tests: Don't report success when the test is skipped
The tests that were using GLSL or 3D textures were directly printing “Skipped” and then reporting success. Instead of doing this they now just try to continue without checking for the feature but the appropriate test requirement flag is now set in test-conform-main so the table of results will correctly display that is a failure. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit b8f918e44b243a5fa36d5f382a90bebb0de0728f)
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@ -69,7 +69,7 @@ main (int argc, char **argv)
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ADD_TEST (test_sub_texture, 0);
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ADD_TEST (test_pixel_buffer, 0);
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UNPORTED_TEST (test_texture_rectangle);
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ADD_TEST (test_texture_3d, 0);
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ADD_TEST (test_texture_3d, TEST_REQUIREMENT_TEXTURE_3D);
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ADD_TEST (test_wrap_modes, 0);
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UNPORTED_TEST (test_texture_pixmap_x11);
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UNPORTED_TEST (test_texture_get_set_data);
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@ -83,10 +83,10 @@ main (int argc, char **argv)
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ADD_TEST (test_primitive, 0);
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ADD_TEST (test_just_vertex_shader, 0);
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ADD_TEST (test_pipeline_uniforms, 0);
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ADD_TEST (test_snippets, 0);
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ADD_TEST (test_custom_attributes, 0);
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ADD_TEST (test_just_vertex_shader, TEST_REQUIREMENT_GLSL);
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ADD_TEST (test_pipeline_uniforms, TEST_REQUIREMENT_GLSL);
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ADD_TEST (test_snippets, TEST_REQUIREMENT_GLSL);
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ADD_TEST (test_custom_attributes, TEST_REQUIREMENT_GLSL);
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ADD_TEST (test_bitmask, 0);
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@ -269,9 +269,6 @@ paint (TestState *state)
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void
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test_custom_attributes (void)
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{
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/* If shaders aren't supported then we can't run the test */
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if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL))
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{
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CoglSnippet *snippet;
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TestState state;
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@ -297,6 +294,3 @@ test_custom_attributes (void)
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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else if (cogl_test_verbose ())
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g_print ("Skipping\n");
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}
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@ -186,9 +186,6 @@ test_just_vertex_shader (void)
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-1,
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100);
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/* If shaders aren't supported then we can't run the test */
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if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL))
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{
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/* XXX: we have to push/pop a framebuffer since this test currently
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* uses the legacy cogl_rectangle() api. */
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cogl_push_framebuffer (test_fb);
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@ -204,7 +201,3 @@ test_just_vertex_shader (void)
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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else if (cogl_test_verbose ())
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g_print ("Skipping\n");
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}
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@ -382,9 +382,6 @@ validate_long_pipeline_result (void)
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void
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test_pipeline_uniforms (void)
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{
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/* If shaders aren't supported then we can't run the test */
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if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL))
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{
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TestState state;
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@ -416,6 +413,3 @@ test_pipeline_uniforms (void)
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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else if (cogl_test_verbose ())
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g_print ("Skipping\n");
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}
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@ -690,9 +690,6 @@ run_tests (TestState *state)
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void
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test_snippets (void)
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{
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/* If shaders aren't supported then we can't run the test */
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if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL))
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{
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TestState state;
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@ -708,6 +705,3 @@ test_snippets (void)
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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else if (cogl_test_verbose ())
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g_print ("Skipping\n");
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}
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@ -255,10 +255,6 @@ test_multi_texture (TestState *state)
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void
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test_texture_3d (void)
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{
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/* Check whether GL supports the rectangle extension. If not we'll
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just assume the test passes */
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if (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_3D))
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{
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TestState state;
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@ -279,7 +275,3 @@ test_texture_3d (void)
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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else if (cogl_test_verbose ())
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g_print ("Skipping\n");
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}
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@ -89,6 +89,12 @@ test_utils_init (TestFlags flags)
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missing_requirement = TRUE;
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}
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if (flags & TEST_REQUIREMENT_GLSL &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_GLSL))
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{
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missing_requirement = TRUE;
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}
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if (flags & TEST_KNOWN_FAILURE)
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{
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missing_requirement = TRUE;
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@ -17,7 +17,8 @@ typedef enum _TestFlags
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TEST_REQUIREMENT_TEXTURE_3D = 1<<3,
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TEST_REQUIREMENT_POINT_SPRITE = 1<<4,
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TEST_REQUIREMENT_GLES2_CONTEXT = 1<<5,
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TEST_REQUIREMENT_MAP_WRITE = 1<<6
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TEST_REQUIREMENT_MAP_WRITE = 1<<6,
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TEST_REQUIREMENT_GLSL = 1<<7
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} TestFlags;
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extern CoglContext *test_ctx;
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