_data);
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if (!clutter_timeline_is_playing (timeline))
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clutter_timeline_start (timeline);
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return TRUE;
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}
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int
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main (int argc,
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char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *actor;
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ClutterTimeline *timeline;
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ClutterAnimator *animator;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 300, 200);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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actor = clutter_rectangle_new_with_color (&red_color);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 150, 50);
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timeline = clutter_timeline_new (2000);
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clutter_timeline_set_loop (timeline, TRUE);
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animator = clutter_animator_new ();
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clutter_animator_set_timeline (animator, timeline);
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clutter_animator_set (animator,
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actor, "x", CLUTTER_LINEAR, 0.0, 150.0,
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actor, "x", CLUTTER_LINEAR, 0.5, 50.0,
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actor, "x", CLUTTER_LINEAR, 1.0, 150.0,
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NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
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g_signal_connect (stage,
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"key-press-event",
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G_CALLBACK (key_pressed_cb),
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timeline);
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clutter_actor_show (stage);
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clutter_main ();
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g_object_unref (animator);
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return EXIT_SUCCESS;
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}
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87
doc/cookbook/examples/animations-looping-implicit.c
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87
doc/cookbook/examples/animations-looping-implicit.c
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@ -0,0 +1,87 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
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typedef struct
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{
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ClutterActor *actor;
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ClutterTimeline *timeline;
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} State;
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static void
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invert_timeline_cb (ClutterTimeline *timeline,
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gpointer user_data)
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{
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ClutterTimelineDirection direction = clutter_timeline_get_direction (timeline);
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if (direction == CLUTTER_TIMELINE_FORWARD)
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direction = CLUTTER_TIMELINE_BACKWARD;
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else
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direction = CLUTTER_TIMELINE_FORWARD;
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clutter_timeline_set_direction (timeline, direction);
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}
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static gboolean
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key_pressed_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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State *state = (State *) user_data;
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/* only start animating if actor isn't animating already */
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if (clutter_actor_get_animation (state->actor) == NULL)
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clutter_actor_animate_with_timeline (state->actor,
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CLUTTER_LINEAR,
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state->timeline,
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"x", 50.0,
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NULL);
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return TRUE;
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}
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int
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main (int argc,
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char *argv[])
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{
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State *state = g_new0 (State, 1);
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ClutterActor *stage;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 300, 200);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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state->actor = clutter_rectangle_new_with_color (&red_color);
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clutter_actor_set_size (state->actor, 100, 100);
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clutter_actor_set_position (state->actor, 150, 50);
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state->timeline = clutter_timeline_new (1000);
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clutter_timeline_set_loop (state->timeline, TRUE);
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g_signal_connect (stage,
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"key-press-event",
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G_CALLBACK (key_pressed_cb),
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state);
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g_signal_connect (state->timeline,
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"completed",
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G_CALLBACK (invert_timeline_cb),
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NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), state->actor);
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clutter_actor_show (stage);
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clutter_main ();
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g_object_unref (state->timeline);
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g_free (state);
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return EXIT_SUCCESS;
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}
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83
doc/cookbook/examples/animations-looping-state.c
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83
doc/cookbook/examples/animations-looping-state.c
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@ -0,0 +1,83 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
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static void
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next_state (ClutterState *transitions,
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gpointer user_data)
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{
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const gchar *state = clutter_state_get_state (transitions);
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if (g_strcmp0 (state, "right") == 0)
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clutter_state_set_state (transitions, "left");
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else
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clutter_state_set_state (transitions, "right");
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}
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static gboolean
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key_pressed_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterState *transitions = CLUTTER_STATE (user_data);
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if (!clutter_timeline_is_playing (clutter_state_get_timeline (transitions)))
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next_state (transitions, NULL);
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return TRUE;
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}
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int
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main (int argc,
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char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *actor;
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ClutterState *transitions;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 300, 200);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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actor = clutter_rectangle_new_with_color (&red_color);
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clutter_actor_set_position (actor, 150, 50);
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clutter_actor_set_size (actor, 100, 100);
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transitions = clutter_state_new ();
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clutter_state_set_duration (transitions, NULL, NULL, 1000);
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clutter_state_set (transitions, NULL, "right",
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actor, "x", CLUTTER_LINEAR, 150.0,
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NULL);
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clutter_state_set (transitions, NULL, "left",
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actor, "x", CLUTTER_LINEAR, 50.0,
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NULL);
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clutter_state_warp_to_state (transitions, "right");
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g_signal_connect (stage,
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"key-press-event",
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G_CALLBACK (key_pressed_cb),
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transitions);
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g_signal_connect (transitions,
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"completed",
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G_CALLBACK (next_state),
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NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
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clutter_actor_show (stage);
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clutter_main ();
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g_object_unref (transitions);
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return EXIT_SUCCESS;
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}
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