Revert "cogl-pango-display-list: Don't use VBOs if the texture can't handle it"
This reverts commit 32c91793e4
.
This commit is no longer needed since the display list will now only
have primitive textures in it.
This commit is contained in:
parent
9cb45144a8
commit
0c755f6909
@ -27,7 +27,6 @@
|
|||||||
|
|
||||||
#include <glib.h>
|
#include <glib.h>
|
||||||
#include <cogl/cogl.h>
|
#include <cogl/cogl.h>
|
||||||
#include <cogl/cogl-texture-private.h>
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
#include "cogl-pango-display-list.h"
|
#include "cogl-pango-display-list.h"
|
||||||
@ -326,10 +325,7 @@ _cogl_pango_display_list_render_texture (CoglMaterial *material,
|
|||||||
* with other geometry. */
|
* with other geometry. */
|
||||||
/* FIXME: 100 is a number I plucked out of thin air; it would be good
|
/* FIXME: 100 is a number I plucked out of thin air; it would be good
|
||||||
* to determine this empirically! */
|
* to determine this empirically! */
|
||||||
if (node->d.texture.verts->len < 100 ||
|
if (node->d.texture.verts->len < 100)
|
||||||
/* We can't use a VBO if the texture can't be hardware repeated
|
|
||||||
because Cogl will reject it */
|
|
||||||
!_cogl_texture_can_hardware_repeat (node->d.texture.texture))
|
|
||||||
emit_rectangles_through_journal (node);
|
emit_rectangles_through_journal (node);
|
||||||
else
|
else
|
||||||
emit_vertex_buffer_geometry (node);
|
emit_vertex_buffer_geometry (node);
|
||||||
|
Loading…
Reference in New Issue
Block a user