cogl-pipeline: Rename the fragment_{source,header}_buffer to codegen
We want to reuse the same buffers for vertends so calling them fragment_* doesn't make sense.
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@ -157,8 +157,8 @@ cogl_create_context (void)
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_context->opaque_color_pipeline = cogl_pipeline_new ();
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_context->blended_color_pipeline = cogl_pipeline_new ();
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_context->texture_pipeline = cogl_pipeline_new ();
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_context->fragment_header_buffer = g_string_new ("");
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_context->fragment_source_buffer = g_string_new ("");
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_context->codegen_header_buffer = g_string_new ("");
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_context->codegen_source_buffer = g_string_new ("");
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_context->source_stack = NULL;
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_context->legacy_state_set = 0;
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@ -85,8 +85,8 @@ typedef struct
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CoglPipeline *opaque_color_pipeline; /* used for set_source_color */
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CoglPipeline *blended_color_pipeline; /* used for set_source_color */
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CoglPipeline *texture_pipeline; /* used for set_source_texture */
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GString *fragment_header_buffer;
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GString *fragment_source_buffer;
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GString *codegen_header_buffer;
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GString *codegen_source_buffer;
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GList *source_stack;
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int legacy_state_set;
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@ -296,8 +296,8 @@ _cogl_pipeline_fragend_arbfp_start (CoglPipeline *pipeline,
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int i;
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/* We reuse a single grow-only GString for code-gen */
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g_string_set_size (ctx->fragment_source_buffer, 0);
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arbfp_program_state->source = ctx->fragment_source_buffer;
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g_string_set_size (ctx->codegen_source_buffer, 0);
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arbfp_program_state->source = ctx->codegen_source_buffer;
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g_string_append (arbfp_program_state->source,
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"!!ARBfp1.0\n"
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"TEMP output;\n"
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@ -303,10 +303,10 @@ _cogl_pipeline_fragend_glsl_start (CoglPipeline *pipeline,
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other contains the main function. We need two strings
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because we need to dynamically declare attributes as the
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add_layer callback is invoked */
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g_string_set_size (ctx->fragment_header_buffer, 0);
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g_string_set_size (ctx->fragment_source_buffer, 0);
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priv->glsl_shader_state->header = ctx->fragment_header_buffer;
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priv->glsl_shader_state->source = ctx->fragment_source_buffer;
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g_string_set_size (ctx->codegen_header_buffer, 0);
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g_string_set_size (ctx->codegen_source_buffer, 0);
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priv->glsl_shader_state->header = ctx->codegen_header_buffer;
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priv->glsl_shader_state->source = ctx->codegen_source_buffer;
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g_string_append (priv->glsl_shader_state->source,
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"void\n"
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@ -221,13 +221,13 @@ get_uniform_cb (CoglPipeline *pipeline,
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/* We can reuse the source buffer to create the uniform name because
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the program has now been linked */
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g_string_set_size (ctx->fragment_source_buffer, 0);
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g_string_append_printf (ctx->fragment_source_buffer,
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g_string_set_size (ctx->codegen_source_buffer, 0);
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g_string_append_printf (ctx->codegen_source_buffer,
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"_cogl_sampler_%i", state->unit);
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GE_RET( uniform_location,
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glGetUniformLocation (state->gl_program,
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ctx->fragment_source_buffer->str) );
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ctx->codegen_source_buffer->str) );
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/* We can set the uniform immediately because the samplers are the
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unit index not the texture object number so it will never
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@ -236,13 +236,13 @@ get_uniform_cb (CoglPipeline *pipeline,
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if (uniform_location != -1)
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GE( glUniform1i (uniform_location, state->unit) );
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g_string_set_size (ctx->fragment_source_buffer, 0);
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g_string_append_printf (ctx->fragment_source_buffer,
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g_string_set_size (ctx->codegen_source_buffer, 0);
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g_string_append_printf (ctx->codegen_source_buffer,
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"_cogl_layer_constant_%i", state->unit);
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GE_RET( uniform_location,
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glGetUniformLocation (state->gl_program,
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ctx->fragment_source_buffer->str) );
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ctx->codegen_source_buffer->str) );
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unit_state->combine_constant_uniform = uniform_location;
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