Put the windows in a stacker rather than do the traversing outselves.

Tue Feb 28 14:49:23 2006  Søren Sandmann  <sandmann@redhat.com>

        * src/compositor.c: Put the windows in a stacker rather than
        do the traversing outselves.
This commit is contained in:
Søren Sandmann 2006-02-28 19:51:45 +00:00 committed by Søren Sandmann Pedersen
parent d3e27ed02a
commit 0a1a7e523c
2 changed files with 102 additions and 47 deletions

View File

@ -1,3 +1,8 @@
Tue Feb 28 14:49:23 2006 Søren Sandmann <sandmann@redhat.com>
* src/compositor.c: Put the windows in a stacker rather than
do the traversing outselves.
2006-02-27 Elijah Newren <newren gmail com>
Patch from Thomas Thurman to prevent setting cycle_windows to

View File

@ -38,6 +38,9 @@
#include <cm/ws.h>
#include <cm/wsint.h>
#include <cm/stacker.h>
#include <cm/cube.h>
#include <cm/rotation.h>
#include <X11/extensions/shape.h>
#include <X11/extensions/Xcomposite.h>
@ -45,6 +48,7 @@
#include <X11/extensions/Xfixes.h>
#include <X11/extensions/Xrender.h>
#include "spring-model.h"
#include <cm/state.h>
#endif /* HAVE_COMPOSITE_EXTENSIONS */
#define FRAME_INTERVAL_MILLISECONDS ((int)(1000.0/40.0))
@ -80,6 +84,10 @@ struct MetaCompositor
GList *ignored_damage;
CmStacker *stacker;
CmCube *cube;
CmRotation *rotation;
MoveInfo *move_info;
};
#endif /* HAVE_COMPOSITE_EXTENSIONS */
@ -89,8 +97,6 @@ static void
free_window_hash_value (void *v)
{
CmDrawableNode *drawable_node = v;
g_object_unref (G_OBJECT (drawable_node));
}
static WsDisplay *compositor_display;
@ -143,6 +149,17 @@ meta_compositor_new (MetaDisplay *display)
compositor->enabled = TRUE;
compositor->cube = cm_cube_new ();
compositor->stacker = cm_stacker_new ();
compositor->rotation = cm_rotation_new (CM_NODE (compositor->cube));
cm_cube_set_face (compositor->cube, 0, CM_NODE (compositor->stacker));
cm_cube_set_face (compositor->cube, 1, CM_NODE (compositor->stacker));
cm_cube_set_face (compositor->cube, 2, CM_NODE (compositor->stacker));
cm_cube_set_face (compositor->cube, 3, CM_NODE (compositor->stacker));
cm_cube_set_face (compositor->cube, 4, CM_NODE (compositor->stacker));
cm_cube_set_face (compositor->cube, 5, CM_NODE (compositor->stacker));
return compositor;
#else /* HAVE_COMPOSITE_EXTENSIONS */
return NULL;
@ -260,6 +277,8 @@ handle_restacking (MetaCompositor *compositor,
scr_info->compositor_nodes =
g_list_insert_before (scr_info->compositor_nodes, above_link, node);
}
cm_stacker_restack_child (compositor->stacker, CM_NODE (node), CM_NODE (above));
}
static void
@ -347,7 +366,6 @@ fade_in (gpointer data)
if (elapsed >= FADE_TIME)
{
g_object_unref (info->node);
return FALSE;
}
else
@ -376,10 +394,11 @@ fade_out (gpointer data)
if (elapsed >= FADE_TIME)
{
cm_drawable_node_set_viewable (info->node, FALSE);
g_object_unref (info->node);
g_object_unref (info->node);
return FALSE;
cm_drawable_node_set_viewable (info->node, FALSE);
return FALSE;
}
else
{
@ -725,62 +744,81 @@ update_frame_counter (void)
