cookbook: Example of ClutterClickAction

Example of handling clicks on an actor; part of the recipe on
handling button events.
This commit is contained in:
Elliot Smith 2010-09-28 16:37:26 +01:00
parent fc9ecdf82e
commit 0cda6c006b
2 changed files with 68 additions and 0 deletions

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@ -29,6 +29,7 @@ noinst_PROGRAMS = \
script-ui \
script-signals \
events-buttons \
events-buttons-click \
$(NULL)
INCLUDES = \
@ -78,5 +79,6 @@ textures_crossfade_slideshow_SOURCES = textures-crossfade-slideshow.c
script_ui_SOURCES = script-ui.c
script_signals_SOURCES = script-signals.c
events_buttons_SOURCES = events-buttons.c
events_buttons_click_SOURCES = events-buttons-click.c
-include $(top_srcdir)/build/autotools/Makefile.am.gitignore

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@ -0,0 +1,66 @@
#include <stdlib.h>
#include <clutter/clutter.h>
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
static const ClutterColor blue_color = { 0x00, 0x00, 0xff, 0xff };
void
clicked_cb (ClutterClickAction *action,
ClutterActor *actor,
gpointer user_data)
{
g_debug ("Button %d clicked", clutter_click_action_get_button (action));
}
int
main (int argc,
char *argv[])
{
ClutterActor *stage;
ClutterAction *action1;
ClutterAction *action2;
ClutterActor *actor1;
ClutterActor *actor2;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
actor1 = clutter_rectangle_new_with_color (&red_color);
clutter_actor_set_size (actor1, 100, 100);
clutter_actor_set_reactive (actor1, TRUE);
clutter_actor_set_position (actor1, 50, 150);
actor2 = clutter_rectangle_new_with_color (&blue_color);
clutter_actor_set_size (actor2, 100, 100);
clutter_actor_set_position (actor2, 250, 150);
clutter_actor_set_reactive (actor2, TRUE);
action1 = clutter_click_action_new ();
clutter_actor_add_action (actor1, action1);
action2 = clutter_click_action_new ();
clutter_actor_add_action (actor2, action2);
clutter_container_add (CLUTTER_CONTAINER (stage), actor1, actor2, NULL);
g_signal_connect (action1,
"clicked",
G_CALLBACK (clicked_cb),
NULL);
g_signal_connect (action2,
"clicked",
G_CALLBACK (clicked_cb),
NULL);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}