cogl: Remove COGL_INVALID_HANDLE

Just use `NULL`, which is the normal C convention

https://gitlab.gnome.org/GNOME/mutter/merge_requests/451
This commit is contained in:
Niels De Graef
2019-02-20 14:53:01 +01:00
committed by Jonas Ådahl
parent 23f77a1b63
commit 0d0286d59e
17 changed files with 51 additions and 60 deletions

View File

@ -177,18 +177,18 @@ clutter_shader_effect_clear (ClutterShaderEffect *self,
{
ClutterShaderEffectPrivate *priv = self->priv;
if (priv->shader != COGL_INVALID_HANDLE)
if (priv->shader != NULL)
{
cogl_object_unref (priv->shader);
priv->shader = COGL_INVALID_HANDLE;
priv->shader = NULL;
}
if (priv->program != COGL_INVALID_HANDLE)
if (priv->program != NULL)
{
cogl_object_unref (priv->program);
priv->program = COGL_INVALID_HANDLE;
priv->program = NULL;
}
if (reset_uniforms && priv->uniforms != NULL)
@ -208,7 +208,7 @@ clutter_shader_effect_update_uniforms (ClutterShaderEffect *effect)
gpointer key, value;
gsize size;
if (priv->program == COGL_INVALID_HANDLE)
if (priv->program == NULL)
return;
if (priv->uniforms == NULL)
@ -333,7 +333,7 @@ clutter_shader_effect_create_shader (ClutterShaderEffect *self)
default:
g_assert_not_reached ();
return COGL_INVALID_HANDLE;
return NULL;
}
}
@ -353,7 +353,7 @@ clutter_shader_effect_try_static_source (ClutterShaderEffect *self)
CLUTTER_TYPE_SHADER_EFFECT,
ClutterShaderEffectClassPrivate);
if (class_priv->shader == COGL_INVALID_HANDLE)
if (class_priv->shader == NULL)
{
gchar *source;
@ -389,7 +389,7 @@ clutter_shader_effect_try_static_source (ClutterShaderEffect *self)
priv->shader = cogl_object_ref (class_priv->shader);
if (class_priv->program != COGL_INVALID_HANDLE)
if (class_priv->program != NULL)
priv->program = cogl_object_ref (class_priv->program);
}
}
@ -404,13 +404,13 @@ clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect)
/* If the source hasn't been set then we'll try to get it from the
static source instead */
if (priv->shader == COGL_INVALID_HANDLE)
if (priv->shader == NULL)
clutter_shader_effect_try_static_source (self);
/* we haven't been prepared or we don't have support for
* GLSL shaders in Clutter
*/
if (priv->program == COGL_INVALID_HANDLE)
if (priv->program == NULL)
goto out;
CLUTTER_NOTE (SHADER, "Applying the shader effect of type '%s'",
@ -534,7 +534,7 @@ clutter_shader_effect_new (ClutterShaderType shader_type)
* Retrieves a pointer to the shader's handle
*
* Return value: (transfer none): a pointer to the shader's handle,
* or %COGL_INVALID_HANDLE
* or %NULL
*
* Since: 1.4
*/
@ -542,7 +542,7 @@ CoglHandle
clutter_shader_effect_get_shader (ClutterShaderEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_SHADER_EFFECT (effect),
COGL_INVALID_HANDLE);
NULL);
return effect->priv->shader;
}
@ -554,7 +554,7 @@ clutter_shader_effect_get_shader (ClutterShaderEffect *effect)
* Retrieves a pointer to the program's handle
*
* Return value: (transfer none): a pointer to the program's handle,
* or %COGL_INVALID_HANDLE
* or %NULL
*
* Since: 1.4
*/
@ -562,7 +562,7 @@ CoglHandle
clutter_shader_effect_get_program (ClutterShaderEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_SHADER_EFFECT (effect),
COGL_INVALID_HANDLE);
NULL);
return effect->priv->program;
}
@ -892,7 +892,7 @@ clutter_shader_effect_set_shader_source (ClutterShaderEffect *effect,
priv = effect->priv;
if (priv->shader != COGL_INVALID_HANDLE)
if (priv->shader != NULL)
return TRUE;
priv->shader = clutter_shader_effect_create_shader (effect);