tests: Rename 'material' variables to 'pipeline'
This should replace all usages of the material variable to the pipeline variable. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2058>
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@ -104,7 +104,7 @@ on_paint (ClutterActor *actor,
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TestState *state)
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{
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CoglHandle tex0, tex1;
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CoglHandle material;
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CoglPipeline *pipeline;
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gboolean status;
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GError *error = NULL;
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float tex_coords[] = {
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@ -115,27 +115,27 @@ on_paint (ClutterActor *actor,
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tex0 = make_texture (0x00);
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tex1 = make_texture (0x11);
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material = cogl_material_new ();
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pipeline = cogl_pipeline_new ();
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/* An arbitrary color which should be replaced by the first texture layer */
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cogl_material_set_color4ub (material, 0x80, 0x80, 0x80, 0x80);
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cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_pipeline_set_color4ub (pipeline, 0x80, 0x80, 0x80, 0x80);
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cogl_pipekine_set_blend (pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_material_set_layer (material, 0, tex0);
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cogl_material_set_layer_combine (material, 0,
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cogl_pipeline_set_layer_texture (pipeline, 0, tex0);
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cogl_pipeline_set_layer_combine (pipeline, 0,
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"RGBA = REPLACE (TEXTURE)", NULL);
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/* We'll use nearest filtering mode on the textures, otherwise the
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edge of the quad can pull in texels from the neighbouring
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quarters of the texture due to imprecision */
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cogl_pipeline_set_layer_filters (material, 0,
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cogl_pipeline_set_layer_filters (pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_material_set_layer (material, 1, tex1);
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cogl_pipeline_set_layer_filters (material, 1,
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cogl_pipeline_set_layer (pipeline, 1, tex1);
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cogl_pipeline_set_layer_filters (pipeline, 1,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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status = cogl_material_set_layer_combine (material, 1,
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status = cogl_pipeline_set_layer_combine (pipeline, 1,
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"RGBA = ADD (PREVIOUS, TEXTURE)",
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&error);
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if (!status)
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@ -147,11 +147,11 @@ on_paint (ClutterActor *actor,
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error->message);
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}
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cogl_set_source (material);
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cogl_set_source (pipeline);
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cogl_rectangle_with_multitexture_coords (0, 0, QUAD_WIDTH, QUAD_WIDTH,
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tex_coords, 8);
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cogl_object_unref (material);
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cogl_object_unref (pipeline);
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cogl_object_unref (tex0);
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cogl_object_unref (tex1);
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@ -50,27 +50,27 @@ on_paint (ClutterActor *actor,
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TestState *state)
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{
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CoglHandle tex;
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CoglHandle material;
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CoglPipeline *pipeline;
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uint8_t pixels[8];
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tex = make_texture ();
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material = cogl_material_new ();
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cogl_material_set_layer (material, 0, tex);
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_set_layer (pipeline, 0, tex);
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cogl_object_unref (tex);
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/* Render a 1x1 pixel quad without mipmaps */
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cogl_set_source (material);
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cogl_pipeline_set_layer_filters (material, 0,
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cogl_set_source (pipeline);
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cogl_pipeline_set_layer_filters (pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_rectangle (0, 0, 1, 1);
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/* Then with mipmaps */
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cogl_pipeline_set_layer_filters (material, 0,
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cogl_pipeline_set_layer_filters (pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_rectangle (1, 0, 2, 1);
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cogl_object_unref (material);
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cogl_object_unref (pipeline);
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/* Read back the two pixels we rendered */
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cogl_read_pixels (0, 0, 2, 1,
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@ -144,23 +144,23 @@ on_after_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context,
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TestState *state)
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{
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CoglHandle material;
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CoglPipeline *pipeline;
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material = cogl_material_new ();
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cogl_material_set_layer (material, 0, state->tfp);
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pipeline = cogl_pipeline_new ();
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cogl_pipeline_set_layer (pipeline, 0, state->tfp);
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if (state->frame_count == FRAME_COUNT_MIPMAP)
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{
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const CoglMaterialFilter min_filter =
