cogl-pipeline: Rename the fragment_{source,header}_buffer to codegen

We want to reuse the same buffers for vertends so calling them
fragment_* doesn't make sense.
This commit is contained in:
Neil Roberts 2010-12-02 18:05:22 +00:00
parent 3cf9159769
commit 0c732c27ae
5 changed files with 16 additions and 16 deletions

View File

@ -157,8 +157,8 @@ cogl_create_context (void)
_context->opaque_color_pipeline = cogl_pipeline_new ();
_context->blended_color_pipeline = cogl_pipeline_new ();
_context->texture_pipeline = cogl_pipeline_new ();
_context->fragment_header_buffer = g_string_new ("");
_context->fragment_source_buffer = g_string_new ("");
_context->codegen_header_buffer = g_string_new ("");
_context->codegen_source_buffer = g_string_new ("");
_context->source_stack = NULL;
_context->legacy_state_set = 0;

View File

@ -85,8 +85,8 @@ typedef struct
CoglPipeline *opaque_color_pipeline; /* used for set_source_color */
CoglPipeline *blended_color_pipeline; /* used for set_source_color */
CoglPipeline *texture_pipeline; /* used for set_source_texture */
GString *fragment_header_buffer;
GString *fragment_source_buffer;
GString *codegen_header_buffer;
GString *codegen_source_buffer;
GList *source_stack;
int legacy_state_set;

View File

@ -296,8 +296,8 @@ _cogl_pipeline_fragend_arbfp_start (CoglPipeline *pipeline,
int i;
/* We reuse a single grow-only GString for code-gen */
g_string_set_size (ctx->fragment_source_buffer, 0);
arbfp_program_state->source = ctx->fragment_source_buffer;
g_string_set_size (ctx->codegen_source_buffer, 0);
arbfp_program_state->source = ctx->codegen_source_buffer;
g_string_append (arbfp_program_state->source,
"!!ARBfp1.0\n"
"TEMP output;\n"

View File

@ -303,10 +303,10 @@ _cogl_pipeline_fragend_glsl_start (CoglPipeline *pipeline,
other contains the main function. We need two strings
because we need to dynamically declare attributes as the
add_layer callback is invoked */
g_string_set_size (ctx->fragment_header_buffer, 0);
g_string_set_size (ctx->fragment_source_buffer, 0);
priv->glsl_shader_state->header = ctx->fragment_header_buffer;
priv->glsl_shader_state->source = ctx->fragment_source_buffer;
g_string_set_size (ctx->codegen_header_buffer, 0);
g_string_set_size (ctx->codegen_source_buffer, 0);
priv->glsl_shader_state->header = ctx->codegen_header_buffer;
priv->glsl_shader_state->source = ctx->codegen_source_buffer;
g_string_append (priv->glsl_shader_state->source,
"void\n"

View File

@ -221,13 +221,13 @@ get_uniform_cb (CoglPipeline *pipeline,
/* We can reuse the source buffer to create the uniform name because
the program has now been linked */
g_string_set_size (ctx->fragment_source_buffer, 0);
g_string_append_printf (ctx->fragment_source_buffer,
g_string_set_size (ctx->codegen_source_buffer, 0);
g_string_append_printf (ctx->codegen_source_buffer,
"_cogl_sampler_%i", state->unit);
GE_RET( uniform_location,
glGetUniformLocation (state->gl_program,
ctx->fragment_source_buffer->str) );
ctx->codegen_source_buffer->str) );
/* We can set the uniform immediately because the samplers are the
unit index not the texture object number so it will never
@ -236,13 +236,13 @@ get_uniform_cb (CoglPipeline *pipeline,
if (uniform_location != -1)
GE( glUniform1i (uniform_location, state->unit) );
g_string_set_size (ctx->fragment_source_buffer, 0);
g_string_append_printf (ctx->fragment_source_buffer,
g_string_set_size (ctx->codegen_source_buffer, 0);
g_string_append_printf (ctx->codegen_source_buffer,
"_cogl_layer_constant_%i", state->unit);
GE_RET( uniform_location,
glGetUniformLocation (state->gl_program,
ctx->fragment_source_buffer->str) );
ctx->codegen_source_buffer->str) );
unit_state->combine_constant_uniform = uniform_location;