script: Use a node when resolving an animation mode
Instead of taking a string and duplicating the "is it a string or an integer" check in both Alpha and Animation, the function in ClutterScript that resolves the animation mode values should take a JsonNode and do all the checks it needs.
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@ -769,27 +769,40 @@ static const struct
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static const gint n_animation_modes = G_N_ELEMENTS (animation_modes);
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gulong
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clutter_script_resolve_animation_mode (const gchar *name)
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clutter_script_resolve_animation_mode (JsonNode *node)
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{
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gint i, res = 0;
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gint i, res = CLUTTER_CUSTOM_MODE;
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/* XXX - we might be able to optimize by changing the ordering
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* of the animation_modes array, e.g.
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* - special casing linear
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* - tokenizing ('ease', 'In', 'Sine') and matching on token
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* - binary searching?
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*/
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for (i = 0; i < n_animation_modes; i++)
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if (JSON_NODE_TYPE (node) != JSON_NODE_VALUE)
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return CLUTTER_CUSTOM_MODE;
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if (json_node_get_value_type (node) == G_TYPE_INT64)
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return json_node_get_int (node);
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if (json_node_get_value_type (node) == G_TYPE_STRING)
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{
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if (strcmp (animation_modes[i].name, name) == 0)
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return animation_modes[i].mode;
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const gchar *name = json_node_get_string (node);
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/* XXX - we might be able to optimize by changing the ordering
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* of the animation_modes array, e.g.
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* - special casing linear
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* - tokenizing ('ease', 'In', 'Sine') and matching on token
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* - binary searching?
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*/
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for (i = 0; i < n_animation_modes; i++)
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{
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if (strcmp (animation_modes[i].name, name) == 0)
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return animation_modes[i].mode;
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}
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if (clutter_script_enum_from_string (CLUTTER_TYPE_ANIMATION_MODE,
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name,
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&res))
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return res;
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g_warning ("Unable to find the animation mode '%s'", name);
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}
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if (clutter_script_enum_from_string (CLUTTER_TYPE_ANIMATION_MODE, name, &res))
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return res;
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g_warning ("Unable to find the animation mode '%s'", name);
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return CLUTTER_CUSTOM_MODE;
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}
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@ -850,8 +863,8 @@ _clutter_script_parse_alpha (ClutterScript *script,
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}
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val = json_object_get_member (object, "mode");
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if (val && json_node_get_string (val) != NULL)
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mode = clutter_script_resolve_animation_mode (json_node_get_string (val));
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if (val)
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mode = clutter_script_resolve_animation_mode (val);
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if (mode == CLUTTER_CUSTOM_MODE)
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{
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