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COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST;
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cogl_pipeline_set_layer_filters (material, 0,
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const CoglPipelineFilter min_filter =
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COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST;;
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cogl_pipeline_set_layer_filters (pipeline, 0,
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min_filter,
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COGL_PIPELINE_FILTER_NEAREST);
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}
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else
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cogl_pipeline_set_layer_filters (material, 0,
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cogl_pipeline_set_layer_filters (pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_set_source (material);
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cogl_set_source (pipeline);
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cogl_rectangle (0, 0, PIXMAP_WIDTH, PIXMAP_HEIGHT);
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@ -11,7 +11,7 @@
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#include "tests/clutter-test-utils.h"
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typedef struct _TestMultiLayerMaterialState
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typedef struct _TestMultiLayerPipelineState
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{
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ClutterActor *group;
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CoglHandle alpha_tex;
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@ -20,17 +20,17 @@ typedef struct _TestMultiLayerMaterialState
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ClutterTimeline *timeline;
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CoglHandle material0;
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CoglPipeline *pipeline0;
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graphene_matrix_t tex_matrix0;
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graphene_matrix_t rot_matrix0;
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CoglHandle light_tex0;
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CoglHandle material1;
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CoglPipeline *pipeline1;
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graphene_matrix_t tex_matrix1;
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graphene_matrix_t rot_matrix1;
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CoglHandle light_tex1;
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} TestMultiLayerMaterialState;
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} TestMultiLayerPipelineState;
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int
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test_cogl_multitexture_main (int argc, char *argv[]);
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@ -43,17 +43,17 @@ frame_cb (ClutterTimeline *timeline,
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gint frame_no,
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gpointer data)
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{
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TestMultiLayerMaterialState *state = data;
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TestMultiLayerPipelineState *state = data;
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graphene_matrix_multiply (&state->rot_matrix0,
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&state->tex_matrix0,
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&state->tex_matrix0);
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cogl_pipeline_set_layer_matrix (state->material0, 2, &state->tex_matrix0);
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cogl_pipeline_set_layer_matrix (state->pipeline0, 2, &state->tex_matrix0);
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graphene_matrix_multiply (&state->rot_matrix1,
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&state->tex_matrix1,
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&state->tex_matrix1);
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cogl_pipeline_set_layer_matrix (state->material1, 2, &state->tex_matrix1);
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cogl_pipeline_set_layer_matrix (state->pipeline1, 2, &state->tex_matrix1);
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}
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static void
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@ -61,7 +61,7 @@ material_rectangle_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context,
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gpointer data)
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{
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TestMultiLayerMaterialState *state = data;
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TestMultiLayerPipelineState *state = data;
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CoglFramebuffer *framebuffer =
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clutter_paint_context_get_framebuffer (paint_context);
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@ -70,13 +70,13 @@ material_rectangle_paint (ClutterActor *actor,
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cogl_framebuffer_translate (framebuffer, 150, 15, 0);
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cogl_framebuffer_draw_multitextured_rectangle (framebuffer,
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COGL_FRAMEBUFFER (state->material0),
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COGL_FRAMEBUFFER (state->pipeline0),
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0, 0, 200, 213,
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state->tex_coords,
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12);
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cogl_framebuffer_translate (framebuffer, -300, -30, 0);
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cogl_framebuffer_draw_multitextured_rectangle (framebuffer,
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COGL_FRAMEBUFFER (state->material1),
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COGL_FRAMEBUFFER (state->pipeline1),
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0, 0, 200, 213,
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state->tex_coords,
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12);
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@ -86,7 +86,7 @@ material_rectangle_paint (ClutterActor *actor,
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static void
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animation_completed_cb (ClutterAnimation *animation,
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TestMultiLayerMaterialState *state)
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TestMultiLayerPipelineState *state)
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{
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static gboolean go_back = FALSE;
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gdouble new_rotation_y;
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@ -114,7 +114,7 @@ test_cogl_multitexture_main (int argc, char *argv[])
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GError *error = NULL;
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ClutterActor *stage;
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ClutterColor stage_color = { 0x61, 0x56, 0x56, 0xff };
