Use paint nodes to set up the stage

This allows to set a Content on a stage, and consolidates the paint
code where it belongs.

https://bugzilla.gnome.org/show_bug.cgi?id=704625
This commit is contained in:
Emmanuele Bassi 2013-07-21 00:51:05 +01:00
parent 1d9e264051
commit 0b6498d655
3 changed files with 51 additions and 27 deletions

View File

@ -3563,23 +3563,51 @@ clutter_actor_paint_node (ClutterActor *actor,
ClutterPaintNode *root) ClutterPaintNode *root)
{ {
ClutterActorPrivate *priv = actor->priv; ClutterActorPrivate *priv = actor->priv;
ClutterActorBox box;
ClutterColor bg_color;
if (root == NULL) if (root == NULL)
return FALSE; return FALSE;
if (priv->bg_color_set &&
!clutter_color_equal (&priv->bg_color, CLUTTER_COLOR_Transparent))
{
ClutterPaintNode *node;
ClutterColor bg_color;
ClutterActorBox box;
box.x1 = 0.f; box.x1 = 0.f;
box.y1 = 0.f; box.y1 = 0.f;
box.x2 = clutter_actor_box_get_width (&priv->allocation); box.x2 = clutter_actor_box_get_width (&priv->allocation);
box.y2 = clutter_actor_box_get_height (&priv->allocation); box.y2 = clutter_actor_box_get_height (&priv->allocation);
bg_color = priv->bg_color; bg_color = priv->bg_color;
if (CLUTTER_ACTOR_IS_TOPLEVEL (actor))
{
ClutterPaintNode *node;
CoglFramebuffer *fb;
CoglBufferBit clear_flags;
fb = _clutter_stage_get_active_framebuffer (CLUTTER_STAGE (actor));
if (clutter_stage_get_use_alpha (CLUTTER_STAGE (actor)))
{
bg_color.alpha = clutter_actor_get_paint_opacity_internal (actor)
* priv->bg_color.alpha
/ 255;
}
else
bg_color.alpha = 255;
clear_flags = COGL_BUFFER_BIT_DEPTH;
if (!clutter_stage_get_no_clear_hint (CLUTTER_STAGE (actor)))
clear_flags |= COGL_BUFFER_BIT_COLOR;
node = _clutter_root_node_new (fb, &bg_color, clear_flags);
clutter_paint_node_set_name (node, "stageClear");
clutter_paint_node_add_rectangle (node, &box);
clutter_paint_node_add_child (root, node);
clutter_paint_node_unref (node);
}
else if (priv->bg_color_set &&
!clutter_color_equal (&priv->bg_color, CLUTTER_COLOR_Transparent))
{
ClutterPaintNode *node;
bg_color.alpha = clutter_actor_get_paint_opacity_internal (actor) bg_color.alpha = clutter_actor_get_paint_opacity_internal (actor)
* priv->bg_color.alpha * priv->bg_color.alpha
/ 255; / 255;

View File

@ -679,6 +679,8 @@ _clutter_stage_do_paint (ClutterStage *stage,
clutter_stage_invoke_paint_callback (stage); clutter_stage_invoke_paint_callback (stage);
} }
#if 0
/* the Stage is cleared in clutter_actor_paint_node() */
static void static void
clutter_stage_paint (ClutterActor *self) clutter_stage_paint (ClutterActor *self)
{ {
@ -725,6 +727,7 @@ clutter_stage_paint (ClutterActor *self)
while (clutter_actor_iter_next (&iter, &child)) while (clutter_actor_iter_next (&iter, &child))
clutter_actor_paint (child); clutter_actor_paint (child);
} }
#endif
static void static void
clutter_stage_pick (ClutterActor *self, clutter_stage_pick (ClutterActor *self,
@ -1915,7 +1918,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
actor_class->allocate = clutter_stage_allocate; actor_class->allocate = clutter_stage_allocate;
actor_class->get_preferred_width = clutter_stage_get_preferred_width; actor_class->get_preferred_width = clutter_stage_get_preferred_width;
actor_class->get_preferred_height = clutter_stage_get_preferred_height; actor_class->get_preferred_height = clutter_stage_get_preferred_height;
actor_class->paint = clutter_stage_paint;
actor_class->pick = clutter_stage_pick; actor_class->pick = clutter_stage_pick;
actor_class->get_paint_volume = clutter_stage_get_paint_volume; actor_class->get_paint_volume = clutter_stage_get_paint_volume;
actor_class->realize = clutter_stage_realize; actor_class->realize = clutter_stage_realize;

View File

@ -49,7 +49,7 @@ on_tap (ClutterTapAction *action,
int int
main (int argc, char *argv[]) main (int argc, char *argv[])
{ {
ClutterActor *stage, *box, *text; ClutterActor *stage, *text;
ClutterContent *image; ClutterContent *image;
ClutterAction *action; ClutterAction *action;
GdkPixbuf *pixbuf; GdkPixbuf *pixbuf;
@ -63,17 +63,12 @@ main (int argc, char *argv[])
clutter_stage_set_title (CLUTTER_STAGE (stage), "Content Box"); clutter_stage_set_title (CLUTTER_STAGE (stage), "Content Box");
clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE); clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
clutter_actor_set_margin_top (stage, 12);
clutter_actor_set_margin_right (stage, 12);
clutter_actor_set_margin_bottom (stage, 12);
clutter_actor_set_margin_left (stage, 12);
clutter_actor_show (stage); clutter_actor_show (stage);
box = clutter_actor_new ();
clutter_actor_set_name (box, "Image");
clutter_actor_set_margin_top (box, 12);
clutter_actor_set_margin_right (box, 12);
clutter_actor_set_margin_bottom (box, 12);
clutter_actor_set_margin_left (box, 12);
clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0));
clutter_actor_add_child (stage, box);
pixbuf = gdk_pixbuf_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL); pixbuf = gdk_pixbuf_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);
image = clutter_image_new (); image = clutter_image_new ();
clutter_image_set_data (CLUTTER_IMAGE (image), clutter_image_set_data (CLUTTER_IMAGE (image),
@ -87,11 +82,11 @@ main (int argc, char *argv[])
NULL); NULL);
g_object_unref (pixbuf); g_object_unref (pixbuf);
clutter_actor_set_content_scaling_filters (box, clutter_actor_set_content_scaling_filters (stage,
CLUTTER_SCALING_FILTER_TRILINEAR, CLUTTER_SCALING_FILTER_TRILINEAR,
CLUTTER_SCALING_FILTER_LINEAR); CLUTTER_SCALING_FILTER_LINEAR);
clutter_actor_set_content_gravity (box, gravities[n_gravities - 1].gravity); clutter_actor_set_content_gravity (stage, gravities[n_gravities - 1].gravity);
clutter_actor_set_content (box, image); clutter_actor_set_content (stage, image);
g_object_unref (image); g_object_unref (image);
str = g_strconcat ("Content gravity: ", str = g_strconcat ("Content gravity: ",
@ -107,8 +102,7 @@ main (int argc, char *argv[])
action = clutter_tap_action_new (); action = clutter_tap_action_new ();
g_signal_connect (action, "tap", G_CALLBACK (on_tap), text); g_signal_connect (action, "tap", G_CALLBACK (on_tap), text);
clutter_actor_set_reactive (box, TRUE); clutter_actor_add_action (stage, action);
clutter_actor_add_action (box, action);
clutter_main (); clutter_main ();