* clutter/clutter-shader.c: (bind_glsl_shader): use gchar instead of
GLcharARB.
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@ -1,3 +1,8 @@
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2007-12-04 Øyvind Kolås <pippin@o-hand.com>
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* clutter/clutter-shader.c: (bind_glsl_shader): use gchar instead of
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GLcharARB.
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2007-12-03 Øyvind Kolås <pippin@o-hand.com>
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2007-12-03 Øyvind Kolås <pippin@o-hand.com>
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* clutter/clutter-shader.[ch]: do not include GL.h.
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* clutter/clutter-shader.[ch]: do not include GL.h.
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@ -154,8 +154,9 @@ static gboolean bind_glsl_shader (ClutterShader *self)
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&compiled);
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&compiled);
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if (compiled != CGL_TRUE)
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if (compiled != CGL_TRUE)
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{
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{
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GLcharARB *buffer;
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gchar *buffer;
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gint max_length = 512;
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gint max_length = 512;
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buffer = g_malloc (max_length);
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buffer = g_malloc (max_length);
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cogl_shader_get_info_log (priv->fragment_shader, max_length, buffer);
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cogl_shader_get_info_log (priv->fragment_shader, max_length, buffer);
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g_print ("Shader compilation failed:\n%s", buffer);
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g_print ("Shader compilation failed:\n%s", buffer);
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