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g_autofree TestMultiLayerMaterialState *state = g_new0 (TestMultiLayerMaterialState, 1);
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g_autofree TestMultiLayerPipelineState *state = g_new0 (TestMultiLayerPipelineState, 1);
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gfloat stage_w, stage_h;
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gchar **files;
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gfloat tex_coords[] =
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@ -184,15 +184,15 @@ test_cogl_multitexture_main (int argc, char *argv[])
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g_strfreev (files);
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state->material0 = cogl_material_new ();
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cogl_material_set_layer (state->material0, 0, state->alpha_tex);
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cogl_material_set_layer (state->material0, 1, state->redhand_tex);
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cogl_material_set_layer (state->material0, 2, state->light_tex0);
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state->pipeline0 = cogl_pipeline_new ();
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cogl_pipeline_set_layer (state->pipeline0, 0, state->alpha_tex);
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cogl_pipeline_set_layer (state->pipeline0, 1, state->redhand_tex);
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cogl_pipeline_set_layer (state->pipeline0, 2, state->light_tex0);
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state->material1 = cogl_material_new ();
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cogl_material_set_layer (state->material1, 0, state->alpha_tex);
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cogl_material_set_layer (state->material1, 1, state->redhand_tex);
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cogl_material_set_layer (state->material1, 2, state->light_tex1);
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state->pipeline1 = cogl_pipeline_new ();
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cogl_pipeline_set_layer (state->pipeline1, 0, state->alpha_tex);
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cogl_pipeline_set_layer (state->pipeline1, 1, state->redhand_tex);
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cogl_pipeline_set_layer (state->pipeline1, 2, state->light_tex1);
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state->tex_coords = tex_coords;
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@ -236,8 +236,8 @@ test_cogl_multitexture_main (int argc, char *argv[])
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clutter_test_main ();
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cogl_object_unref (state->material1);
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cogl_object_unref (state->material0);
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cogl_object_unref (state->pipeline1);
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cogl_object_unref (state->pipeline0);
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cogl_object_unref (state->alpha_tex);
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cogl_object_unref (state->redhand_tex);
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cogl_object_unref (state->light_tex0);
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@ -50,7 +50,7 @@ struct _Data
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Spark sparks[N_SPARKS];
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GTimer *last_spark_time;
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CoglMaterial *material;
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CoglPipeline *pipeline;
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};
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int
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@ -217,22 +217,24 @@ test_cogl_point_sprites_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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CoglHandle tex;
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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Data data;
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GError *error = NULL;
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int i;
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clutter_test_init (&argc, &argv);
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data.material = cogl_material_new ();
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data.pipeline = cogl_pipeline_new (ctx);
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data.last_spark_time = g_timer_new ();
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data.next_spark_num = 0;
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cogl_material_set_point_size (data.material, TEXTURE_SIZE);
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cogl_pipeline_set_point_size (data.pipeline, TEXTURE_SIZE);
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tex = generate_round_texture ();
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cogl_material_set_layer (data.material, 0, tex);
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cogl_pipeline_set_layer_texture (data.pipeline, 0, tex);
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cogl_object_unref (tex);
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if (!cogl_pipeline_set_layer_point_sprite_coords_enabled (data.material,
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if (!cogl_pipeline_set_layer_point_sprite_coords_enabled (data.pipeline,
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0, TRUE,
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&error))
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{
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@ -266,7 +268,7 @@ test_cogl_point_sprites_main (int argc, char *argv[])
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clutter_test_main ();
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cogl_object_unref (data.material);
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cogl_object_unref (data.pipeline);
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g_timer_destroy (data.last_spark_time);
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for (i = 0; i < N_FIREWORKS; i++)
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@ -161,7 +161,7 @@ static ShaderSource shaders[]=
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};
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static CoglHandle redhand;
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static CoglMaterial *material;
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static CoglPipeline *pipeline;
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static unsigned int timeout_id = 0;
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static int shader_no = 0;
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@ -176,7 +176,7 @@ on_after_paint (ClutterActor *actor,
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float image_width = cogl_texture_get_width (redhand);
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float image_height = cogl_texture_get_height (redhand);
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cogl_framebuffer_draw_rectangle (framebuffer, COGL_PIPELINE (material),
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cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
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stage_width / 2.0f - image_width / 2.0f,
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stage_height / 2.0f - image_height / 2.0f,
