2007-10-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-private.h: * clutter/clutter-script.c: Allow applying behaviours directly inside the UI definition data. * tests/test-script.c: Test the "behaviours" member.
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@ -1,3 +1,11 @@
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2007-10-09 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-script-private.h:
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* clutter/clutter-script.c: Allow applying behaviours directly
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inside the UI definition data.
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* tests/test-script.c: Test the "behaviours" member.
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2007-10-09 Rob Bradford <rob@openedhand.com>
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* clutter/eglnative/clutter-backend-egl.c:
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@ -39,6 +39,7 @@ typedef struct {
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GList *properties;
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GList *children;
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GList *behaviours;
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GType gtype;
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GObject *object;
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@ -467,7 +467,8 @@ parse_member_to_property (ClutterScript *script,
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g_value_init (&retval->value, CLUTTER_TYPE_GEOMETRY);
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g_value_set_boxed (&retval->value, &geom);
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}
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else if (strcmp (name, "children") == 0)
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else if ((strcmp (name, "children") == 0) ||
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(strcmp (name, "behaviours") == 0))
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{
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JsonArray *array = json_node_get_array (node);
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JsonNode *val;
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@ -504,12 +505,15 @@ parse_member_to_property (ClutterScript *script,
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break;
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default:
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warn_invalid_value (script, "children", val);
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warn_invalid_value (script, name, val);
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break;
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}
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}
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info->children = children;
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if (name[0] == 'c') /* children */
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info->children = children;
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else
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info->behaviours = children;
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}
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break;
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@ -782,6 +786,38 @@ translate_properties (ClutterScript *script,
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g_type_class_unref (oclass);
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}
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static void
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apply_behaviours (ClutterScript *script,
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ClutterActor *actor,
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GList *behaviours)
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{
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GObject *object;
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GList *l;
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for (l = behaviours; l != NULL; l = l->next)
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{
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const gchar *name = l->data;
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object = clutter_script_get_object (script, name);
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if (!object)
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{
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ObjectInfo *oinfo;
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oinfo = g_hash_table_lookup (script->priv->objects, name);
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if (oinfo)
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object = clutter_script_construct_object (script, oinfo);
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else
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continue;
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}
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CLUTTER_NOTE (SCRIPT, "Applying behaviour `%s' to actor of type `%s'",
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name,
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g_type_name (G_OBJECT_TYPE (actor)));
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clutter_behaviour_apply (CLUTTER_BEHAVIOUR (object), actor);
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}
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}
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static void
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add_children (ClutterScript *script,
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ClutterContainer *container,
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@ -915,9 +951,12 @@ clutter_script_construct_object (ClutterScript *script,
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g_free (params);
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if (oinfo->children && CLUTTER_IS_CONTAINER (oinfo->object))
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if (CLUTTER_IS_CONTAINER (oinfo->object) && oinfo->children)
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add_children (script, CLUTTER_CONTAINER (oinfo->object), oinfo->children);
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if (CLUTTER_IS_ACTOR (oinfo->object) && oinfo->behaviours)
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apply_behaviours (script, CLUTTER_ACTOR (oinfo->object), oinfo->behaviours);
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if (oinfo->id)
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g_object_set_data_full (oinfo->object, "clutter-script-name",
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g_strdup (oinfo->id),
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@ -971,6 +1010,9 @@ object_info_free (gpointer data)
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g_list_foreach (oinfo->children, (GFunc) g_free, NULL);
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g_list_free (oinfo->children);
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g_list_foreach (oinfo->behaviours, (GFunc) g_free, NULL);
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g_list_free (oinfo->behaviours);
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if (oinfo->object)
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g_object_unref (oinfo->object);
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@ -58,13 +58,14 @@ static const gchar *test_ui =
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" \"visible\" : true,"
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" },"
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" {"
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" \"id\" : \"red-hand\","
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" \"type\" : \"ClutterTexture\","
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" \"pixbuf\" : \"redhand.png\","
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" \"x\" : 50,"
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" \"y\" : 50,"
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" \"opacity\" : 25,"
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" \"visible\" : true,"
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" \"id\" : \"red-hand\","
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" \"type\" : \"ClutterTexture\","
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" \"pixbuf\" : \"redhand.png\","
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" \"x\" : 50,"
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" \"y\" : 50,"
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" \"opacity\" : 100,"
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" \"visible\" : true,"
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" \"behaviours\" : [ \"rotate-behaviour\" ]"
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" }"
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" ]"
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" }"
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@ -107,10 +108,7 @@ main (int argc, char *argv[])
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stage = CLUTTER_ACTOR (clutter_script_get_object (script, "main-stage"));
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clutter_actor_show (stage);
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texture = CLUTTER_ACTOR (clutter_script_get_object (script, "red-hand"));
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rotate = CLUTTER_BEHAVIOUR (clutter_script_get_object (script, "rotate-behaviour"));
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clutter_behaviour_apply (rotate, texture);
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clutter_timeline_start (clutter_alpha_get_timeline (clutter_behaviour_get_alpha (rotate)));
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clutter_main ();
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