cogl: Introduce the GE_RET() debug macro
Some GL functions have a return value that the GE() macro is not able to handle. Let's define a new Ge_RET() macro which will be able to handle functions such as glMapBuffer(). While at it, removed the unused variadic dots to the GE() macro.
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@ -62,7 +62,7 @@ typedef struct _CoglBoxedValue
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const gchar *cogl_gl_error_to_string (GLenum error_code);
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#define GE(x...) G_STMT_START { \
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#define GE(x) G_STMT_START { \
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GLenum __err; \
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(x); \
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while ((__err = glGetError ()) != GL_NO_ERROR) \
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@ -73,9 +73,21 @@ const gchar *cogl_gl_error_to_string (GLenum error_code);
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cogl_gl_error_to_string (__err)); \
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} } G_STMT_END
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#define GE_RET(ret, x) G_STMT_START { \
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GLenum __err; \
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ret = (x); \
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while ((__err = glGetError ()) != GL_NO_ERROR) \
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{ \
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g_warning ("%s: GL error (%d): %s\n", \
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G_STRLOC, \
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__err, \
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cogl_gl_error_to_string (__err)); \
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} } G_STMT_END
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#else /* !COGL_GL_DEBUG */
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#define GE(x) (x)
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#define GE_RET(ret, x) (ret = (x))
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#endif /* COGL_GL_DEBUG */
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