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stage_width / 2.0f + image_width / 2.0f,
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@ -188,6 +188,9 @@ set_shader_num (int new_no)
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{
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CoglHandle shader;
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CoglHandle program;
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CoglPipeline *pipeline;
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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int image_width = cogl_texture_get_width (redhand);
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int image_height = cogl_texture_get_height (redhand);
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int uniform_no;
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@ -196,6 +199,8 @@ set_shader_num (int new_no)
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new_no,
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shaders[new_no].name);
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pipeline = cogl_pipeline_new (ctx);
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shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
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cogl_shader_source (shader, shaders[new_no].source);
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@ -218,7 +223,7 @@ set_shader_num (int new_no)
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uniform_no = cogl_program_get_uniform_location (program, "y_step");
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cogl_program_set_uniform_1f (program, uniform_no, 1.0f / image_height);
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cogl_material_set_user_program (material, program);
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cogl_pipeline_set_user_program (pipeline, program);
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cogl_object_unref (program);
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shader_no = new_no;
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@ -305,6 +310,9 @@ test_cogl_shader_glsl_main (int argc, char *argv[])
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char *file;
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GError *error;
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ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
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CoglPipeline *pipeline;
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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clutter_test_init (&argc, &argv);
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@ -322,8 +330,8 @@ test_cogl_shader_glsl_main (int argc, char *argv[])
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if (redhand == NULL)
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g_error ("image load failed: %s", error->message);
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material = cogl_material_new ();
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cogl_material_set_layer (material, 0, redhand);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, redhand);
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set_shader_num (0);
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g_signal_connect (CLUTTER_STAGE (stage), "after-paint", G_CALLBACK (on_after_paint), NULL);
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@ -149,7 +149,7 @@ test_coglbox_fade_texture (CoglFramebuffer *framebuffer,
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static void
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test_coglbox_triangle_texture (CoglFramebuffer *framebuffer,
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CoglHandle material,
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CoglPipeline *pipeline,
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int tex_width,
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int tex_height,
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float x,
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@ -186,7 +186,7 @@ test_coglbox_triangle_texture (CoglFramebuffer *framebuffer,
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COGL_VERTICES_MODE_TRIANGLE_FAN,
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3,
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vertices);
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cogl_primitive_draw (primitive, framebuffer, material);
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cogl_primitive_draw (primitive, framebuffer, pipeline);
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cogl_object_unref (primitive);
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}
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@ -199,13 +199,16 @@ test_coglbox_paint (ClutterActor *self,
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: priv->not_sliced_tex;
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int tex_width = cogl_texture_get_width (tex_handle);
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int tex_height = cogl_texture_get_height (tex_handle);
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CoglPipeline *pipeline;
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CoglFramebuffer *framebuffer =
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clutter_paint_context_get_framebuffer (paint_context);
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CoglHandle material = cogl_pipeline_new ();
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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cogl_pipeline_set_layer (material, 0, tex_handle);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, tex_handle);
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cogl_pipeline_set_layer_filters (material, 0,
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cogl_pipeline_set_layer_filters (pipeline, 0,
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priv->use_linear_filtering
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? COGL_PIPELINE_FILTER_LINEAR :
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COGL_PIPELINE_FILTER_NEAREST,
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@ -219,10 +222,10 @@ test_coglbox_paint (ClutterActor *self,
|
||||
cogl_framebuffer_translate (framebuffer, -tex_width / 2, 0, 0);
|
||||
|
||||
/* Draw a hand and reflect it */
|
||||
cogl_framebuffer_draw_textured_rectangle (framebuffer, material,
|
||||
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
|
||||
0, 0, tex_width, tex_height,
|
||||
0, 0, 1, 1);
|
||||
test_coglbox_fade_texture (framebuffer, material,
|
||||
test_coglbox_fade_texture (framebuffer, pipeline,
|
||||
0, tex_height,
|
||||
tex_width, (tex_height * 3 / 2),
|
||||
0.0, 1.0,
|
||||
@ -236,13 +239,13 @@ test_coglbox_paint (ClutterActor *self,
|
||||
cogl_framebuffer_translate (framebuffer, -tex_width / 2 - 10, 0, 0);
|
||||
|
||||
/* Draw the texture split into two triangles */
|
||||
test_coglbox_triangle_texture (framebuffer, material,
|
||||
test_coglbox_triangle_texture (framebuffer, pipeline,
|
||||
tex_width, tex_height,
|
||||
0, 0,
|
||||
0, 0,
|
||||
0, 1,
|
||||
1, 1);
|
||||
test_coglbox_triangle_texture (framebuffer, material,
|
||||
test_coglbox_triangle_texture (framebuffer, pipeline,
|
||||
tex_width, tex_height,
|
||||
20, 0,
|
||||
0, 0,
|
||||
@ -251,7 +254,7 @@ test_coglbox_paint (ClutterActor *self,
|
||||
|
||||
cogl_framebuffer_pop_matrix (framebuffer);
|
||||
|
||||
cogl_object_unref (material);
|
||||
cogl_object_unref (pipeline);
|
||||
}
|
||||
|
||||
static void
|
||||
|
Loading…
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Reference in New Issue
Block a user