Upgraded the Win32 backend to work with the multi-stage

subclassing code.

	* clutter/win32/clutter-stage-win32.h: 
	* clutter/win32/clutter-stage-win32.c: Now inherits from
	ClutterGroup and implements ClutterStageWindow instead of
	inheriting directly from ClutterStage.

	* clutter/win32/clutter-event-win32.c (message_translate): Now
	takes an extra parameter to return whether DefWindowProc should be
	called. This is needed to prevent the default WM_CLOSE handler
	from destroying the window.

	* clutter/win32/clutter-backend-win32.c
	(clutter_backend_win32_dispose): Destroy all of the stages using
	g_slist_foreach as per bug #871. Now also destroys the GL context.
	(clutter_backend_win32_get_features): Added assertions to ensure
	there is a valid GL context.
	(clutter_backend_win32_ensure_context): Accepts NULL stage. Gets
	implementation pointer from the stage.
This commit is contained in:
Neil Roberts
2008-04-13 08:43:32 +00:00
parent bf48bd1f55
commit 0b8a500fca
5 changed files with 250 additions and 75 deletions

View File

@ -33,6 +33,7 @@
#include "../clutter-main.h"
#include "../clutter-debug.h"
#include "../clutter-private.h"
#include "../clutter-version.h"
#include "cogl.h"
@ -100,22 +101,27 @@ clutter_backend_win32_dispose (GObject *gobject)
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
ClutterMainContext *context;
ClutterStageManager *stage_manager;
GSList *l;
CLUTTER_NOTE (BACKEND, "Disposing the of stages");
context = clutter_context_get_default ();
stage_manager = context->stage_manager;
for (l = stage_manager->stages; l; l = l->next)
{
ClutterActor *stage = CLUTTER_ACTOR (l->data);
clutter_actor_destroy (stage);
}
/* Destroy all of the stages. g_slist_foreach is used because the
finalizer for the stages will remove the stage from the
stage_manager's list and g_slist_foreach has some basic
protection against this */
g_slist_foreach (stage_manager->stages, (GFunc) clutter_actor_destroy, NULL);
CLUTTER_NOTE (BACKEND, "Removing the event source");
_clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32));
if (backend_win32->gl_context)
{
wglDeleteContext (backend_win32->gl_context);
backend_win32->gl_context = NULL;
}
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
}
@ -152,14 +158,21 @@ check_vblank_env (const char *name)
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend)
{
ClutterFeatureFlags flags;
const gchar *extensions;
SwapIntervalProc swap_interval;
ClutterFeatureFlags flags;
const gchar *extensions;
SwapIntervalProc swap_interval;
ClutterBackendWin32 *backend_win32;
/* FIXME: we really need to check if gl context is set */
extensions = glGetString (GL_EXTENSIONS);
/* this will make sure that the GL context exists and is bound to a
drawable */
backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
g_return_val_if_fail (backend_win32->gl_context != NULL, 0);
g_return_val_if_fail (wglGetCurrentDC () != NULL, 0);
CLUTTER_NOTE (BACKEND, "Checking features\n"
"GL_VENDOR: %s\n"
"GL_RENDERER: %s\n"
@ -217,24 +230,70 @@ static void
clutter_backend_win32_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterBackendWin32 *backend_win32;
ClutterStageWin32 *stage_win32;
if (stage == NULL)
{
CLUTTER_NOTE (MULTISTAGE, "Clearing all context");
stage_win32 = CLUTTER_STAGE_WIN32 (stage);
backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
wglMakeCurrent (NULL, NULL);
}
else
{
ClutterBackendWin32 *backend_win32;
ClutterStageWin32 *stage_win32;
ClutterStageWindow *impl;
CLUTTER_NOTE (MULTISTAGE, "setting context for stage:%p", stage );
impl = _clutter_stage_get_window (stage);
g_return_if_fail (impl != NULL);
CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
g_type_name (G_OBJECT_TYPE (impl)),
impl);
wglMakeCurrent (stage_win32->client_dc,
backend_win32->gl_context);
backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
stage_win32 = CLUTTER_STAGE_WIN32 (impl);
/* no GL context to set */
if (backend_win32->gl_context == NULL)
return;
/* we might get here inside the final dispose cycle, so we
* need to handle this gracefully
*/
if (stage_win32->client_dc == NULL)
{
CLUTTER_NOTE (MULTISTAGE,
"Received a stale stage, clearing all context");
wglMakeCurrent (NULL, NULL);
}
else
{
CLUTTER_NOTE (BACKEND,
"MakeCurrent window %p, context %p",
stage_win32->hwnd,
backend_win32->gl_context);
wglMakeCurrent (stage_win32->client_dc,
backend_win32->gl_context);
}
}
}
static void
clutter_backend_win32_redraw (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage);
ClutterStageWin32 *stage_win32;
ClutterStageWindow *impl;
impl = _clutter_stage_get_window (stage);
if (impl == NULL)
return;
g_return_if_fail (CLUTTER_IS_STAGE_WIN32 (impl));
stage_win32 = CLUTTER_STAGE_WIN32 (impl);
/* this will cause the stage implementation to be painted */
clutter_actor_paint (CLUTTER_ACTOR (stage));
if (stage_win32->client_dc)
@ -243,21 +302,33 @@ clutter_backend_win32_redraw (ClutterBackend *backend,
static ClutterActor *
clutter_backend_win32_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
ClutterStageWin32 *stage_win32;
ClutterActor *stage;
stage = g_object_new (CLUTTER_TYPE_STAGE_WIN32, NULL);
CLUTTER_NOTE (BACKEND, "Creating stage of type `%s'",
g_type_name (CLUTTER_STAGE_TYPE));
stage = g_object_new (CLUTTER_STAGE_TYPE, NULL);
/* copy backend data into the stage */
stage_win32 = CLUTTER_STAGE_WIN32 (stage);
stage_win32->backend = backend_win32;
stage_win32->wrapper = wrapper;
/* set the pointer back into the wrapper */
_clutter_stage_set_window (wrapper, CLUTTER_STAGE_WINDOW (stage));
/* needed ? */
g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
/* FIXME - is this needed? we should call realize inside the clutter
* init sequence for the default stage, and let the usual realization
* sequence be used for any other stage
*/
clutter_actor_realize (stage);
if (!CLUTTER_ACTOR_IS_REALIZED (stage))