}
}
static GTimer *timer;
static gboolean
update (gpointer data)
{
MetaScreen *screen = data;
ScreenInfo *scr_info = screen->compositor_data;
WsWindow *gl_window = scr_info->glw;
gdouble angle;
glViewport (0, 0, screen->rect.width, screen->rect.height);
#if 0
glColor4f (1.0, 1.0, 1.0, 1.0);
glBegin (GL_QUADS);
glVertex2f (0.0, 0.0);
glVertex2f (1600.0, 0.0);
glVertex2f (1600.0, 1200.0);
glVertex2f (0.0, 1200.0);
glEnd ();
#endif
if (!timer)
timer = g_timer_new ();
#if 0
g_print ("rotation: %f\n", 360 * g_timer_elapsed (timer, NULL));
#endif
angle = g_timer_elapsed (timer, NULL) * 90;
#if 0
glClear (GL_DEPTH_BUFFER_BIT);
angle = 180.0;
#endif
#if 0
glColor4f (1.0, 0.0, 0.0, 1.0);
glDisable (GL_TEXTURE_2D);
glDisable (GL_DEPTH_TEST);
glBegin (GL_QUADS);
glVertex2f (0.2, 0.2);
glVertex2f (0.2, 0.4);
glVertex2f (0.4, 0.4);
glVertex2f (0.4, 0.2);
glEnd ();
#endif
cm_rotation_set_rotation (screen->display->compositor->rotation,
angle,
0.0, 1.0, 0.0);
glClearColor (0.0, 0.0, 0.0, 0.0);
glClear (GL_COLOR_BUFFER_BIT);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
#if 0
glEnable (GL_TEXTURE_2D);
#endif
glDisable (GL_TEXTURE_2D);
glDisable (GL_DEPTH_TEST);
ws_window_raise (gl_window);
#if 0
glMatrixMode (GL_MODELVIEW);
glLoadIdentity();
#endif
#if 0
glTranslatef (-1.0, -1.0, 0.0);
#endif
#if 0
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
gluPerspective( 45.0f, 1.0, 0.1f, 10.0f );
glMatrixMode (GL_MODELVIEW);
glLoadIdentity();
glTranslatef (0, 0, -3);
glEnable (GL_DEPTH_TEST);
#endif
#if 0
draw_windows (screen, scr_info->compositor_nodes);
#endif
/* FIXME: we should probably grab the server around the raise/swap
*/
CmState *state = cm_state_new ();
cm_state_disable_depth_buffer_update (state);
cm_node_render (CM_NODE (screen->display->compositor->stacker), state);
cm_state_enable_depth_buffer_update (state);
g_object_unref (state);
#if 0
ws_display_grab (ws_drawable_get_display ((WsDrawable *)gl_window));
#endif
@ -790,10 +828,6 @@ update (gpointer data)
update_frame_counter ();
#if 0
ws_display_ungrab (ws_drawable_get_display ((WsDrawable *)gl_window));
#endif
scr_info->idle_id = 0;
return FALSE;
@ -908,6 +942,10 @@ meta_compositor_add_window (MetaCompositor *compositor,
node = cm_drawable_node_new (drawable);
cm_stacker_add_child (compositor->stacker, CM_NODE (node));
g_object_unref (node);
cm_drawable_node_set_damage_func (node, queue_repaint, screen);
#if 0
drawable_node_set_deformation_func (node, wavy, NULL);
@ -964,6 +1002,14 @@ meta_compositor_remove_window (MetaCompositor *compositor,
#endif /* HAVE_COMPOSITE_EXTENSIONS */
}
static gboolean
cont_update (gpointer data)
{
update (data);
return TRUE;
}
void
meta_compositor_manage_screen (MetaCompositor *compositor,
MetaScreen *screen)
@ -1024,6 +1070,10 @@ meta_compositor_manage_screen (MetaCompositor *compositor,
ws_display_sync (compositor->display);
#if 0
g_idle_add (cont_update, screen);
#endif
#if 0
children = ws_window_list_children (root);
#endif