clutter/actor: Clean up clutter_actor_event()
We can easily do without the goto statement and use only one switch statement in this function, so tidy it up a bit. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1275
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@ -13683,134 +13683,103 @@ clutter_actor_event (ClutterActor *actor,
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{
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gboolean retval = FALSE;
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gint signal_num = -1;
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GQuark detail = 0;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
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g_return_val_if_fail (event != NULL, FALSE);
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g_object_ref (actor);
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if (capture)
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{
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GQuark detail = 0;
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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break;
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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detail = quark_key;
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break;
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case CLUTTER_MOTION:
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detail = quark_motion;
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break;
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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detail = quark_pointer_focus;
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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detail = quark_button;
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break;
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case CLUTTER_SCROLL:
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detail = quark_scroll;
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break;
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case CLUTTER_STAGE_STATE:
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detail = quark_stage;
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break;
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case CLUTTER_DESTROY_NOTIFY:
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detail = quark_destroy;
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break;
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case CLUTTER_CLIENT_MESSAGE:
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detail = quark_client;
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break;
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case CLUTTER_DELETE:
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detail = quark_delete;
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break;
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case CLUTTER_TOUCH_BEGIN:
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case CLUTTER_TOUCH_UPDATE:
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case CLUTTER_TOUCH_END:
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case CLUTTER_TOUCH_CANCEL:
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detail = quark_touch;
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break;
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case CLUTTER_TOUCHPAD_PINCH:
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case CLUTTER_TOUCHPAD_SWIPE:
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detail = quark_touchpad;
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break;
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case CLUTTER_PROXIMITY_IN:
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case CLUTTER_PROXIMITY_OUT:
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detail = quark_proximity;
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break;
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case CLUTTER_PAD_BUTTON_PRESS:
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case CLUTTER_PAD_BUTTON_RELEASE:
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case CLUTTER_PAD_STRIP:
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case CLUTTER_PAD_RING:
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detail = quark_pad;
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break;
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case CLUTTER_EVENT_LAST: /* Just keep compiler warnings quiet */
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break;
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}
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g_signal_emit (actor,
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actor_signals[CAPTURED_EVENT],
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detail,
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event,
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&retval);
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goto out;
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}
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g_signal_emit (actor, actor_signals[EVENT], 0, event, &retval);
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if (!retval)
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{
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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break;
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case CLUTTER_BUTTON_PRESS:
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signal_num = BUTTON_PRESS_EVENT;
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detail = quark_button;
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break;
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case CLUTTER_BUTTON_RELEASE:
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signal_num = BUTTON_RELEASE_EVENT;
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detail = quark_button;
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break;
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case CLUTTER_SCROLL:
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signal_num = SCROLL_EVENT;
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detail = quark_scroll;
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break;
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case CLUTTER_KEY_PRESS:
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signal_num = KEY_PRESS_EVENT;
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detail = quark_key;
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break;
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case CLUTTER_KEY_RELEASE:
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signal_num = KEY_RELEASE_EVENT;
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detail = quark_key;
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break;
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case CLUTTER_MOTION:
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signal_num = MOTION_EVENT;
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detail = quark_motion;
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break;
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case CLUTTER_ENTER:
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signal_num = ENTER_EVENT;
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detail = quark_pointer_focus;
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break;
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case CLUTTER_LEAVE:
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signal_num = LEAVE_EVENT;
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detail = quark_pointer_focus;
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break;
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case CLUTTER_TOUCH_BEGIN:
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case CLUTTER_TOUCH_END:
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case CLUTTER_TOUCH_UPDATE:
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case CLUTTER_TOUCH_CANCEL:
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signal_num = TOUCH_EVENT;
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detail = quark_touch;
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break;
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case CLUTTER_TOUCHPAD_PINCH:
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case CLUTTER_TOUCHPAD_SWIPE:
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signal_num = -1;
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detail = quark_touchpad;
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break;
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case CLUTTER_PROXIMITY_IN:
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case CLUTTER_PROXIMITY_OUT:
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signal_num = -1;
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detail = quark_proximity;
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break;
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case CLUTTER_PAD_BUTTON_PRESS:
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case CLUTTER_PAD_BUTTON_RELEASE:
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case CLUTTER_PAD_STRIP:
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case CLUTTER_PAD_RING:
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signal_num = -1;
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detail = quark_pad;
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break;
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case CLUTTER_DELETE:
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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default:
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signal_num = -1;
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detail = quark_delete;
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break;
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case CLUTTER_DESTROY_NOTIFY:
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signal_num = -1;
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detail = quark_destroy;
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break;
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case CLUTTER_CLIENT_MESSAGE:
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signal_num = -1;
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detail = quark_client;
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break;
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case CLUTTER_STAGE_STATE:
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signal_num = -1;
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detail = quark_stage;
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break;
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case CLUTTER_EVENT_LAST: /* Just keep compiler warnings quiet */
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break;
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}
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if (signal_num != -1)
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g_signal_emit (actor, actor_signals[signal_num], 0,
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event, &retval);
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if (capture)
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g_signal_emit (actor, actor_signals[CAPTURED_EVENT], detail, event, &retval);
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else
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{
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g_signal_emit (actor, actor_signals[EVENT], 0, event, &retval);
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if (!retval && signal_num != -1)
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g_signal_emit (actor, actor_signals[signal_num], 0, event, &retval);
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}
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out:
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g_object_unref (actor);
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return retval;
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